O₂

Colony resource loop

Geyser supplies, building flows and crop harvests balanced against your colony’s needs.

Colony

Hunger

Standard duplicants: 60 kg oxygen per cycle each. Waste, duplicant heat and plumbing losses are not included.

Buildings

Building 1

Consumes

Water1 kg/s

Produces

Hydrogen Gas0.112 kg/s

Oxygen0.888 kg/s

120 W consumed

Active time is your planned operating time. Inputs must be supplied continuously while a building runs.

Geysers

Geyser 1

Water · 95 °C · Calculate average

Initial rates use midpoint rolls including dormancy. Enter the measured average for your geyser. Storage must bridge inactive periods.

Farm

Raw harvest from domesticated plants, averaged across growth cycles. Grazing plants do not contribute harvest calories. No cooking, spoilage or growth bonuses.

Ranches

Fed adults at normal metabolism. Eggs, meat and shearing are not automatic income. Farm harvest eaten by critters is deducted before calculating duplicant rations.

Colony balance

Food surplus

-8,000

kcal / cycle

Net power

-120

W average

Building heat

1.25

kDTU / s

Resource shortfalls

0

materials

0 kcal harvested; 0 available after feed; 8,000 needed each cycle.

Resource ledger

Per-cycle balances. Each material keeps its own unit; steam and liquid water remain separate until converted.

Oxygen+532.8 produced · −480 consumed
+52.8kg/cycle
Hydrogen Gas+67.2 produced · −0 consumed
+67.2kg/cycle
Water+1,800 produced · −600 consumed
+1,200kg/cycle

Negative totals need an additional supply. This balance does not automatically throttle buildings or account for heat carried by materials.