Dusk Cap
Growth & harvest
- Domesticated growth
- 7.5cycles
- Wild growth
- 30cycles
- Unharvested crop drops after
- 4cycles
Growth times assume healthy conditions without growth bonuses or mutations. Wild plants do not consume delivered irrigation or fertilizer.
Growing conditions
- Temperature window
- 5 – 35 ºC
- Lethal window
- -45 – 125 ºC
- Atmospheric mass per cell
- 0.15 – 10 kg
- Lighting
- Requires darkness
- Radiation range
- 0 – 4,600 rads/cycleSpaced Out!
- Planting
Must not be submerged
Requires a supporting tile
- Fertilizer
- Slime4 kg/cycle
- Lives in
Seeds
Fungal Spore
- On uprooting
- × 1
- Base bonus seed chance
- 10%
Duplicant farming skill can increase the bonus seed chance.
Mutation effects
Spaced Out!
Plants with this mutation are easier to take care of, but don't yield as much produce.
- Minimum radiation
- +250rads/cycle
- Temperature-window width
- +50%
- Harvest amount
- -25%
- Irrigation and fertilizer use
- -50%
Effects change the unmutated plant. Growth figures above are the unmutated baseline.