Swampy Biome

RegionMap

RegionSpaced Out!

With its abundance of Polluted Oxygen and lack of clean Water the Swampy Biome presents some challenges for a budding colony. But, with a little hard work, it can also turn into a great starting biome with some valuable resources.

Materials
14
Plants, seeds and critters
6
Temperature band
Room

Possible materials

Plants, seeds and critters

These are configured spawn possibilities. The selected biome, template and available space determine what appears.

Geysers and other natural features

Biome configurations

Possible features

Where it can appear

  • Metallic Swampy AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Configured count: 2–3

    Declared rule values
    {
      "name": "expansion1::subworlds/swamp/SwampMini",
      "minCount": 2,
      "maxCount": 3
    }
  • Moonlet Cluster - Metallic SwampySpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 1–3

    Declared rule values
    {
      "world": "expansion1::worlds/MiniMetallicSwampyStart",
      "buffer": 2,
      "locationType": "StartWorld",
      "allowedRings": {
        "min": 1,
        "max": 3
      }
    }
  • Metallic Swampy AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Configured count: 2–3

    Declared rule values
    {
      "name": "expansion1::subworlds/swamp/SwampMini",
      "minCount": 2,
      "maxCount": 3
    }
  • Quagmiris AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Configured count: 2–3

    Declared rule values
    {
      "name": "expansion1::subworlds/swamp/SwampMini",
      "minCount": 2,
      "maxCount": 3
    }
  • Quagmiris ClusterSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "expansion1::worlds/SwampMoonlet",
      "buffer": 2,
      "locationType": "StartWorld",
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }
  • Squelchy AsteroidSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Configured count: 5–Unspecified

    Declared rule values
    {
      "name": "expansion1::subworlds/swamp/SwampMini",
      "minCount": 5,
      "overridePower": 0.5
    }
  • Squelchy ClusterSpaced Out!

    Configured possibility

    Placement rules (1)

    Configured possibility

    Starmap rings: 0

    Declared rule values
    {
      "world": "expansion1::worlds/VanillaSwampDefault",
      "buffer": 2,
      "locationType": "StartWorld",
      "allowedRings": {
        "min": 0,
        "max": 0
      }
    }

Placement rules

Configured possibility

Selection weight: 2

Declared rule values
{
  "name": "expansion1::biomes/Swamp/Basic",
  "weight": 2,
  "tags": [
    "WineCups",
    "WineCupsSeed",
    "SwampHarvestPlantSeed",
    "SwampHarvestPlant",
    "SwampForagePlant",
    "SwampForagePlantPlanted"
  ]
}

Configured possibility

Selection weight: 3

Declared rule values
{
  "name": "expansion1::biomes/Swamp/Water_CO2",
  "weight": 3,
  "tags": [
    "Pacu",
    "SwampForagePlant",
    "SwampForagePlantPlanted",
    "WineCups",
    "WineCupsSeed",
    "SwampHarvestPlantSeed",
    "SwampHarvestPlant"
  ]
}

Configured possibility

Declared rule values
{
  "type": "expansion1::features/swamp/AirPocket"
}

Configured possibility

Declared rule values
{
  "type": "expansion1::features/swamp/BigAirPocket"
}

Configured possibility

Declared rule values
{
  "type": "expansion1::features/swamp/MetalCavern"
}

Configured possibility

Declared rule values
{
  "type": "expansion1::features/swamp/FreshwaterWell"
}

Configured possibility

Declared rule values
{
  "type": "expansion1::features/swamp/ShallowPool"
}

Configured possibility

Declared rule values
{
  "type": "expansion1::features/swamp/DirtyPool"
}
Game reference

expansion1::worldgen/subworlds/swamp/SwampMini.yaml

Worldgen source data

The game has no separate localized name for this configuration. Its identifier is retained for reference.