Rime asteroid guide: the cold start, metals and example seeds

AsteroidsMedium

How to keep a colony warm on the frozen sandstone start and use the cold for industry, with three in-game seeds.

Rime is the cold sandstone start. Every biome on it runs colder than its Terra version: the marsh is slushy, the jungle is frozen, the tundra holds lakes of Liquid Carbon Dioxide and the ocean is partly ice. The game rates it Likely. Cold is a resource here: industry that overheats on other asteroids runs cool on Rime, while farms, ranches and Duplicants need heat you have to make.

The Printing Pod in the cool sandstone start biome of Rime
Cycle 0 on Rime, seed S-FRZ-1234567-0-0-0.
FactValue
SizeBase game: 256 × 384 cells. Spaced Out! Rime Asteroid: 240 × 380 cells.
Survival chanceLikely
Where you find itBase game cluster Rime; Spaced Out! Rime Cluster, next to the Stinko Swamp Asteroid and five outer moonlets.
Starting biomeCold sandstone, rated Mild instead of the Room temperature of Terra.
Other biomesSlushy marsh, frozen jungle, CO2 tundra, slush and frozen oceans, frozen rust and frozen forest, frozen oil field and a magma core with volcano holes.
Guaranteed ventsNone of the classic jungle or marsh vents are guaranteed. The magma core tries five volcano holes, and up to 12 random geysers follow.
World traitsTwo to four random traits.
Meteor showersBase game: iron, gold and copper showers. Spaced Out!: copper, ice and slimy showers.

Strengths

  • Cooling is free. Electrolyzers, generators and refineries can sit in cold rock for dozens of cycles before heat becomes a problem.
  • Metal is plentiful. Each sample seed holds about 4,000 tonnes of Iron Ore or more, plus Rust and Gold Amalgam.
  • Volcano holes in the magma core give large Volcano rolls: the first sample seed has three of them. Later, they are the strongest power source on the map through a Steam Turbine.
  • Ice and polluted ice are water you can melt. Ice is a stored water supply that never leaks.

Weaknesses

  • Plants grow only inside their temperature window. Mealwood and Bristle Blossom stall in the cold biomes, so the first farm needs a warm room.
  • Liquid water is scarce near the start. Water geysers are random rolls, and ice must be melted before it is useful.
  • Duplicants in cold rooms get the Chilly Surroundings status, which adds stress. Heat the bedroom and the dining area first.
  • The CO2 lakes in the tundra and the frozen oil field are hard to work without heat, insulation and pumps.

What to target first

  1. Cycle 1: Research Station, Outhouse, Oxygen Diffuser; dig the base inside the sandstone, away from the frozen edges.
  2. Cycle 1 to 5: Microbe Musher on the start water, and a Mealwood farm in the warmest room you have.
  3. Cycle 5 to 15: a Space Heater or the waste heat of a Manual Generator room to keep the farm and bedrooms in range.
  4. Cycle 10 to 30: find the nearest water source on your seed. If none is close, mine ice and melt it in a warm room, or use a Liquid Tepidizer once power allows.
  5. Cycle 20 to 40: Hatch ranching for coal, then a Coal Generator whose heat goes into the farm.

Surviving Rime

The rule on Rime is to move heat, not remove it. Put every machine that runs hot next to the rooms that need warmth: generators under the farm, the electrolyzer beside the bedrooms. Insulate the base from the frozen biomes with Insulated Tile on the outer walls once you have the research, and keep the cold for industry.

Food needs a plan from cycle 1. Sleet Wheat (Sleet Wheat) grows in the cold and is the natural second crop, but it needs water. Pincha Pepper and other warm crops belong in a heated greenhouse.

Seed S-FRZ-1234567-0-0-0

Metal Rich, Trapped Oil, Mixed Boulders and Magma Channels. The metal roll is strong: about 4,100 tonnes of Iron Ore and 2,000 tonnes of Gold Amalgam.

A Natural Gas Geyser sits just 47 cells to the right of the Printing Pod at (148, 169), the earliest power source of the three seeds. The nearest water is the Cool Steam Vent 57 cells above at (83, 231); the Water Geyser at (24, 214) follows.

Three volcano holes rolled a Volcano each. The one at (237, 260) sits next to a Copper Volcano at (223, 292), a natural spot for a combined steam turbine room.

