Oceania asteroid guide: salt water, pacu and example seeds

AsteroidsEasy

How to turn an ocean world into water, oxygen and food, with three in-game seeds and every geyser located.

Oceania starts like Terra, in a sandstone pocket in the middle of the map, but most of the asteroid around it is a Salt Water sea. The game rates it Probable. Each of the three sample seeds below holds about 9,000 tonnes of Salt Water, close to 300 wild Pacu and about 100 Pokeshell. Fresh water, not food, is the resource you have to engineer.

The Printing Pod in the sandstone start biome of Oceania with water pockets below it
Cycle 0 on Oceania, seed OCAN-A-1234567-0-0-0.
FactValue
SizeBase game: 256 × 384 cells. Spaced Out! Oceania Asteroid: 240 × 380 cells.
Survival chanceProbable
Where you find itBase game cluster Oceania; Spaced Out! Oceania Cluster, next to the Glowood Wasteland Asteroid and five outer moonlets.
Starting biomeSandstone, as on Terra.
Other biomesAt least ten ocean pockets and a deep ocean, swamp, marsh, jungle, tundra, oil field and magma core.
World traitsTwo to four random traits. The game does not guarantee the steam, gas or salt water vents here; they are rolled.
Meteor showersBase game: iron, gold and copper showers. Spaced Out!: copper, ice and slimy showers.

Strengths

  • Food swims. Hundreds of Pacu live in the sea, and Waterweed grows wild in the salt water pockets.
  • Salt Water is liquid you already own. A Desalinator turns it into Water and Salt, and the Rock Crusher grinds that Salt into Table Salt.
  • Granite and sedimentary rock make up most of the solid mass, so building material is never short.
  • The Metal Rich trait rolled on all three sample seeds, and copper and gold amalgam sit near the start.

Weaknesses

  • Digging into an ocean pocket floods the corridor. Open the sea only where you want the water to go, and keep pumps or a sealed reservoir ready.
  • Fresh water is limited until a Desalinator runs. Early water comes from the small fresh pockets and from purifying polluted water.
  • Swamps and marshes bring Slime and slimelung close to the base.
  • Nothing on the asteroid is guaranteed: steam vents, natural gas and the ocean's salt water geyser are all rolls, so one seed can be far poorer than another.

What to target first

  1. Cycle 1: Research Station, an Outhouse and a Oxygen Diffuser on the start algae.
  2. Cycle 1 to 5: Microbe Musher and Mealwood. Keep the fresh water pockets for the musher and the wash basin.
  3. Cycle 5 to 15: research the Liquid Pump, build one and wall in one salt water pocket as a reservoir before you dig further.
  4. Cycle 10 to 25: a Desalinator feeding an Electrolyzer. Salt Water becomes the colony's oxygen.
  5. Cycle 20 to 40: ranch Pacu with a Fish Feeder, or harvest Waterweed for a food that needs no fertilizer.

Surviving Oceania

Treat every blue cell on the map as pressure behind a wall. A single dug tile under an ocean pocket drains tonnes of salt water into your base, and wet floors stress Duplicants. Expand sideways through the sandstone first, and when you need a pocket, pump it into a sealed tank instead of breaking it open.

Desalination costs power. Put the Desalinator next to the salt water source, take the salt out regularly, and plan power for it before the colony grows past eight Duplicants.

With the same seed number, Oceania and Rime rolled the same trait list in every sample below; both asteroids use the same trait rule of two to four traits. A seed whose traits you like on one of them is worth trying on the other.

Seed OCAN-A-1234567-0-0-0

Metal Rich, Trapped Oil, Mixed Boulders and Magma Channels. Trapped Oil means most of the Crude Oil needs an Oil Well; Magma Channels bring Magma up into the mantle, so dig carefully below the start.

Water comes early on this seed: a Polluted Water Vent sits 46 cells away at (93, 128) and gives 2.7 kg/s of polluted water for a Water Sieve. Four Salt Water Geysers add more than 12 kg/s.

The Minor Volcano at (79, 58) and the three Natural Gas Geysers all sit on the left side within 80 cells, a compact power corner for later.

