Forest Biome
RegionSpaced Out!
Temperate and filled with unique Plant life, this biome contains all the necessities for life support, although not in quantities sufficient to sustain a long term colony. Exploration into neighboring biomes should be a priority.
- Materials
- 9
- Plants, seeds and critters
- 10
- Temperature band
- Mild
Possible materials
Plants, seeds and critters
- Arbor Tree
- Hexalent
- Mealwood
- Mealwood SeedSeed for Mealwood
- Mirth Leaf
- Mirth Leaf SeedSeed for Mirth Leaf
- Oxyfern
- Oxyfern SeedSeed for Oxyfern
- Pip
- Shine Bug
These are configured spawn possibilities. The selected biome, template and available space determine what appears.
Biome configurations
- Forest BiomeBase game
Possible features
- StartLocationBase game
- SmallLakeBase game
- SmallDirtyLakeSpaced Out!
- PhosphoriteLumpBase game
- OxyrockCaveSpaced Out!
Where it can appear
- Frozen Forest AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Declared rule values
{ "name": "expansion1::subworlds/forest/med_ForestStartCold", "overridePower": 1 } - Moonlet Cluster - The DesolandsSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 1–3
Declared rule values
{ "world": "expansion1::worlds/MiniForestFrozen", "buffer": 2, "locationType": "InnerCluster", "allowedRings": { "min": 1, "max": 3 } } - Moonlet Cluster - FlippedSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 1–3
Declared rule values
{ "world": "expansion1::worlds/MiniForestFrozen", "buffer": 2, "locationType": "InnerCluster", "allowedRings": { "min": 1, "max": 3 } } - Moonlet Cluster - Radioactive OceanSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 1–3
Declared rule values
{ "world": "expansion1::worlds/MiniForestFrozen", "buffer": 2, "locationType": "InnerCluster", "allowedRings": { "min": 1, "max": 3 } } - Frozen Forest AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Declared rule values
{ "name": "expansion1::subworlds/forest/med_ForestStartCold", "overridePower": 5 } - Moonlet Cluster - Frozen ForestSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 1–3
Declared rule values
{ "world": "expansion1::worlds/MiniForestFrozenStart", "buffer": 2, "locationType": "StartWorld", "allowedRings": { "min": 1, "max": 3 } } - Frozen Forest AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Declared rule values
{ "name": "expansion1::subworlds/forest/med_ForestStartCold", "overridePower": 5 } - Moonlet Cluster - Metallic SwampySpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 1–3
Declared rule values
{ "world": "expansion1::worlds/MiniForestFrozenWarp", "buffer": 2, "locationType": "InnerCluster", "allowedRings": { "min": 1, "max": 3 } }
Placement rules
- Forest BiomeBand: BasicOxy
Configured possibility
Selection weight: 2
Declared rule values
{
"name": "biomes/Forest/BasicOxy",
"weight": 2,
"tags": [
"med_Oxyfern",
"ForestTree",
"med_BasicSingleHarvestPlant",
"forestCluster_BasicSingleHarvestPlantSeed",
"med_ForestForagePlantPlanted",
"med_LightBug",
"LeafyPlant",
"LeafyPlantSeed",
"med_Squirrel"
]
}- Forest BiomeBand: Basic
Configured possibility
Selection weight: 2
Declared rule values
{
"name": "biomes/Forest/Basic",
"weight": 2,
"tags": [
"med_OxyfernSeed",
"med_ForestTree",
"med_BasicSingleHarvestPlant",
"forestCluster_BasicSingleHarvestPlantSeed",
"med_ForestForagePlantPlanted",
"med_LightBug",
"LeafyPlant",
"LeafyPlantSeed",
"med_Squirrel"
]
}- Forest BiomeBand: Metal
Configured possibility
Selection weight: 2
Declared rule values
{
"name": "biomes/Forest/Metal",
"weight": 2,
"tags": [
"med_OxyfernSeed",
"LeafyPlant",
"LeafyPlantSeed",
"forestCluster_BasicSingleHarvestPlantSeed",
"med_ForestForagePlantPlanted",
"med_Squirrel"
]
}Configured possibility
Declared rule values
{
"type": "features/generic/StartLocation"
}Configured possibility
Declared rule values
{
"type": "features/forest/SmallLake"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/forest/SmallDirtyLake"
}Configured possibility
Declared rule values
{
"type": "features/forest/PhosphoriteLump"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/forest/OxyrockCave"
}Game reference
expansion1::worldgen/subworlds/forest/med_ForestStartCold.yaml
The game has no separate localized name for this configuration. Its identifier is retained for reference.