The Badlands asteroid guide: water, rock and example seeds

AsteroidsHard

How to survive the dry rock world on its few water sources, with three in-game seeds and every geyser located.

The Badlands is a rock world. The game rates it Marginal: the start is the usual sandstone pocket, but around it the asteroid is mostly granite, igneous and mafic rock with very little liquid. There are no marshes and no oceans, only two or more jungles, three or more tundras, four or more oil fields, a rust biome and a barren granite biome. In the sample seeds below granite alone reaches 26,000 to 32,000 tonnes, while liquid fresh water outside geysers is almost absent.

The Printing Pod in the sandstone start biome of the Badlands
Cycle 0 on the Badlands, seed BAD-A-1234567-0-0-0.
FactValue
SizeBase game: 256 × 384 cells. Spaced Out! Badlands Asteroid: 240 × 380 cells.
Survival chanceMarginal
Where you find itBase game cluster The Badlands; Spaced Out! The Badlands Cluster, next to the Radioactive Swamp Asteroid and five outer moonlets.
Starting biomeSandstone: Mealwood, Bristle Blossom, Muckroot, Hatches and Shine Bugs.
Other biomesTwo sandstone pockets (one with metal, one with water), jungles, tundras, oil fields, one rust biome, a barren granite biome, the magma core and the surface.
World traitsTwo to four random traits.
Meteor showersBase game: iron, gold and copper showers. Spaced Out!: copper, ice and slimy showers.

Strengths

  • Solid Iron lies in the ground: about 1,000 to 1,300 tonnes of refined Iron on every sample seed, usable without a refinery.
  • Plenty of oil. Four or more oil fields give Crude Oil for petroleum and plastics.
  • More than 1,000 tonnes of Regolith and over 26,000 tonnes of granite: building material never runs out.
  • Shove Voles (Shove Vole) are common, about 50 per seed. They eat Regolith, Dirt and Iron Ore.

Weaknesses

  • Water. There are no oceans or marshes, and the sample seeds hold only a few tonnes of liquid water outside geysers. The first water source decides how fast the colony grows.
  • Little algae and few plants: food and oxygen need planning from cycle 1.
  • Hard rock slows digging, and the Large Boulders trait makes it slower still.
  • World generation can fail for some coordinates: seed BAD-A-2468024-0-0-0 does not generate in the U59 client, and the game reports a generation failure instead of starting the colony.

What to target first

  1. Cycle 1: Research Station, Outhouse, Oxygen Diffuser on the start algae, and a Mealwood farm.
  2. Cycle 1 to 5: mark every water pocket in the sandstone and reserve it for the Microbe Musher and the wash basin.
  3. Cycle 5 to 20: reach the nearest steam vent, water geyser or slush geyser. On the Badlands this is the single most important target.
  4. Cycle 10 to 30: an Electrolyzer on that water, and a Water Sieve on the toilet water so no water leaves the base.
  5. Cycle 20 to 40: ranch Hatch on the sand and sandstone you dig out for coal, and use the oil fields for a Petroleum Generator later. Hatches do not eat granite or igneous rock.

Surviving the Badlands

Recycle every drop. Toilets return polluted water, the water purifier cleans it, and the colony needs only a small inflow on top. Choose a steam vent or water geyser as the base's anchor early, even if it means building the base off-centre.

Food is the other limit. Mealwood needs dirt, which is scarce here, so add a crop that runs on what the Badlands has: Bristle Blossom on water and light, or meat from Hatches and Dreckos.

Seed BAD-A-1234567-0-0-0

Metal Rich, Trapped Oil, Mixed Boulders and Magma Channels. This is the easy Badlands: a Water Geyser and a Cool Steam Vent both sit 40 cells from the Printing Pod at (147, 181) and (144, 208), together more than 4 kg/s.

A Leaky Oil Fissure 47 cells to the left at (62, 191) gives early crude oil. The Chlorine Gas Vent 68 cells to the right is the vent to keep sealed.

Printing Pod and the surrounding start biome at cycle 0, seed BAD-A-1234567-0-0-0
The Printing Pod area as the colony starts, seed BAD-A-1234567-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed BAD-A-1234567-0-0-0
The whole asteroid with the fog lifted, seed BAD-A-1234567-0-0-0. World traits: Metal Rich, Trapped Oil, Mixed Boulders, Magma Channels.
GeyserCell (x, y)Average outputTemperature
Water Geyser147, 1812.81 kg/s95 ºC
Cool Steam Vent144, 2081.57 kg/s110 ºC
Cool Salt Slush Geyser167, 771.50 kg/s-10 ºC
Cool Steam Vent24, 1871.26 kg/s110 ºC
Volcano207, 1561.18 kg/s1727 ºC
Steam Vent129, 107583 g/s500 ºC
Minor Volcano83, 54574 g/s1727 ºC
Leaky Oil Fissure62, 191203 g/s327 ºC
Carbon Dioxide Geyser188, 288149 g/s-55 ºC
Carbon Dioxide Geyser149, 38121 g/s-55 ºC
Carbon Dioxide Vent199, 235106 g/s500 ºC
Carbon Dioxide Vent57, 266104 g/s500 ºC
Chlorine Gas Vent176, 187103 g/s60 ºC
Infectious Polluted Oxygen Vent41, 28898 g/s60 ºC

Seed BAD-A-31415926-0-0-0

Geodes, Metal Rich, Slime Molds and Frozen Core. A Minor Volcano sits 30 cells directly above the Printing Pod at (117, 246); dig upward carefully.

