Morale
Morale
Morale describes the relationship between a Duplicant's Skills and their Lifestyle. The more skills a Duplicant has, the higher their morale expectation will be. Duplicants with morale below their expectation will experience a Stress penalty. Comforts such as quality Food, nice rooms, and recreation will increase morale.
Recreation
Recreation buildings such as the Water Cooler and Espresso Machine improve a Duplicant's morale when used. Duplicants need downtime time in their schedules to use these buildings.
Overjoyed Responses
If a Duplicant has a very high Morale value, they will spontaneously display an Overjoyed Response. Each Duplicant has a different Overjoyed Behavior - but all overjoyed responses are good. Some will positively affect Building Decor, others will positively affect Duplicant morale or productivity.
Tutorials
To learn more, watch Video: Duplicant Morale and see Tutorial: Stress Management.