Rust Biome

RegionMap

RegionBase game

The orange-brown oasis of the Rust Biome is home to many unusual flora and fauna. It contains the resources for several intermediate technologies.

Materials
17
Plants, seeds and critters
5
Temperature band
HumanWarm

Possible materials

Plants, seeds and critters

These are configured spawn possibilities. The selected biome, template and available space determine what appears.

Biome configurations

Possible features

Possible templates

Where it can appear

  • AridioBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Configured count: 5–Unspecified

    Declared rule values
    {
      "name": "subworlds/rust/RustWarm",
      "minCount": 5
    }
  • AridioBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "worlds/ForestHot",
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • Aridio AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Configured count: 5–Unspecified

    Declared rule values
    {
      "name": "subworlds/rust/RustWarm",
      "minCount": 5
    }
  • Aridio ClusterSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "expansion1::worlds/VanillaAridio",
      "locationType": "StartWorld",
      "buffer": 2,
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }

Placement rules

Configured possibility

Selection weight: 2

Declared rule values
{
  "name": "biomes/Rust/Basic",
  "weight": 2,
  "tags": [
    "BeanPlantSeed",
    "SaltPlant",
    "SaltPlantSeed",
    "PuftBleachstone"
  ]
}

Configured possibility

Selection weight: 2

Declared rule values
{
  "name": "biomes/Rust/Sulfurous",
  "weight": 2,
  "tags": [
    "BeanPlantSeed",
    "SaltPlant",
    "SaltPlantSeed",
    "PuftBleachstone"
  ]
}

Configured possibility

Declared rule values
{
  "type": "features/rust/BigRock"
}

Configured possibility

Declared rule values
{
  "type": "features/rust/BigRock"
}

Configured possibility

Declared rule values
{
  "type": "features/rust/BigRock"
}

Configured possibility

Declared rule values
{
  "type": "features/rust/SulfurHole"
}

Configured possibility

Declared rule values
{
  "type": "features/rust/MiniBleachBall"
}

Configured possibility

Declared rule values
{
  "type": "features/rust/SaltDeposit"
}

Subject to the placement rule, Attempt one

Declared rule values
{
  "names": [
    "poi/poi_broken_farm",
    "poi/poi_old_pool"
  ],
  "listRule": "TryOne"
}

Subject to the placement rule, Attempt one

Declared rule values
{
  "names": [
    "poi/poi_dupe_sensor_puzzle"
  ],
  "listRule": "TryOne"
}

Subject to the placement rule, Attempt one

Declared rule values
{
  "names": [
    "poi/poi_salt_spiral",
    "poi/poi_salt_spiral_2",
    "poi/poi_salt_spiral_3"
  ],
  "listRule": "TryOne"
}
Game reference

vanilla::worldgen/subworlds/rust/RustWarm.yaml

Worldgen source data

The game has no separate localized name for this configuration. Its identifier is retained for reference.