O₂

Colony builds

Starting-point modules with layouts, material bills and power and heat that add up.

12

Difficulty
DLC
Great hall

A dining room dressed past the Great Hall threshold: five mess tables, a water cooler, and decor on every wall.

Easy900 kDTU/cycle-28 W
Hatch ranch stable

Eight hatches chew sediment into coal on a grooming schedule; two coal generators burn the results.

Medium13500 kDTU/cycle+960 W
Hospital bay

Sick bay, triage cots and a pharmacy behind one door; the decontamination shower guards the exit.

MediumSO!975 kDTU/cycle-20 W
Kitchen & farm core

Twelve mealwood tiles and a mushroom shelf feed a grill, gas range and spice grinder line — rations in, morale out.

Medium10350 kDTU/cycle-800 W
Metal volcano tamer

Vacuum steam room drinks a gold volcano whole; twin turbines sell the fever back to the grid.

Hard4800 kDTU/cycle
Outhouse & mess starter

Two sealed rooms and a mealwood row that carry a young colony through its first dozen cycles.

Easy1725 kDTU/cycle+330 W
Petroleum boiler

Crude from a capped oil well flash-boils straight to petroleum; twin turbines claw the heat back as power.

Hard31200 kDTU/cycle+1840 W
Rocket launchpad basics

Platform, petroleum engine, solid oxidizer tank and a capsule: the smallest honest ticket off this asteroid.

MediumSO!0 kDTU/cycle
Rodriguez electrolyzer array

Three electrolyzer columns and a hydrogen deck breathe for twenty-four duplicants with power left over.

Medium9450 kDTU/cycle+480 W
Sour gas boiler

Endgame reclamation: every drop of oil leaves as methane power and sulfur, with turbines skimming the heat off both towers.

Hard22800 kDTU/cycle-1760 W
SPOM basics

Self-powered oxygen module: two electrolyzers feed eight duplicants and bank surplus hydrogen power.

Medium6300 kDTU/cycle+280 W
Steam turbine cooling loop

Thermo aquatuner squeezes a radiant loop while a steam chamber eats the waste heat and a turbine taxes it.

Hard3600 kDTU/cycle