Printing Pod and the surrounding start biome at cycle 0, seed OCAN-A-1234567-0-0-0
The Printing Pod area as the colony starts, seed OCAN-A-1234567-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed OCAN-A-1234567-0-0-0
The whole asteroid with the fog lifted, seed OCAN-A-1234567-0-0-0. World traits: Metal Rich, Trapped Oil, Mixed Boulders, Magma Channels.
GeyserCell (x, y)Average outputTemperature
Salt Water Geyser215, 2113.30 kg/s95 ºC
Salt Water Geyser234, 1973.19 kg/s95 ºC
Salt Water Geyser226, 893.13 kg/s95 ºC
Polluted Water Vent93, 1282.73 kg/s30 ºC
Salt Water Geyser188, 1922.61 kg/s95 ºC
Cool Steam Vent127, 2901.71 kg/s110 ºC
Cool Steam Vent17, 2561.61 kg/s110 ºC
Cool Steam Vent25, 2971.21 kg/s110 ºC
Cool Steam Vent40, 1501.21 kg/s110 ºC
Minor Volcano79, 58574 g/s1727 ºC
Iron Volcano20, 162352 g/s2527 ºC
Natural Gas Geyser61, 88119 g/s150 ºC
Natural Gas Geyser50, 107113 g/s150 ºC
Infectious Polluted Oxygen Vent148, 47112 g/s60 ºC
Carbon Dioxide Vent75, 47110 g/s500 ºC
Natural Gas Geyser216, 136110 g/s150 ºC
Hot Polluted Oxygen Vent68, 60106 g/s500 ºC

Seed OCAN-A-2468024-0-0-0

Large Boulders, Subsurface Ocean, Alternate Pod Location and Metal Rich. Alternate Pod Location moved the Printing Pod to the left at (70, 155), so half the map lies to the right.

A Volcano sits only 51 cells away at (120, 147). It is a threat in the first cycles and a heat source for a Steam Turbine later; leave it sealed until you can handle the magma.

This seed also holds one Water Geyser, two Polluted Water Vent rolls, a Gold Volcano and a Copper Volcano, one of the stronger metal rolls in this guide.

Printing Pod and the surrounding start biome at cycle 0, seed OCAN-A-2468024-0-0-0
The Printing Pod area as the colony starts, seed OCAN-A-2468024-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed OCAN-A-2468024-0-0-0
The whole asteroid with the fog lifted, seed OCAN-A-2468024-0-0-0. World traits: Large Boulders, Subsurface Ocean, Alternate Pod Location, Metal Rich.
GeyserCell (x, y)Average outputTemperature
Water Geyser154, 2563.15 kg/s95 ºC
Salt Water Geyser154, 2193.04 kg/s95 ºC
Polluted Water Vent234, 1132.80 kg/s30 ºC
Salt Water Geyser77, 2742.75 kg/s95 ºC
Polluted Water Vent74, 2502.48 kg/s30 ºC
Cool Steam Vent44, 2141.52 kg/s110 ºC
Cool Steam Vent167, 1361.45 kg/s110 ºC
Volcano120, 1471.15 kg/s1727 ºC
Volcano192, 52890 g/s1727 ºC
Steam Vent110, 298552 g/s500 ºC
Gold Volcano175, 91389 g/s2627 ºC
Copper Volcano224, 105317 g/s2227 ºC
Leaky Oil Fissure143, 261232 g/s327 ºC
Carbon Dioxide Geyser226, 288168 g/s-55 ºC
Carbon Dioxide Geyser78, 57160 g/s-55 ºC
Natural Gas Geyser120, 123119 g/s150 ºC
Natural Gas Geyser135, 156116 g/s150 ºC

Seed OCAN-A-31415926-0-0-0

Geodes, Metal Rich, Slime Molds and Frozen Core. The Frozen Core trait replaces part of the magma bottom with Ice, which makes the lower map a cooling resource instead of a heat source.

The Cool Steam Vent 55 cells away at (84, 81) and the Cool Salt Slush Geyser at (68, 134) give two different liquids within reach of the start. Two Iron Volcano rolls cover iron for the whole game.

