Arboria asteroid guide: a forest start short on metal, with example seeds

AsteroidsMedium

How to run a colony on wood, plants and critters when metal is scarce, with in-game seeds and every geyser located.

Arboria is the forest start the game rates Moderate. Its own description warns that metal is scarce and that biological solutions are a must: trees, Pips, Oxyferns and the ranch carry the colony where other asteroids lean on ore. The start biome is the same forest as Verdante's, with Oxyfern, Arbor Tree, Mealwood (Mealwood), Mirth Leaf, Pip and Shine Bugs. Around it Arboria swaps Verdante's marshes for tundra and adds five or more rust biomes.

The Printing Pod in the forest start biome of Arboria
Cycle 0 on Arboria, seed FRST-A-1234567-0-0-0.
FactValue
SizeBase game: 256 × 384 cells. Spaced Out! Arboria Asteroid: 240 × 380 cells.
Survival chanceModerate
Where you find itBase game cluster Arboria; Spaced Out! Arboria Cluster, next to the Radioactive Terra Asteroid and five outer moonlets.
Starting biomeForest: Oxyfern, Arbor Trees, Mealwood, Hexalent, Mirth Leaf, Pips and Shine Bugs.
Other biomesForest pockets, five or more jungles, three or more tundras, five or more oceans, five or more rust biomes, an oil field and the magma core.
Guaranteed ventsNone. The jungle steam and gas vents, the AETNs and the ocean salt water geyser are all tries, and up to 12 random geysers follow.
World traitsTwo to four random traits.
Meteor showersBase game: iron, gold and copper showers. Spaced Out!: copper, ice and slimy showers.
Every sample seed in this guide rolled the Metal Rich trait, so their metal totals are higher than a typical Arboria. On a seed without Metal Rich, expect far less ore and plan the colony around wood, critters and plants as the game advises.

Strengths

  • Wood and ethanol. Arbor Tree grows in the start biome and turns Polluted Water and dirt into Lumber for the Wood Burner and the Ethanol Distiller.
  • Rust biomes everywhere: Rust feeds a Rust Deoxidizer for oxygen and Bleach Stone feeds the Waterweed farm.
  • Tundra cold and, when they roll, AETN heat sinks give natural cooling that Verdante lacks.
  • Dirt is common, about 3,000 to 5,000 tonnes on the sample seeds.

Weaknesses

  • Metal is the bottleneck on a normal seed. Copper ore is rare near the start, so batteries, refined wire and pumps have to wait for exploration.
  • Algae is limited, so the first oxygen phase is short.
  • The jungles bring heat, chlorine and polluted oxygen next to the forest.
  • Nothing is guaranteed: a seed can roll few water sources near the start.

What to target first

  1. Cycle 1: Research Station, Outhouse, Wash Basin, and a Mealwood farm on Farm Tile.
  2. Cycle 1 to 5: Oxygen Diffuser on whatever algae is close, and leave the Oxyferns where your Duplicants breathe out CO2.
  3. Cycle 5 to 15: scout for the first metal deposit and the first water source. Mark both before building anything that needs pipes.
  4. Cycle 10 to 30: plant Arbor Trees on polluted water, run a Wood Burner, and set up a Water Sieve or a water source for the Electrolyzer.
  5. Cycle 20 to 50: ranch Hatch. They eat the dirt, sand and sedimentary rock you dig out and return coal for a Coal Generator and meat for the kitchen.

Surviving Arboria

Arboria punishes metal-heavy plans. Build what the forest supports first: wood power, plant food, critter ranching. Keep the few metal finds for the machines that cannot be replaced, such as the electrolyzer, pumps and the first refined wire.

The jungles are the heat source on this map. Wall them off early and route your industry toward the tundra side, where cold rock and any AETN you find can absorb the heat.

Seed FRST-A-1234567-0-0-0

Metal Rich, Trapped Oil, Mixed Boulders and Magma Channels. With Metal Rich this seed holds about 4,300 tonnes of Iron Ore and 4,400 tonnes of Rust, very unlike a normal Arboria.

