Wasteland Biome

RegionMap

RegionSpaced Out!

While the Wasteland Biome does not look particularly interesting, a pragmatic colony can take advantage of its selection of construction resources.

Materials
15
Plants, seeds and critters
3
Temperature band
Chilly

Possible materials

Plants, seeds and critters

These are configured spawn possibilities. The selected biome, template and available space determine what appears.

Biome configurations

Possible features

Possible templates

No parent placement is declared in the held world configurations. This record does not establish a location for a particular seed.

Placement rules

Configured possibility

Selection weight: 1

Declared rule values
{
  "name": "expansion1::biomes/Wasteland/Snowy",
  "weight": 1,
  "tags": [
    "WormPlantSeedDense",
    "CylindricaSeed"
  ]
}

Configured possibility

Declared rule values
{
  "type": "expansion1::features/wasteland/BeetleCaveFrozen"
}

Configured possibility

Declared rule values
{
  "type": "expansion1::features/wasteland/OxyliteBlob"
}

Subject to the placement rule, Attempt one

Declared rule values
{
  "names": [
    "expansion1::poi/wasteland/chasm_cool"
  ],
  "listRule": "TryOne"
}

Subject to the placement rule, Attempt a selected group, Select 3

Declared rule values
{
  "names": [
    "expansion1::poi/wasteland/tower_cool",
    "expansion1::poi/wasteland/hottub_cool",
    "expansion1::poi/wasteland/locker_cool"
  ],
  "listRule": "TrySome",
  "someCount": 3
}
Game reference

expansion1::worldgen/subworlds/wasteland/WastelandBeetleCool.yaml

Worldgen source data

The game has no separate localized name for this configuration. Its identifier is retained for reference.