Slime Molds spreads Slime across the map, so put the base's first door between you and the swamp early.

Printing Pod and the surrounding start biome at cycle 0, seed OCAN-A-31415926-0-0-0
The Printing Pod area as the colony starts, seed OCAN-A-31415926-0-0-0.
The whole 256 by 384 cell asteroid with every cell revealed, seed OCAN-A-31415926-0-0-0
The whole asteroid with the fog lifted, seed OCAN-A-31415926-0-0-0. World traits: Geodes, Metal Rich, Slime Molds, Frozen Core.
GeyserCell (x, y)Average outputTemperature
Salt Water Geyser79, 1623.17 kg/s95 ºC
Water Geyser121, 312.66 kg/s95 ºC
Polluted Water Vent26, 2852.58 kg/s30 ºC
Cool Salt Slush Geyser40, 1621.82 kg/s-10 ºC
Cool Salt Slush Geyser68, 1341.82 kg/s-10 ºC
Cool Steam Vent84, 811.64 kg/s110 ºC
Cool Steam Vent38, 951.53 kg/s110 ºC
Steam Vent185, 53607 g/s500 ºC
Minor Volcano179, 272569 g/s1727 ºC
Iron Volcano20, 298321 g/s2527 ºC
Iron Volcano209, 153308 g/s2527 ºC
Leaky Oil Fissure46, 299202 g/s327 ºC
Natural Gas Geyser140, 172115 g/s150 ºC
Hydrogen Vent54, 183114 g/s500 ºC
Natural Gas Geyser64, 104109 g/s150 ºC
Hot Polluted Oxygen Vent155, 285106 g/s500 ºC
Chlorine Gas Vent205, 13093 g/s60 ºC

Spaced Out! seed V-OCAN-C-1234567-0-0-0

In Spaced Out! the game rates the Oceania Cluster Probable, second only to the Terra Cluster among the classic-style starts. Its teleporter leads to the Glowood Wasteland Asteroid, a forest and wasteland world that covers wood and the metals the ocean world is short of. Read the Glowood Wasteland Asteroid guide before the first teleport.

Printing Pod and the surrounding start biome at cycle 0, seed V-OCAN-C-1234567-0-0-0
The Printing Pod area as the colony starts, seed V-OCAN-C-1234567-0-0-0.
The whole 240 by 380 cell asteroid with every cell revealed, seed V-OCAN-C-1234567-0-0-0
The whole asteroid with the fog lifted, seed V-OCAN-C-1234567-0-0-0. World traits: Slime Molds, Trapped Oil, Mixed Boulders, Metal Poor.
GeyserCell (x, y)Average outputTemperature
Salt Water Geyser154, 1553.13 kg/s95 ºC
Water Geyser155, 532.74 kg/s95 ºC
Water Geyser179, 1862.70 kg/s95 ºC
Salt Water Geyser189, 1842.61 kg/s95 ºC
Cool Steam Vent49, 1471.53 kg/s110 ºC
Cool Salt Slush Geyser122, 1361.31 kg/s-10 ºC
Cool Steam Vent54, 219995 g/s110 ºC
Steam Vent23, 139722 g/s500 ºC
Minor Volcano211, 185581 g/s1727 ºC
Minor Volcano48, 126554 g/s1727 ºC
Aluminum Volcano65, 110352 g/s1727 ºC
Cobalt Volcano194, 117309 g/s2227 ºC
Aluminum Volcano104, 138262 g/s1727 ºC
Natural Gas Geyser183, 227119 g/s150 ºC
Carbon Dioxide Vent54, 103107 g/s500 ºC
Natural Gas Geyser146, 10199 g/s150 ºC
Hot Polluted Oxygen Vent200, 20690 g/s500 ºC

Long-term plan

Oceania scales through water. Desalinated water feeds electrolyzers for oxygen, and the hydrogen they make powers a Hydrogen Generator. Once that loop runs, drain the oceans in a controlled way into large tanks: the dry caves you get are the best base space on the map, and the stored salt water is decades of supply.