Forest Biome
RegionBase game
Temperate and filled with unique Plant life, this biome contains all the necessities for life support, although not in quantities sufficient to sustain a long term colony. Exploration into neighboring biomes should be a priority.
- Materials
- 6
- Plants, seeds and critters
- 9
- Temperature band
- Room
Possible materials
Plants, seeds and critters
- Arbor Tree
- Hexalent
- Mealwood
- Mealwood SeedSeed for Mealwood
- Mirth Leaf
- Mirth Leaf SeedSeed for Mirth Leaf
- Oxyfern
- Pip
- Shine Bug
These are configured spawn possibilities. The selected biome, template and available space determine what appears.
Biome configurations
- Forest BiomeBase game
Possible features
- SmallLakeBase game
Where it can appear
- ArboriaBase game
Configured possibility
Placement rules (1)
Configured possibility
Selection weight: 0.5
Configured count: 1–4
Declared rule values
{ "name": "subworlds/forest/ForestMiniWater", "weight": 0.5, "minCount": 1, "maxCount": 4 } - ArboriaBase game
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "worlds/ForestDefault", "allowedRings": { "min": 0, "max": 0 } } - VerdanteBase game
Configured possibility
Placement rules (1)
Configured possibility
Selection weight: 0.5
Configured count: 1–4
Declared rule values
{ "name": "subworlds/forest/ForestMiniWater", "weight": 0.5, "minCount": 1, "maxCount": 4 } - VerdanteBase game
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "worlds/ForestLush", "allowedRings": { "min": 0, "max": 0 } } - OasisseBase game
Configured possibility
Placement rules (1)
Configured possibility
Selection weight: 1.5
Configured count: 2–Unspecified
Declared rule values
{ "name": "subworlds/forest/ForestMiniWater", "weight": 1.5, "minCount": 2 } - OasisseBase game
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "worlds/Oasis", "allowedRings": { "min": 0, "max": 0 } } - Irradiated Forest AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Declared rule values
{ "name": "subworlds/forest/ForestMiniWater" } - Terrania ClusterSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 3
Declared rule values
{ "world": "expansion1::worlds/IdealLandingSite", "buffer": 2, "locationType": "InnerCluster", "allowedRings": { "min": 3, "max": 3 } } - Radioactive Ocean AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Configured count: 4–6
Declared rule values
{ "name": "subworlds/forest/ForestMiniWater", "minCount": 4, "maxCount": 6 } - Moonlet Cluster - Radioactive OceanSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 2–4
Declared rule values
{ "world": "expansion1::worlds/MiniRadioactiveOceanStart", "buffer": 2, "locationType": "StartWorld", "allowedRings": { "min": 2, "max": 4 } } - Radioactive Ocean AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Configured count: 4–6
Declared rule values
{ "name": "subworlds/forest/ForestMiniWater", "minCount": 4, "maxCount": 6 } - Moonlet Cluster - The DesolandsSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 2–4
Declared rule values
{ "world": "expansion1::worlds/MiniRadioactiveOceanWarp", "buffer": 2, "locationType": "InnerCluster", "allowedRings": { "min": 2, "max": 4 } } - Irradiated Forest AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Declared rule values
{ "name": "subworlds/forest/ForestMiniWater" } - Arboria AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Selection weight: 0.5
Configured count: 1–4
Declared rule values
{ "name": "subworlds/forest/ForestMiniWater", "weight": 0.5, "minCount": 1, "maxCount": 4 } - Arboria ClusterSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "expansion1::worlds/VanillaArboria", "locationType": "StartWorld", "buffer": 2, "allowedRings": { "min": 0, "max": 0 } } - Verdante AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Selection weight: 0.5
Configured count: 1–4
Declared rule values
{ "name": "subworlds/forest/ForestMiniWater", "weight": 0.5, "minCount": 1, "maxCount": 4 } - Verdante ClusterSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "expansion1::worlds/VanillaForestDefault", "locationType": "StartWorld", "buffer": 2, "allowedRings": { "min": 0, "max": 0 } } - Oasisse AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Selection weight: 1.5
Configured count: 2–Unspecified
Declared rule values
{ "name": "subworlds/forest/ForestMiniWater", "weight": 1.5, "minCount": 2 } - Oasisse ClusterSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "expansion1::worlds/VanillaOasis", "locationType": "StartWorld", "buffer": 2, "allowedRings": { "min": 0, "max": 0 } }
Placement rules
- Forest BiomeBand: Basic
Configured possibility
Selection weight: 2
Declared rule values
{
"name": "biomes/Forest/Basic",
"weight": 2,
"tags": [
"Oxyfern",
"ForestTree",
"BasicSingleHarvestPlant",
"BasicSingleHarvestPlantSeed",
"ForestForagePlantPlanted",
"LightBug",
"LeafyPlant",
"LeafyPlantSeed",
"Squirrel"
]
}Configured possibility
Declared rule values
{
"type": "features/forest/SmallLake"
}Game reference
vanilla::worldgen/subworlds/forest/ForestMiniWater.yaml
The game has no separate localized name for this configuration. Its identifier is retained for reference.