Forest Biome
RegionMap
RegionSpaced Out!
Temperate and filled with unique Plant life, this biome contains all the necessities for life support, although not in quantities sufficient to sustain a long term colony. Exploration into neighboring biomes should be a priority.
- Materials
- 6
- Plants, seeds and critters
- 9
- Temperature band
- Room
Possible materials
Plants, seeds and critters
- Arbor Tree
- Hexalent
- Mealwood
- Mealwood SeedSeed for Mealwood
- Mirth Leaf
- Mirth Leaf SeedSeed for Mirth Leaf
- Oxyfern
- Pip
- Shine Bug
These are configured spawn possibilities. The selected biome, template and available space determine what appears.
Biome configurations
- ForestSpaced Out!
Possible features
- SmallLakeBase game
Where it can appear
- Lush CoreSpaced Out!
When this world trait is selected
Placement rules (1)
When this world trait is selected
Configured count: 2–Unspecified
Declared rule values
{ "name": "expansion1::subworlds/forest/ForestCore", "minCount": 2 }
Placement rules
- ForestBand: Core
Configured possibility
Selection weight: 2
Declared rule values
{
"name": "expansion1::biomes/Forest/Core",
"weight": 2,
"tags": [
"Oxyfern",
"ForestTree",
"BasicSingleHarvestPlant",
"BasicSingleHarvestPlantSeed",
"ForestForagePlantPlanted",
"LightBug",
"LeafyPlant",
"LeafyPlantSeed",
"Squirrel"
]
}Configured possibility
Declared rule values
{
"type": "features/forest/SmallLake"
}Game reference
expansion1::worldgen/subworlds/forest/ForestCore.yaml
The game has no separate localized name for this configuration. Its identifier is retained for reference.