Printing Pod and the surrounding start biome at cycle 0, seed S-FRZ-1234567-0-0-0
The Printing Pod area as the colony starts, seed S-FRZ-1234567-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed S-FRZ-1234567-0-0-0
The whole asteroid with the fog lifted, seed S-FRZ-1234567-0-0-0. World traits: Metal Rich, Trapped Oil, Mixed Boulders, Magma Channels.
GeyserCell (x, y)Average outputTemperature
Polluted Water Vent176, 2232.96 kg/s30 ºC
Salt Water Geyser173, 1192.84 kg/s95 ºC
Water Geyser24, 2142.25 kg/s95 ºC
Volcano239, 161.64 kg/s1727 ºC
Cool Steam Vent83, 2311.58 kg/s110 ºC
Volcano237, 2601.47 kg/s1727 ºC
Cool Steam Vent225, 1451.34 kg/s110 ºC
Volcano38, 151.20 kg/s1727 ºC
Cool Steam Vent211, 2911.16 kg/s110 ºC
Copper Volcano223, 292290 g/s2227 ºC
Leaky Oil Fissure143, 244182 g/s327 ºC
Carbon Dioxide Geyser121, 267160 g/s-55 ºC
Carbon Dioxide Geyser230, 179140 g/s-55 ºC
Chlorine Gas Vent98, 323115 g/s60 ºC
Infectious Polluted Oxygen Vent193, 270112 g/s60 ºC
Natural Gas Geyser43, 122111 g/s150 ºC
Natural Gas Geyser148, 169108 g/s150 ºC
Natural Gas Geyser205, 308104 g/s150 ºC
Natural Gas Geyser154, 24899 g/s150 ºC

Seed S-FRZ-2468024-0-0-0

Large Boulders, Subsurface Ocean, Alternate Pod Location and Metal Rich. The pod sits at the far left edge at (24, 255), so most of the map lies to the right and down.

Subsurface Ocean adds a Salt Water sea below the crust: about 3,000 tonnes on this seed. The Salt Water Geyser at (114, 237) is the closest steady liquid. A Minor Volcano sits 57 cells above the pod, close enough to be a hazard.

Large Boulders makes digging slow. Expect the first cycles to cost more dig time than on the other two seeds.

Printing Pod and the surrounding start biome at cycle 0, seed S-FRZ-2468024-0-0-0
The Printing Pod area as the colony starts, seed S-FRZ-2468024-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed S-FRZ-2468024-0-0-0
The whole asteroid with the fog lifted, seed S-FRZ-2468024-0-0-0. World traits: Large Boulders, Subsurface Ocean, Alternate Pod Location, Metal Rich.
GeyserCell (x, y)Average outputTemperature
Salt Water Geyser39, 1112.91 kg/s95 ºC
Salt Water Geyser114, 2372.75 kg/s95 ºC
Cool Steam Vent209, 2391.63 kg/s110 ºC
Cool Steam Vent230, 1161.34 kg/s110 ºC
Cool Steam Vent80, 1251.21 kg/s110 ºC
Volcano238, 15916 g/s1727 ºC
Steam Vent166, 175704 g/s500 ºC
Steam Vent131, 99687 g/s500 ºC
Minor Volcano45, 308540 g/s1727 ºC
Iron Volcano231, 167334 g/s2527 ºC
Leaky Oil Fissure124, 146240 g/s327 ºC
Natural Gas Geyser81, 227129 g/s150 ºC
Infectious Polluted Oxygen Vent91, 299125 g/s60 ºC
Natural Gas Geyser84, 153122 g/s150 ºC
Chlorine Gas Vent117, 202118 g/s60 ºC
Hot Polluted Oxygen Vent227, 182108 g/s500 ºC
Carbon Dioxide Vent91, 203108 g/s500 ºC
Infectious Polluted Oxygen Vent178, 16893 g/s60 ºC

Seed S-FRZ-31415926-0-0-0

Geodes, Metal Rich, Slime Molds and Frozen Core. Frozen Core replaces part of the hot bottom with ice, which makes this the coldest of the three seeds.

Metal volcanoes are the highlight: two Gold Volcano rolls and a Copper Volcano. The closest liquid is far off; the nearest Cool Steam Vent is 108 cells away at (40, 129).

