Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsCargo BaySTRINGS.BUILDINGS.PREFABS.SOLIDCARGOBAYSMALL.NAME
- BuildingsRails move materials where they'll be needed most, saving Duplicants the walk.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUIT.DESC
- BuildingsTransports Solid Materials on a track between Conveyor Loader and Conveyor Receptacle. Can be run through wall and floor tile.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUIT.EFFECT
- BuildingsConveyor RailSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUIT.NAME
- BuildingsSeparating rail systems helps ensure materials go to the intended destinations.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITBRIDGE.DESC
- BuildingsRuns one Conveyor Rail section over another without joining them. Can be run through wall and floor tile.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITBRIDGE.EFFECT
- BuildingsConveyor BridgeSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITBRIDGE.NAME
- BuildingsGerm sensors can help control automation behavior in the presence of germs.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITDISEASESENSOR.DESC
- BuildingsSends a Green Signal or a Red Signal based on the internal Germ count of the object on the rail.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITDISEASESENSOR.EFFECT
- BuildingsInternal Germ CountSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITDISEASESENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if the number of Germs on the object on the rail is within the selected rangeSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITDISEASESENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITDISEASESENSOR.LOGIC_PORT_INACTIVE
- BuildingsConveyor Rail Germ SensorSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITDISEASESENSOR.NAME
- BuildingsElement sensors can be used to detect the presence of a specific item on a rail.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITELEMENTSENSOR.DESC
- BuildingsSends a Green Signal when the selected item is detected on a rail.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITELEMENTSENSOR.EFFECT
- BuildingsInternal Item PresenceSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITELEMENTSENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if the configured item is detected on the railSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITELEMENTSENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITELEMENTSENSOR.LOGIC_PORT_INACTIVE
- BuildingsConveyor Rail Element SensorSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITELEMENTSENSOR.NAME
- BuildingsMaterial filters can be used to determine what resources are sent down the rail.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITINBOX.DESC
- BuildingsLoads Solid Materials onto Conveyor Rail for transport. Only loads the resources of your choosing.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITINBOX.EFFECT
- BuildingsConveyor LoaderSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITINBOX.NAME
- BuildingsWhen materials reach the end of a rail they enter a receptacle to be used by Duplicants.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITOUTBOX.DESC
- BuildingsUnloads Solid Materials from a Conveyor Rail into storage.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITOUTBOX.EFFECT
- BuildingsConveyor ReceptacleSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITOUTBOX.NAME
- BuildingsThermo sensors disable buildings when their rail contents reach a certain temperature.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITTEMPERATURESENSOR.DESC
- BuildingsSends a Green Signal or a Red Signal when rail contents enter the chosen Temperature range.STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITTEMPERATURESENSOR.EFFECT
- BuildingsInternal Item TemperatureSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITTEMPERATURESENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if the contained item is within the selected Temperature rangeSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITTEMPERATURESENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITTEMPERATURESENSOR.LOGIC_PORT_INACTIVE
- BuildingsConveyor Rail Thermo SensorSTRINGS.BUILDINGS.PREFABS.SOLIDCONDUITTEMPERATURESENSOR.NAME
- BuildingsAll solids are sent into the building's output conveyor, except the solid chosen for filtering.STRINGS.BUILDINGS.PREFABS.SOLIDFILTER.DESC
- BuildingsSeparates one Solid Material from the conveyor, sending it into a dedicated Conveyor Rail.STRINGS.BUILDINGS.PREFABS.SOLIDFILTER.EFFECT
- BuildingsNot SpecifiedSTRINGS.BUILDINGS.PREFABS.SOLIDFILTER.ELEMENT_NOT_SPECIFIED
- BuildingsSolid FilterSTRINGS.BUILDINGS.PREFABS.SOLIDFILTER.NAME
- BuildingsFilters: {0}STRINGS.BUILDINGS.PREFABS.SOLIDFILTER.STATUS_ITEM
- BuildingsConveyor Meters let an exact amount of materials pass through before shutting off.STRINGS.BUILDINGS.PREFABS.SOLIDLIMITVALVE.DESC
- BuildingsConnects to an Automation grid to automatically turn material transfer off when the specified amount has passed through it.STRINGS.BUILDINGS.PREFABS.SOLIDLIMITVALVE.EFFECT
- BuildingsLimit ReachedSTRINGS.BUILDINGS.PREFABS.SOLIDLIMITVALVE.LOGIC_PORT_OUTPUT
- BuildingsReset MeterSTRINGS.BUILDINGS.PREFABS.SOLIDLIMITVALVE.LOGIC_PORT_RESET
- BuildingsConveyor MeterSTRINGS.BUILDINGS.PREFABS.SOLIDLIMITVALVE.NAME
- BuildingsSends a Green Signal if limit has been reachedSTRINGS.BUILDINGS.PREFABS.SOLIDLIMITVALVE.OUTPUT_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.SOLIDLIMITVALVE.OUTPUT_PORT_INACTIVE
- BuildingsGreen Signal: Reset the amountSTRINGS.BUILDINGS.PREFABS.SOLIDLIMITVALVE.RESET_PORT_ACTIVE
- BuildingsRed Signal: NothingSTRINGS.BUILDINGS.PREFABS.SOLIDLIMITVALVE.RESET_PORT_INACTIVE
- BuildingsAutomated conveyors save power and time by removing the need for Duplicant input.STRINGS.BUILDINGS.PREFABS.SOLIDLOGICVALVE.DESC
- BuildingsConnects to an Automation grid to automatically turn Solid Material transport on or off.STRINGS.BUILDINGS.PREFABS.SOLIDLOGICVALVE.EFFECT
- BuildingsOpen/CloseSTRINGS.BUILDINGS.PREFABS.SOLIDLOGICVALVE.LOGIC_PORT
- BuildingsGreen Signal: Allow material transportSTRINGS.BUILDINGS.PREFABS.SOLIDLOGICVALVE.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Prevent material transportSTRINGS.BUILDINGS.PREFABS.SOLIDLOGICVALVE.LOGIC_PORT_INACTIVE