Terrain feature

Terrain featureMap

Terrain featureBase game

Materials
5
Plants, seeds and critters
0
Feature size range
10.1–10.5

Possible materials

Plants, seeds and critters

No plant or critter placement is explicitly assigned here.

Material composition

Band sizes and weights control composition. Initial resource amounts are listed separately when the source specifies them.

Band or groupMaterialSize / weight / amountOverride
RoomCenterElementsOxygen0.5 weight
mass Override:
1 kg
RoomCenterElementsWater1 weight
mass Override:
1,000 kg
RoomBorderChoices0Water2 weightDefault
RoomBorderChoices1Fertilizer1 weight
mass Override:
50 kg
RoomBorderChoices1Sand1 weightDefault
RoomBorderChoices1Sandstone1 weightDefault
RoomBorderChoices2Sandstone1 weightDefault

Where it can appear

  • DefaultBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "type": "features/sedimentary/MediumLake"
    }
  • HeliconaBase game

    Configured possibility

    Placement rules (1)

    Configured possibility

    Declared rule values
    {
      "name": "subworlds/Default"
    }
Game reference

vanilla::worldgen/features/sedimentary/MediumLake.yaml

Worldgen source data

The game has no separate localized name for this configuration. Its identifier is retained for reference.