Water is the problem on this seed. The nearest water vent is a Steam Vent at (158, 191), which gives 500 ºC steam that needs cooling before it is useful; the nearest Cool Steam Vent is 76 cells up. Three Natural Gas Geyser vents within 106 cells cover power.

Printing Pod and the surrounding start biome at cycle 0, seed BAD-A-31415926-0-0-0
The Printing Pod area as the colony starts, seed BAD-A-31415926-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed BAD-A-31415926-0-0-0
The whole asteroid with the fog lifted, seed BAD-A-31415926-0-0-0. World traits: Geodes, Metal Rich, Slime Molds, Frozen Core.
GeyserCell (x, y)Average outputTemperature
Salt Water Geyser136, 472.84 kg/s95 ºC
Cool Steam Vent119, 2921.44 kg/s110 ºC
Volcano183, 1151.14 kg/s1727 ºC
Volcano82, 1051.10 kg/s1727 ºC
Minor Volcano85, 121625 g/s1727 ºC
Steam Vent158, 191620 g/s500 ºC
Minor Volcano117, 246609 g/s1727 ºC
Copper Volcano48, 67341 g/s2227 ºC
Hot Polluted Oxygen Vent212, 207128 g/s500 ºC
Natural Gas Geyser114, 110127 g/s150 ºC
Natural Gas Geyser105, 165118 g/s150 ºC
Hot Polluted Oxygen Vent187, 209110 g/s500 ºC
Hot Polluted Oxygen Vent232, 97104 g/s500 ºC
Natural Gas Geyser199, 24996 g/s150 ºC

Seed BAD-A-55555-0-0-0

Metal Poor and Large Boulders: the hardest version in this guide, with less ore and slower digging. It still has refined Iron in the ground and a Iron Volcano 88 cells to the right at (206, 186).

The start is gas-rich: a Hydrogen Vent 31 cells up and to the right at (136, 198) and a Natural Gas Geyser 53 cells above the pod. Water comes from the Cool Salt Slush Geyser at (63, 146) and the Cool Slush Geyser at (101, 238), both within 70 cells.

Printing Pod and the surrounding start biome at cycle 0, seed BAD-A-55555-0-0-0
The Printing Pod area as the colony starts, seed BAD-A-55555-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed BAD-A-55555-0-0-0
The whole asteroid with the fog lifted, seed BAD-A-55555-0-0-0. World traits: Metal Poor, Large Boulders.
GeyserCell (x, y)Average outputTemperature
Water Geyser221, 1602.66 kg/s95 ºC
Salt Water Geyser50, 292.63 kg/s95 ºC
Cool Salt Slush Geyser63, 1461.55 kg/s-10 ºC
Cool Slush Geyser101, 2381.38 kg/s-10 ºC
Cool Steam Vent78, 2671.35 kg/s110 ºC
Cool Steam Vent153, 691.31 kg/s110 ºC
Volcano194, 1111.08 kg/s1727 ºC
Steam Vent61, 73820 g/s500 ºC
Steam Vent59, 165673 g/s500 ºC
Iron Volcano206, 186328 g/s2527 ºC
Copper Volcano169, 43301 g/s2227 ºC
Natural Gas Geyser117, 225125 g/s150 ºC
Carbon Dioxide Vent234, 54106 g/s500 ºC
Hydrogen Vent136, 198101 g/s500 ºC

Spaced Out! seed V-BAD-C-1234567-0-0-0

The Spaced Out! Badlands Cluster is rated Marginal as well. Its teleporter target, the Radioactive Swamp Asteroid, has the liquids and organic biomes the rock world lacks. Read the Radioactive Swamp Asteroid guide before the first teleport.

Printing Pod and the surrounding start biome at cycle 0, seed V-BAD-C-1234567-0-0-0
The Printing Pod area as the colony starts, seed V-BAD-C-1234567-0-0-0.
The whole 240 by 380 cell asteroid with every cell revealed, seed V-BAD-C-1234567-0-0-0
The whole asteroid with the fog lifted, seed V-BAD-C-1234567-0-0-0. World traits: Slime Molds, Trapped Oil, Mixed Boulders, Metal Poor.
GeyserCell (x, y)Average outputTemperature
Water Geyser53, 1112.87 kg/s95 ºC
Water Geyser211, 412.63 kg/s95 ºC
Liquid Sulfur Geyser25, 431.75 kg/s165 ºC
Liquid Sulfur Geyser221, 481.65 kg/s165 ºC
Cool Steam Vent206, 2561.56 kg/s110 ºC
Minor Volcano153, 42617 g/s1727 ºC
Cobalt Volcano204, 61326 g/s2227 ºC
Leaky Oil Fissure107, 206162 g/s327 ºC
Carbon Dioxide Geyser222, 67138 g/s-55 ºC
Hot Polluted Oxygen Vent190, 260121 g/s500 ºC
Chlorine Gas Vent86, 257111 g/s60 ºC
Carbon Dioxide Vent177, 91110 g/s500 ºC
Natural Gas Geyser50, 73104 g/s150 ºC
Natural Gas Geyser70, 22688 g/s150 ºC

Long-term plan

Once water is closed-loop, the Badlands is a strong industrial world: refined Iron for early steel, oil for plastics and power, and magma for steam turbines. Grow slowly, keep the Duplicant count matched to the water you have, and expand only after each new water source is tamed.