Rust Biome

RegionMap

RegionBase game

The orange-brown oasis of the Rust Biome is home to many unusual flora and fauna. It contains the resources for several intermediate technologies.

Materials
15
Plants, seeds and critters
6
Temperature band
Cool

Possible materials

Plants, seeds and critters

These are configured spawn possibilities. The selected biome, template and available space determine what appears.

Biome configurations

Possible features

Possible templates

Where it can appear

  • The BadlandsBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/rust/Rust"
    }
  • The BadlandsBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "worlds/Badlands",
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • ArboriaBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Configured count: 5–Unspecified

    Declared rule values
    {
      "name": "subworlds/rust/Rust",
      "minCount": 5
    }
  • ArboriaBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "worlds/ForestDefault",
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • VerdanteBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Configured count: 5–Unspecified

    Declared rule values
    {
      "name": "subworlds/rust/Rust",
      "minCount": 5
    }
  • VerdanteBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "worlds/ForestLush",
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • Folia AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Configured count: 2–Unspecified

    Declared rule values
    {
      "name": "subworlds/rust/Rust",
      "minCount": 2
    }
  • Folia ClusterSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "expansion1::worlds/ForestMoonlet",
      "buffer": 2,
      "locationType": "StartWorld",
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • Viscosia AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/rust/Rust"
    }
  • Arboria AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Configured count: 5–Unspecified

    Declared rule values
    {
      "name": "subworlds/rust/Rust",
      "minCount": 5
    }
  • Arboria ClusterSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "expansion1::worlds/VanillaArboria",
      "locationType": "StartWorld",
      "buffer": 2,
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • The Badlands AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/rust/Rust"
    }
  • The Badlands ClusterSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "expansion1::worlds/VanillaBadlands",
      "buffer": 2,
      "locationType": "StartWorld",
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • Verdante AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Configured count: 5–Unspecified

    Declared rule values
    {
      "name": "subworlds/rust/Rust",
      "minCount": 5
    }
  • Verdante ClusterSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "expansion1::worlds/VanillaForestDefault",
      "locationType": "StartWorld",
      "buffer": 2,
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }

Placement rules

Configured possibility

Selection weight: 2

Declared rule values
{
  "name": "biomes/Rust/Basic",
  "weight": 2,
  "tags": [
    "Drecko",
    "BeanPlant",
    "BeanPlantSeed",
    "SaltPlant",
    "SaltPlantSeed",
    "PuftBleachstone"
  ]
}

Configured possibility

Declared rule values
{
  "type": "features/rust/BigRock"
}

Configured possibility

Declared rule values
{
  "type": "features/rust/BigRock"
}

Configured possibility

Declared rule values
{
  "type": "features/rust/BigRock"
}

Configured possibility

Declared rule values
{
  "type": "features/rust/MiniBleachBall"
}

Configured possibility

Declared rule values
{
  "type": "features/rust/SaltDeposit"
}

Configured possibility

Declared rule values
{
  "type": "features/rust/EthanolLake"
}

Subject to the placement rule, Attempt one

Declared rule values
{
  "names": [
    "poi/poi_broken_farm",
    "poi/poi_old_pool"
  ],
  "listRule": "TryOne"
}

Subject to the placement rule, Attempt one

Declared rule values
{
  "names": [
    "poi/poi_dupe_sensor_puzzle"
  ],
  "listRule": "TryOne"
}

Subject to the placement rule, Attempt one

Declared rule values
{
  "names": [
    "poi/poi_salt_spiral",
    "poi/poi_salt_spiral_2",
    "poi/poi_salt_spiral_3"
  ],
  "listRule": "TryOne"
}
Game reference

vanilla::worldgen/subworlds/rust/Rust.yaml

Worldgen source data

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