Oily Biome

RegionMap

RegionBase game

Viscous pools of liquid Crude Oil pepper the Carbon Dioxide-rich environment of the Oil Biome.

Materials
7
Plants, seeds and critters
5
Temperature band
Hot

Possible materials

Plants, seeds and critters

These are configured spawn possibilities. The selected biome, template and available space determine what appears.

Biome configurations

Possible features

Where it can appear

  • Trapped OilBase game

    When this world trait is selected

    Placement rules (1)

    When this world trait is selected

    Declared rule values
    {
      "name": "subworlds/oil/OilDry"
    }
  • Irregular OilBase game

    When this world trait is selected

    Placement rules (1)

    When this world trait is selected

    Declared rule values
    {
      "name": "subworlds/oil/OilDry"
    }
  • Irregular OilSpaced Out!

    When this world trait is selected

    Placement rules (1)

    When this world trait is selected

    Declared rule values
    {
      "name": "subworlds/oil/OilDry"
    }

Placement rules

Configured possibility

Selection weight: 1

Declared rule values
{
  "name": "biomes/Oil/OilDry",
  "weight": 1,
  "tags": [
    "OilFloater",
    "CactusPlant",
    "CactusPlantSeed",
    "EvilFlower",
    "EvilFlowerSeed"
  ]
}

Configured possibility

Declared rule values
{
  "type": "features/oilpockets/DiamondClumpSmall"
}
Game reference

vanilla::worldgen/subworlds/oil/OilDry.yaml

Worldgen source data

The game has no separate localized name for this configuration. Its identifier is retained for reference.