The Infectious Polluted Oxygen Vent 55 cells from the pod at (154, 156) is the first threat. Seal it early and dig the base in the other direction.

Printing Pod and the surrounding start biome at cycle 0, seed S-FRZ-31415926-0-0-0
The Printing Pod area as the colony starts, seed S-FRZ-31415926-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed S-FRZ-31415926-0-0-0
The whole asteroid with the fog lifted, seed S-FRZ-31415926-0-0-0. World traits: Geodes, Metal Rich, Slime Molds, Frozen Core.
GeyserCell (x, y)Average outputTemperature
Polluted Water Vent218, 722.96 kg/s30 ºC
Salt Water Geyser197, 642.70 kg/s95 ºC
Cool Steam Vent144, 651.55 kg/s110 ºC
Cool Steam Vent227, 2261.40 kg/s110 ºC
Volcano111, 2981.16 kg/s1727 ºC
Cool Steam Vent40, 1291.06 kg/s110 ºC
Steam Vent140, 299853 g/s500 ºC
Steam Vent235, 93729 g/s500 ºC
Minor Volcano58, 127560 g/s1727 ºC
Copper Volcano220, 274353 g/s2227 ºC
Gold Volcano44, 75339 g/s2627 ºC
Gold Volcano197, 234328 g/s2627 ºC
Natural Gas Geyser57, 94128 g/s150 ºC
Chlorine Gas Vent25, 86125 g/s60 ºC
Infectious Polluted Oxygen Vent154, 156117 g/s60 ºC
Carbon Dioxide Geyser71, 275114 g/s-55 ºC
Natural Gas Geyser157, 59102 g/s150 ºC

Spaced Out! seed V-SFRZ-C-1234567-0-0-0

The Spaced Out! Rime Asteroid is rated Likely as well. Its teleporter and neighbour, the Stinko Swamp Asteroid, add a warmer world with slime and the metals the cold start lacks. Read the Stinko Swamp Asteroid guide before the first teleport.

Printing Pod and the surrounding start biome at cycle 0, seed V-SFRZ-C-1234567-0-0-0
The Printing Pod area as the colony starts, seed V-SFRZ-C-1234567-0-0-0.
The whole 240 by 380 cell asteroid with every cell revealed, seed V-SFRZ-C-1234567-0-0-0
The whole asteroid with the fog lifted, seed V-SFRZ-C-1234567-0-0-0. World traits: Slime Molds, Trapped Oil, Mixed Boulders, Metal Poor.
GeyserCell (x, y)Average outputTemperature
Salt Water Geyser163, 1213.95 kg/s95 ºC
Salt Water Geyser99, 943.17 kg/s95 ºC
Salt Water Geyser17, 2432.56 kg/s95 ºC
Liquid Sulfur Geyser140, 1082.05 kg/s165 ºC
Cool Steam Vent176, 2361.67 kg/s110 ºC
Cool Steam Vent136, 2431.64 kg/s110 ºC
Cool Slush Geyser150, 831.60 kg/s-10 ºC
Liquid Sulfur Geyser17, 1411.59 kg/s165 ºC
Cool Salt Slush Geyser177, 2151.48 kg/s-10 ºC
Cool Slush Geyser166, 2011.35 kg/s-10 ºC
Volcano25, 161.25 kg/s1727 ºC
Volcano224, 151.19 kg/s1727 ºC
Cool Steam Vent187, 2621.09 kg/s110 ºC
Volcano80, 18919 g/s1727 ºC
Leaky Oil Fissure145, 122169 g/s327 ºC
Infectious Polluted Oxygen Vent214, 194127 g/s60 ºC
Chlorine Gas Vent119, 218118 g/s60 ºC
Carbon Dioxide Vent213, 212108 g/s500 ºC
Natural Gas Geyser212, 177106 g/s150 ºC
Natural Gas Geyser89, 23591 g/s150 ºC

Long-term plan

Rime turns into one of the easiest industrial worlds once heat is under control. Tap a volcano for a Steam Turbine, refine the large iron supply into Steel with a Metal Refinery, and let the cold rock absorb the refinery's heat. The frozen ocean and polluted ice give a long water supply as long as you melt them on purpose.