Rust Biome
RegionBase game
The orange-brown oasis of the Rust Biome is home to many unusual flora and fauna. It contains the resources for several intermediate technologies.
- Materials
- 17
- Plants, seeds and critters
- 5
- Temperature band
- HumanWarm
Possible materials
Plants, seeds and critters
- Dasha Saltvine
- Dasha Saltvine SeedSeed for Dasha Saltvine
- Nosh BeanSeed for Nosh Sprout
- Nosh Sprout
- Squeaky Puft
These are configured spawn possibilities. The selected biome, template and available space determine what appears.
Biome configurations
- Rust BiomeBase game
Possible features
- BigRockBase game
- SulfurHoleBase game
- MiniBleachBallBase game
- SaltDepositBase game
Possible templates
- poi_broken_farmBase game
- poi_old_poolBase game
- poi_dupe_sensor_puzzleBase game
- poi_salt_spiralBase game
- poi_salt_spiral_2Base game
- poi_salt_spiral_3Base game
Where it can appear
- AridioBase game
Configured possibility
Placement rules (1)
Configured possibility
Configured count: 5–Unspecified
Declared rule values
{ "name": "subworlds/rust/RustWarm", "minCount": 5 } - AridioBase game
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "worlds/ForestHot", "allowedRings": { "min": 0, "max": 0 } } - Aridio AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Configured count: 5–Unspecified
Declared rule values
{ "name": "subworlds/rust/RustWarm", "minCount": 5 } - Aridio ClusterSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 0
Declared rule values
{ "world": "expansion1::worlds/VanillaAridio", "locationType": "StartWorld", "buffer": 2, "allowedRings": { "min": 0, "max": 0 } }
Placement rules
- Rust BiomeBand: Basic
Configured possibility
Selection weight: 2
Declared rule values
{
"name": "biomes/Rust/Basic",
"weight": 2,
"tags": [
"BeanPlantSeed",
"SaltPlant",
"SaltPlantSeed",
"PuftBleachstone"
]
}- Rust BiomeBand: Sulfurous
Configured possibility
Selection weight: 2
Declared rule values
{
"name": "biomes/Rust/Sulfurous",
"weight": 2,
"tags": [
"BeanPlantSeed",
"SaltPlant",
"SaltPlantSeed",
"PuftBleachstone"
]
}Configured possibility
Declared rule values
{
"type": "features/rust/BigRock"
}Configured possibility
Declared rule values
{
"type": "features/rust/BigRock"
}Configured possibility
Declared rule values
{
"type": "features/rust/BigRock"
}Configured possibility
Declared rule values
{
"type": "features/rust/SulfurHole"
}Configured possibility
Declared rule values
{
"type": "features/rust/MiniBleachBall"
}Configured possibility
Declared rule values
{
"type": "features/rust/SaltDeposit"
}Subject to the placement rule, Attempt one
Declared rule values
{
"names": [
"poi/poi_broken_farm",
"poi/poi_old_pool"
],
"listRule": "TryOne"
}Subject to the placement rule, Attempt one
Declared rule values
{
"names": [
"poi/poi_dupe_sensor_puzzle"
],
"listRule": "TryOne"
}Subject to the placement rule, Attempt one
Declared rule values
{
"names": [
"poi/poi_salt_spiral",
"poi/poi_salt_spiral_2",
"poi/poi_salt_spiral_3"
],
"listRule": "TryOne"
}Game reference
vanilla::worldgen/subworlds/rust/RustWarm.yaml
The game has no separate localized name for this configuration. Its identifier is retained for reference.