Home / Builds / Hospital ward and pharmacy Hospital ward and pharmacy Mid game Advanced Dupes: 12
The ward floor holds two triage cots, a sick bay, a mess table and its own lavatory, which is everything a Hospital room asks for, so a sick duplicant eats and relieves itself without spreading germs through the base. The apothecary and the disease clinic work one floor down beside a sink.
Potential power generated 0 W
Potential power consumed 500 W Contributions Net -500 W Contributions Heat 1,575 kDTU/cycle Contributions Potential totals assume every placed building runs continuously. Generation covers independent output to the wired circuit.
Raw Minerals 16,200 kg Contributions Raw Minerals Or Wood 1,000 kg Contributions All Metals 900 kg Contributions Raw Metals 800 kg Contributions Refined Metals 200 kg Contributions Raw Minerals Or Metals 400 kg Contributions
Oxygen, fuel and resources Building counts at full activity. Population and hunger use planner defaults; geysers, crops and ranches start empty.
Buildings not included Circuit and battery capacity Electrical buildings at full activity. Choose the wire and battery bank in the power planner.
Buildings not included Heat budget Building heat at full activity. Reservoir, other heat sources and heat removal use planner defaults.
Buildings not included Positions, connections and automation stay in the layout.