The Water Geyser at (38, 156) is 67 cells to the left of the Printing Pod and gives 2.5 kg/s: tame it early. Three Hot Polluted Oxygen Vent vents sit within 71 cells, so polluted oxygen will reach the base if you leave paths open.

Three Copper Volcano rolls make copper a non-issue later; the closest is 88 cells to the right at (188, 193).

Printing Pod and the surrounding start biome at cycle 0, seed FRST-A-1234567-0-0-0
The Printing Pod area as the colony starts, seed FRST-A-1234567-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed FRST-A-1234567-0-0-0
The whole asteroid with the fog lifted, seed FRST-A-1234567-0-0-0. World traits: Metal Rich, Trapped Oil, Mixed Boulders, Magma Channels.
GeyserCell (x, y)Average outputTemperature
Salt Water Geyser43, 3013.38 kg/s95 ºC
Salt Water Geyser154, 712.64 kg/s95 ºC
Water Geyser38, 1562.47 kg/s95 ºC
Cool Steam Vent219, 1081.44 kg/s110 ºC
Minor Volcano45, 182508 g/s1727 ºC
Copper Volcano223, 70366 g/s2227 ºC
Copper Volcano188, 193334 g/s2227 ºC
Copper Volcano219, 296290 g/s2227 ºC
Leaky Oil Fissure26, 273213 g/s327 ºC
Leaky Oil Fissure100, 86189 g/s327 ºC
Hot Polluted Oxygen Vent164, 142115 g/s500 ºC
Hot Polluted Oxygen Vent42, 197108 g/s500 ºC
Carbon Dioxide Vent87, 125101 g/s500 ºC
Chlorine Gas Vent62, 26698 g/s60 ºC
Hot Polluted Oxygen Vent142, 23179 g/s500 ºC

Seed FRST-A-2468024-0-0-0

Large Boulders, Subsurface Ocean, Alternate Pod Location and Metal Rich. The pod sits at the far left at (24, 253), with a Salt Water Geyser 44 cells above it and a Cool Steam Vent 56 cells to the right at (77, 236).

Everything else is far: the next vents are more than 110 cells away. Build a compact base between the two water sources before expanding across the map.

Printing Pod and the surrounding start biome at cycle 0, seed FRST-A-2468024-0-0-0
The Printing Pod area as the colony starts, seed FRST-A-2468024-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed FRST-A-2468024-0-0-0
The whole asteroid with the fog lifted, seed FRST-A-2468024-0-0-0. World traits: Large Boulders, Subsurface Ocean, Alternate Pod Location, Metal Rich.
GeyserCell (x, y)Average outputTemperature
Salt Water Geyser71, 3033.02 kg/s95 ºC
Salt Water Geyser104, 482.88 kg/s95 ºC
Salt Water Geyser23, 2972.56 kg/s95 ºC
Cool Steam Vent77, 2361.35 kg/s110 ºC
Volcano235, 1201.05 kg/s1727 ºC
Steam Vent228, 90633 g/s500 ºC
Minor Volcano128, 292577 g/s1727 ºC
Copper Volcano19, 109334 g/s2227 ºC
Leaky Oil Fissure212, 236187 g/s327 ºC
Carbon Dioxide Geyser152, 73147 g/s-55 ºC
Hydrogen Vent161, 158118 g/s500 ºC
Natural Gas Geyser114, 141115 g/s150 ºC
Infectious Polluted Oxygen Vent198, 125114 g/s60 ºC
Infectious Polluted Oxygen Vent143, 224110 g/s60 ºC
Carbon Dioxide Vent146, 236101 g/s500 ºC

Seed FRST-A-31415926-0-0-0

Geodes, Metal Rich, Slime Molds and Frozen Core.

