Forest Biome

RegionMap

RegionSpaced Out!

Temperate and filled with unique Plant life, this biome contains all the necessities for life support, although not in quantities sufficient to sustain a long term colony. Exploration into neighboring biomes should be a priority.

Materials
9
Plants, seeds and critters
9
Temperature band
Room

Possible materials

Plants, seeds and critters

These are configured spawn possibilities. The selected biome, template and available space determine what appears.

Biome configurations

Possible features

Where it can appear

  • Folia AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "expansion1::subworlds/forest/med_ForestStart"
    }
  • Folia ClusterSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "expansion1::worlds/ForestMoonlet",
      "buffer": 2,
      "locationType": "StartWorld",
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • Radioactive Ocean AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "expansion1::subworlds/forest/med_ForestStart"
    }
  • Moonlet Cluster - Radioactive OceanSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 2–4

    Declared rule values
    {
      "world": "expansion1::worlds/MiniRadioactiveOceanStart",
      "buffer": 2,
      "locationType": "StartWorld",
      "allowedRings": {
        "min": 2,
        "max": 4
      }
    }
  • Radioactive Ocean AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "expansion1::subworlds/forest/med_ForestStart"
    }
  • Moonlet Cluster - The DesolandsSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 2–4

    Declared rule values
    {
      "world": "expansion1::worlds/MiniRadioactiveOceanWarp",
      "buffer": 2,
      "locationType": "InnerCluster",
      "allowedRings": {
        "min": 2,
        "max": 4
      }
    }

Placement rules

Configured possibility

Selection weight: 2

Declared rule values
{
  "name": "biomes/Forest/BasicOxy",
  "weight": 2,
  "tags": [
    "med_Oxyfern",
    "ForestTree",
    "med_BasicSingleHarvestPlant",
    "forestCluster_BasicSingleHarvestPlantSeed",
    "med_ForestForagePlantPlanted",
    "med_LightBug",
    "LeafyPlant",
    "LeafyPlantSeed",
    "med_Squirrel"
  ]
}

Configured possibility

Selection weight: 2

Declared rule values
{
  "name": "biomes/Forest/Basic",
  "weight": 2,
  "tags": [
    "med_Oxyfern",
    "med_ForestTree",
    "med_BasicSingleHarvestPlant",
    "forestCluster_BasicSingleHarvestPlantSeed",
    "med_ForestForagePlantPlanted",
    "med_LightBug",
    "LeafyPlant",
    "LeafyPlantSeed",
    "med_Squirrel"
  ]
}

Configured possibility

Selection weight: 2

Declared rule values
{
  "name": "biomes/Forest/Metal",
  "weight": 2,
  "tags": [
    "med_Oxyfern",
    "LeafyPlant",
    "LeafyPlantSeed",
    "forestCluster_BasicSingleHarvestPlantSeed",
    "med_ForestForagePlantPlanted"
  ]
}

Configured possibility

Declared rule values
{
  "type": "features/generic/StartLocation"
}

Configured possibility

Declared rule values
{
  "type": "features/forest/SmallLake"
}

Configured possibility

Declared rule values
{
  "type": "expansion1::features/forest/SmallDirtyLake"
}

Configured possibility

Declared rule values
{
  "type": "features/forest/PhosphoriteLump"
}

Configured possibility

Declared rule values
{
  "type": "expansion1::features/forest/OxyrockCave"
}
Game reference

expansion1::worldgen/subworlds/forest/med_ForestStart.yaml

Worldgen source data

The game has no separate localized name for this configuration. Its identifier is retained for reference.