Forest Biome

RegionMap

RegionBase game

Temperate and filled with unique Plant life, this biome contains all the necessities for life support, although not in quantities sufficient to sustain a long term colony. Exploration into neighboring biomes should be a priority.

Materials
6
Plants, seeds and critters
9
Temperature band
Room

Possible materials

Plants, seeds and critters

These are configured spawn possibilities. The selected biome, template and available space determine what appears.

Biome configurations

Possible features

Where it can appear

  • ArboriaBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/forest/Forest"
    }
  • ArboriaBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "worlds/ForestDefault",
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • VerdanteBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/forest/Forest"
    }
  • VerdanteBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "worlds/ForestLush",
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • Irradiated Forest AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/forest/Forest"
    }
  • Terrania ClusterSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 3

    Declared rule values
    {
      "world": "expansion1::worlds/IdealLandingSite",
      "buffer": 2,
      "locationType": "InnerCluster",
      "allowedRings": {
        "min": 3,
        "max": 3
      }
    }
  • Irradiated Forest AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/forest/Forest"
    }
  • Tiny Forest FOR DEVSSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/forest/Forest"
    }
  • Tiny Twin Asteroid FOR DEVSSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/forest/Forest"
    }
  • Arboria AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/forest/Forest"
    }
  • Arboria ClusterSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "expansion1::worlds/VanillaArboria",
      "locationType": "StartWorld",
      "buffer": 2,
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • Verdante AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/forest/Forest"
    }
  • Verdante ClusterSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "expansion1::worlds/VanillaForestDefault",
      "locationType": "StartWorld",
      "buffer": 2,
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }

Placement rules

Configured possibility

Selection weight: 2

Declared rule values
{
  "name": "biomes/Forest/Basic",
  "weight": 2,
  "tags": [
    "Oxyfern",
    "ForestTree",
    "BasicSingleHarvestPlant",
    "BasicSingleHarvestPlantSeed",
    "ForestForagePlantPlanted",
    "LightBug",
    "LeafyPlant",
    "LeafyPlantSeed",
    "Squirrel"
  ]
}

Configured possibility

Declared rule values
{
  "type": "features/forest/SmallLake"
}
Game reference

vanilla::worldgen/subworlds/forest/Forest.yaml

Worldgen source data

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