This is the water-friendly Arboria of the three. A Salt Water Geyser sits 62 cells to the right at (187, 215) and a Cool Slush Geyser 70 cells to the left at (59, 183); a Cool Steam Vent and a second Salt Water Geyser follow on the right side within 90 cells.

Frozen Core leaves about 5,500 tonnes of Ice on the map. Power is farther away: the closest Natural Gas Geyser is 87 cells down at (171, 124).

Printing Pod and the surrounding start biome at cycle 0, seed FRST-A-31415926-0-0-0
The Printing Pod area as the colony starts, seed FRST-A-31415926-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed FRST-A-31415926-0-0-0
The whole asteroid with the fog lifted, seed FRST-A-31415926-0-0-0. World traits: Geodes, Metal Rich, Slime Molds, Frozen Core.
GeyserCell (x, y)Average outputTemperature
Salt Water Geyser187, 2153.03 kg/s95 ºC
Salt Water Geyser214, 2142.35 kg/s95 ºC
Cool Steam Vent213, 1961.45 kg/s110 ºC
Cool Salt Slush Geyser17, 1621.45 kg/s-10 ºC
Cool Steam Vent129, 2851.25 kg/s110 ºC
Cool Steam Vent177, 151.24 kg/s110 ºC
Cool Slush Geyser59, 1831.15 kg/s-10 ºC
Cool Steam Vent30, 294923 g/s110 ºC
Leaky Oil Fissure25, 75236 g/s327 ºC
Leaky Oil Fissure192, 42206 g/s327 ºC
Natural Gas Geyser171, 124141 g/s150 ºC
Natural Gas Geyser53, 16130 g/s150 ºC
Hydrogen Vent65, 128122 g/s500 ºC
Carbon Dioxide Geyser72, 274114 g/s-55 ºC
Natural Gas Geyser188, 15111 g/s150 ºC

Spaced Out! seed V-FRST-C-1234567-0-0-0

The Spaced Out! Arboria Cluster is also rated Moderate. Its teleporter target, the Radioactive Terra Asteroid, has the sandstone, metal and uranium the forest start lacks. Read the Radioactive Terra Asteroid guide before the first teleport.

Printing Pod and the surrounding start biome at cycle 0, seed V-FRST-C-1234567-0-0-0
The Printing Pod area as the colony starts, seed V-FRST-C-1234567-0-0-0.
The whole 240 by 380 cell asteroid with every cell revealed, seed V-FRST-C-1234567-0-0-0
The whole asteroid with the fog lifted, seed V-FRST-C-1234567-0-0-0. World traits: Slime Molds, Trapped Oil, Mixed Boulders, Metal Poor.
GeyserCell (x, y)Average outputTemperature
Salt Water Geyser40, 623.42 kg/s95 ºC
Polluted Water Vent21, 573.32 kg/s30 ºC
Polluted Water Vent50, 1853.06 kg/s30 ºC
Liquid Sulfur Geyser174, 742.05 kg/s165 ºC
Cool Salt Slush Geyser104, 871.78 kg/s-10 ºC
Cool Steam Vent201, 1641.35 kg/s110 ºC
Volcano159, 1511.23 kg/s1727 ºC
Cobalt Volcano142, 257375 g/s2227 ºC
Cobalt Volcano61, 49331 g/s2227 ºC
Gold Volcano42, 152311 g/s2627 ºC
Leaky Oil Fissure206, 40203 g/s327 ºC
Natural Gas Geyser164, 70107 g/s150 ºC
Carbon Dioxide Vent138, 10999 g/s500 ºC
Natural Gas Geyser169, 15398 g/s150 ºC
Natural Gas Geyser154, 21991 g/s150 ºC

Long-term plan

Arboria's mid game is a wood and ethanol economy: Arbor Trees on polluted water, ethanol for Petroleum Generator power, and polluted dirt back into the farms. Metal comes from patient exploration, metal volcanoes and, in Spaced Out!, from the neighbouring asteroids. Plan rockets or the teleporter as your metal supply rather than mining the start out.