Arboria
Asteroid clusterMap
Asteroid clusterBase game
A location with a natural abundance of trees.
Colonizing Arboria will require careful planning right from the start. Because of its lack of metals, finding biological solutions to problems is a must.
- Materials
- 46
- Plants, seeds and critters
- 33
Possible materials
- Abyssalite
- Algae
- Aluminum Ore
- Bleach Stone
- Carbon Dioxide
- Chlorine Gas
- Coal
- Copper Ore
- Crude Oil
- Crushed Ice
- Diamond
- Dirt
- Ethanol
- Fossil
- Granite
- Hydrogen Gas
- Ice
- Igneous Rock
- Iron
- Iron Ore
- Lead
- Liquid Carbon Dioxide
- Mafic Rock
- Magma
- Natural Gas
- Neutronium
- Obsidian
- Oxygen
- Oxylite
- Phosphorite
- Polluted Ice
- Polluted Oxygen
- Polluted Water
- Regolith
- Rust
- Salt
- Salt Water
- Sand
- Sandstone
- Sedimentary Rock
- Snow
- Solid Carbon Dioxide
- Steel
- Vacuum
- Water
- Wolframite
Plants, seeds and critters
- Arbor Tree
- Balm Lily
- Dasha Saltvine
- Dasha Saltvine SeedSeed for Dasha Saltvine
- Drecko
- Hatch
- Hexalent
- Joya SeedSeed for Jumping Joya
- Jumping Joya
- Mealwood
- Mealwood SeedSeed for Mealwood
- Mirth Leaf
- Mirth Leaf SeedSeed for Mirth Leaf
- Morb
- Nosh BeanSeed for Nosh Sprout
- Nosh Sprout
- Oxyfern
- Pacu
- Pincha Pepper SeedSeed for Pincha Pepperplant
- Pincha Pepperplant
- Pip
- Pokeshell
- Shine Bug
- Shove Vole
- Sleet Wheat
- Sleet Wheat GrainSeed for Sleet Wheat
- Slickster
- Sporechid
- Sporechid SeedSeed for Sporechid
- Squeaky Puft
- Waterweed
- Waterweed SeedSeed for Waterweed
- Wheezewort
These are configured spawn possibilities. The selected biome, template and available space determine what appears.
World configurations
- ArboriaBase game
Subworld configurations
- Forest BiomeBase game
- Forest BiomeBase game
- Forest BiomeBase game
- Forest BiomeBase game
- Forest BiomeBase game
- Jungle BiomeBase game
- Tundra BiomeBase game
- Ocean BiomeBase game
- Rust BiomeBase game
- Magma BiomeBase game
- Oily BiomeBase game
- Space BiomeBase game
- Space BiomeBase game
Biome configurations
- Forest BiomeBase game
- Jungle BiomeBase game
- Tundra BiomeBase game
- Ocean BiomeBase game
- Rust BiomeBase game
- Magma BiomeBase game
- Oily BiomeBase game
- MiscBase game
Possible features
- StartLocationBase game
- SmallLakeBase game
- OxyfernCaveBase game
- PhosphoriteLumpBase game
- SmallRoomBase game
- BleachRoomBase game
- SandGeodeBase game
- ColdBubbleBase game
- SandGeodeBase game
- SaltCaveBase game
- DeepPoolBase game
- BleachLumpBase game
- BigRockBase game
- MiniBleachBallBase game
- SaltDepositBase game
- EthanolLakeBase game
- CavityPondBase game
- DiamondClumpBase game
Possible templates
- poi_jungle_lab_poolbottomBase game
- poi_jungle_buttongateBase game
- poi_jungle_lab_vinetankBase game
- poi_jungle_lab_daytimerBase game
- poi_jungle_frag_lightbugsBase game
- poi_jungle_frag_clifflockerBase game
- poi_jungle_oxylite_spiralBase game
- poi_ice_lab_basementBase game
- poi_ice_lab_splitroomBase game
- poi_ice_frag_vendingmachineBase game
- poi_ice_frag_lockersBase game
- poi_PropLadder_tunnelBase game
- poi_dining_roomBase game
- poi_broken_farmBase game
- poi_old_poolBase game
- poi_dupe_sensor_puzzleBase game
- poi_salt_spiralBase game
- poi_salt_spiral_2Base game
- poi_salt_spiral_3Base game
- poi_oil_switchdoorBase game
- poi_oil_six_switch_doorBase game
- forestBaseBase game
- poi_jungle_geyser_steamBase game
- poi_jungle_geyser_methaneBase game
- poi_jungle_geyser_chlorineBase game
- poi_ice_heatsink_aBase game
- poi_ice_heatsink_bBase game
- poi_ice_heatsink_cBase game
- poi_ice_heatsink_dBase game
- poi_ocean_geyser_saltwaterBase game
- poi_small_oilpockets_geyser_aBase game
- poi_small_oilpockets_geyser_bBase game
- poi_small_oilpockets_geyser_cBase game
- poi_small_oilpockets_geyser_dBase game
- poi_small_oilpockets_geyser_eBase game
- poi_small_oilpockets_geyser_fBase game
- small_oilpockets_geyser_gBase game
- small_oilpockets_geyser_hBase game
- poi_gravitasBase game
- geysers/genericBase game
Placement rules
Configured possibility
Starmap rings: 0
Declared rule values
{
"world": "worlds/ForestDefault",
"allowedRings": {
"min": 0,
"max": 0
}
}