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Morale

Morale

Morale describes the relationship between a Duplicant's Skills and their Lifestyle. The more skills a Duplicant has, the higher their morale expectation will be. Duplicants with morale below their expectation will experience a Stress penalty. Comforts such as quality Food, nice rooms, and recreation will increase morale.

Recreation

Recreation buildings such as the Water Cooler and Espresso Machine improve a Duplicant's morale when used. Duplicants need downtime time in their schedules to use these buildings.

Overjoyed Responses

If a Duplicant has a very high Morale value, they will spontaneously display an Overjoyed Response. Each Duplicant has a different Overjoyed Behavior - but all overjoyed responses are good. Some will positively affect Building Decor, others will positively affect Duplicant morale or productivity.

Tutorials

To learn more, watch Video: Duplicant Morale and see Tutorial: Stress Management.

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