Oily Biome

RegionMap

RegionBase game

Viscous pools of liquid Crude Oil pepper the Carbon Dioxide-rich environment of the Oil Biome.

Materials
8
Plants, seeds and critters
5
Temperature band
Hot

Possible materials

Plants, seeds and critters

These are configured spawn possibilities. The selected biome, template and available space determine what appears.

Geysers and other natural features

  • Oil Reservoir

Biome configurations

Possible features

Where it can appear

  • Trapped OilBase game

    When this world trait is selected

    Placement rules (1)

    When this world trait is selected

    Selection weight: 2

    Declared rule values
    {
      "name": "subworlds/oil/OilPatchDouble",
      "weight": 2
    }

Placement rules

Configured possibility

Selection weight: 1

Declared rule values
{
  "name": "biomes/Oil/OilPatch",
  "weight": 1,
  "tags": [
    "OilFloater",
    "CactusPlant",
    "CactusPlantSeed",
    "EvilFlower",
    "EvilFlowerSeed"
  ]
}

Configured possibility

Declared rule values
{
  "type": "features/oilpockets/OilWell"
}

Configured possibility

Declared rule values
{
  "type": "features/oilpockets/OilWell"
}

Configured possibility

Declared rule values
{
  "type": "features/oilpockets/DiamondClumpSmall"
}
Game reference

vanilla::worldgen/subworlds/oil/OilPatchDouble.yaml

Worldgen source data

The game has no separate localized name for this configuration. Its identifier is retained for reference.