Swampy Biome
RegionSpaced Out!
With its abundance of Polluted Oxygen and lack of clean Water the Swampy Biome presents some challenges for a budding colony. But, with a little hard work, it can also turn into a great starting biome with some valuable resources.
- Materials
- 16
- Plants, seeds and critters
- 7
- Temperature band
- Room
Possible materials
Plants, seeds and critters
- Bog Bucket
- Bog Bucket SeedSeed for Bog Bucket
- Mallow SeedSeed for Mellow Mallow
- Mellow Mallow
- Pacu
- Plug Slug
- Swamp Chard
These are configured spawn possibilities. The selected biome, template and available space determine what appears.
Geysers and other natural features
Biome configurations
- Swampy BiomeSpaced Out!
Possible features
- StartLocationBase game
- DirtBallSpaced Out!
- SandClumpSpaced Out!
- AirPocketSpaced Out!
- BigAirPocketSpaced Out!
- StaterpillarHomeSpaced Out!
- MetalCavernSpaced Out!
- PacuPoolSpaced Out!
- FreshwaterWellSpaced Out!
- ShallowPoolSpaced Out!
- DirtyPoolSpaced Out!
Where it can appear
- Metallic Swampy AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Declared rule values
{ "name": "expansion1::subworlds/swamp/SwampStartDense", "overridePower": 6 } - Moonlet Cluster - Metallic SwampySpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Starmap rings: 1–3
Declared rule values
{ "world": "expansion1::worlds/MiniMetallicSwampyStart", "buffer": 2, "locationType": "StartWorld", "allowedRings": { "min": 1, "max": 3 } } - Metallic Swampy AsteroidSpaced Out!
Configured possibility
Placement rules (1)
Configured possibility
Declared rule values
{ "name": "expansion1::subworlds/swamp/SwampStartDense", "overridePower": 6 }
Placement rules
- Swampy BiomeBand: Basic
Configured possibility
Selection weight: 2
Declared rule values
{
"name": "expansion1::biomes/Swamp/Basic",
"weight": 2,
"tags": [
"WineCups",
"WineCupsSeed",
"med_SwampHarvestPlantSeed",
"med_SwampHarvestPlant",
"med_SwampForagePlant",
"med_SwampForagePlantPlanted"
]
}- Swampy BiomeBand: Water_CO2
Configured possibility
Selection weight: 3
Declared rule values
{
"name": "expansion1::biomes/Swamp/Water_CO2",
"weight": 3,
"tags": [
"Pacu",
"med_SwampForagePlant",
"med_SwampForagePlantPlanted",
"WineCups",
"WineCupsSeed",
"med_SwampHarvestPlantSeed",
"med_SwampHarvestPlant"
]
}Configured possibility
Declared rule values
{
"type": "features/generic/StartLocation"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/DirtBall"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/SandClump"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/AirPocket"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/AirPocket"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/BigAirPocket"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/StaterpillarHome"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/StaterpillarHome"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/MetalCavern"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/MetalCavern"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/PacuPool"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/FreshwaterWell"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/ShallowPool"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/DirtyPool"
}Configured possibility
Declared rule values
{
"type": "expansion1::features/swamp/DirtyPool"
}Game reference
expansion1::worldgen/subworlds/swamp/SwampStartDense.yaml
The game has no separate localized name for this configuration. Its identifier is retained for reference.