Terrain feature
Terrain featureBase game
- Materials
- 4
- Plants, seeds and critters
- 0
- Feature size range
- 8–12
Possible materials
Plants, seeds and critters
No plant or critter placement is explicitly assigned here.
Geysers and other natural features
- Oil Reservoir
Material composition
Band sizes and weights control composition. Initial resource amounts are listed separately when the source specifies them.
| Band or group | Material | Size / weight / amount | Override |
|---|---|---|---|
| RoomCenterElements | Crude Oil | 1 weight |
|
| RoomCenterElements | Carbon Dioxide | 3 weight | Default |
| RoomBorderChoices0 | Igneous Rock | 2 weight | Default |
| RoomBorderChoices0 | Granite | 1 weight | Default |
Where it can appear
- Oily BiomeBase game
Configured possibility
Placement rules (1)
Configured possibility
Declared rule values
{ "type": "features/oilpockets/OilWell" } - Irregular OilBase game
When this world trait is selected
Placement rules (1)
When this world trait is selected
Declared rule values
{ "name": "subworlds/oil/OilPatch" } - VerdanteBase game
Configured possibility
Placement rules (1)
Configured possibility
Selection weight: 0.7
Configured count: 5–Unspecified
Declared rule values
{ "name": "subworlds/oil/OilPatch", "weight": 0.7, "minCount": 5 } - VerdanteBase game
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "worlds/ForestLush", "allowedRings": { "min": 0, "max": 0 } } - OasisseBase game
Configured possibility
Placement rules (1)
Configured possibility
Configured count: 5–Unspecified
Declared rule values
{ "name": "subworlds/oil/OilPatch", "minCount": 5 } - OasisseBase game
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "worlds/Oasis", "allowedRings": { "min": 0, "max": 0 } } - Irregular OilSpaced Out!
When this world trait is selected
Placement rules (1)
When this world trait is selected
Declared rule values
{ "name": "subworlds/oil/OilPatch" } - Viscosia AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Declared rule values
{ "name": "subworlds/oil/OilPatch" } - Verdante AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Selection weight: 0.7
Configured count: 5–Unspecified
Declared rule values
{ "name": "subworlds/oil/OilPatch", "weight": 0.7, "minCount": 5 } - Verdante ClusterSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "expansion1::worlds/VanillaForestDefault", "locationType": "StartWorld", "buffer": 2, "allowedRings": { "min": 0, "max": 0 } } - Oasisse AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Configured count: 5–Unspecified
Declared rule values
{ "name": "subworlds/oil/OilPatch", "minCount": 5 } - Oasisse ClusterSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "expansion1::worlds/VanillaOasis", "locationType": "StartWorld", "buffer": 2, "allowedRings": { "min": 0, "max": 0 } } - Oily BiomeBase game
Configured possibility
Placement rules (2)
Configured possibility
Declared rule values
{ "type": "features/oilpockets/OilWell" }Configured possibility
Declared rule values
{ "type": "features/oilpockets/OilWell" } - Trapped OilBase game
When this world trait is selected
Placement rules (1)
When this world trait is selected
Selection weight: 2
Declared rule values
{ "name": "subworlds/oil/OilPatchDouble", "weight": 2 }
Game reference
vanilla::worldgen/features/oilpockets/OilWell.yaml
The game has no separate localized name for this configuration. Its identifier is retained for reference.