Forest Biome

RegionMap

RegionSpaced Out!

Temperate and filled with unique Plant life, this biome contains all the necessities for life support, although not in quantities sufficient to sustain a long term colony. Exploration into neighboring biomes should be a priority.

Materials
6
Plants, seeds and critters
9
Temperature band
Room

Possible materials

Plants, seeds and critters

These are configured spawn possibilities. The selected biome, template and available space determine what appears.

Biome configurations

Possible features

Where it can appear

  • Lush CoreSpaced Out!

    When this world trait is selected

    Placement rules (1)

    When this world trait is selected

    Configured count: 2–Unspecified

    Declared rule values
    {
      "name": "expansion1::subworlds/forest/ForestCore",
      "minCount": 2
    }

Placement rules

Configured possibility

Selection weight: 2

Declared rule values
{
  "name": "expansion1::biomes/Forest/Core",
  "weight": 2,
  "tags": [
    "Oxyfern",
    "ForestTree",
    "BasicSingleHarvestPlant",
    "BasicSingleHarvestPlantSeed",
    "ForestForagePlantPlanted",
    "LightBug",
    "LeafyPlant",
    "LeafyPlantSeed",
    "Squirrel"
  ]
}

Configured possibility

Declared rule values
{
  "type": "features/forest/SmallLake"
}
Game reference

expansion1::worldgen/subworlds/forest/ForestCore.yaml

Worldgen source data

The game has no separate localized name for this configuration. Its identifier is retained for reference.