Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsMediocre SculptureSTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.AVERAGEQUALITYNAME
- BuildingsDuplicants who have learned art skills can produce more decorative sculptures.STRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.DESC
- BuildingsMinorly increases Decor, contributing to Morale. Must be sculpted by a Duplicant.STRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.EFFECT
- BuildingsGenius SculptureSTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.EXCELLENTQUALITYNAME
- BuildingsCeci n'est pas un entonnoir.STRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_1.DESC
- BuildingsNot a FunnelSTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_1.NAME
- BuildingsPart of a well-balanced exhibit.STRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_2.DESC
- BuildingsEquilibriumSTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_2.NAME
- BuildingsIt lacks transparency.STRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_3.DESC
- BuildingsOpaque OrbSTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_3.NAME
- BuildingsA masterful celebration of the Sweepy's unbeatable work ethic and cheerful, can-clean attitude.STRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_4.DESC
- BuildingsEmployee of the MonthSTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_4.NAME
- BuildingsA three-dimensional rebellion against the rules of Euclidean space.STRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_5.DESC
- BuildingsPointy ImpossibilitySTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_5.NAME
- BuildingsTribute to the artist's friend, who once attempted to catch a meteor with their bare hands.STRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_6.DESC
- BuildingsFireballSTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_AMAZING_6.NAME
- BuildingsIt's a heavy heart.STRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_CRAP.DESC
- BuildingsUnrequitedSTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_CRAP.NAME
- BuildingsIt must be a moon, because there are no bananas in space.STRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_GOOD.DESC
- BuildingsLunar SliceSTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.FACADES.SCULPTURE_1x2_GOOD.NAME
- BuildingsSculpting BlockSTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.NAME
- Buildings"Abstract" SculptureSTRINGS.BUILDINGS.PREFABS.SMALLSCULPTURE.POORQUALITYNAME
- BuildingsSends a Green Signal when reservoir is less than {0}% full, until it is {1}% (High Threshold) fullSTRINGS.BUILDINGS.PREFABS.SMARTRESERVOIR.ACTIVATE_TOOLTIP
- BuildingsSends a Red Signal when reservoir is {0}% full, until it is less than {1}% (Low Threshold) fullSTRINGS.BUILDINGS.PREFABS.SMARTRESERVOIR.DEACTIVATE_TOOLTIP
- BuildingsRefill ParametersSTRINGS.BUILDINGS.PREFABS.SMARTRESERVOIR.LOGIC_PORT
- BuildingsSends a Green Signal when reservoir is less than Low Threshold full, until High Threshold is reached againSTRINGS.BUILDINGS.PREFABS.SMARTRESERVOIR.LOGIC_PORT_ACTIVE
- BuildingsSends a Red Signal when reservoir is High Threshold full, until Low Threshold is reached againSTRINGS.BUILDINGS.PREFABS.SMARTRESERVOIR.LOGIC_PORT_INACTIVE
- BuildingsLow Threshold:STRINGS.BUILDINGS.PREFABS.SMARTRESERVOIR.SIDESCREEN_ACTIVATE
- BuildingsHigh Threshold:STRINGS.BUILDINGS.PREFABS.SMARTRESERVOIR.SIDESCREEN_DEACTIVATE
- BuildingsLogic Activation ParametersSTRINGS.BUILDINGS.PREFABS.SMARTRESERVOIR.SIDESCREEN_TITLE
- BuildingsWith a little patience, even tough meat can become deliciously edible.STRINGS.BUILDINGS.PREFABS.SMOKER.DESC
- BuildingsCooks improved foods over low, slow heat. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.SMOKER.EFFECT
- BuildingsSmokerSTRINGS.BUILDINGS.PREFABS.SMOKER.NAME
- BuildingsSnow tiles have low thermal conductivity, but will melt if temperatures get too high.STRINGS.BUILDINGS.PREFABS.SNOWTILE.DESC
- BuildingsUsed to build the walls and floors of rooms. Insulates rooms to reduce Heat loss in cold climates.STRINGS.BUILDINGS.PREFABS.SNOWTILE.EFFECT
- BuildingsSnow TileSTRINGS.BUILDINGS.PREFABS.SNOWTILE.NAME
- BuildingsSparkling water puts a twinkle in a Duplicant's eye.STRINGS.BUILDINGS.PREFABS.SODAFOUNTAIN.DESC
- BuildingsCreates soda from Water and Carbon Dioxide. Consuming soda water increases Duplicant Morale.STRINGS.BUILDINGS.PREFABS.SODAFOUNTAIN.EFFECT
- BuildingsSoda FountainSTRINGS.BUILDINGS.PREFABS.SODAFOUNTAIN.NAME
- BuildingsSolar panels convert high intensity sunlight into power and produce zero waste.STRINGS.BUILDINGS.PREFABS.SOLARPANEL.DESC
- BuildingsConverts Sunlight into electrical Power. Must be exposed to space.STRINGS.BUILDINGS.PREFABS.SOLARPANEL.EFFECT
- BuildingsSolar PanelSTRINGS.BUILDINGS.PREFABS.SOLARPANEL.NAME
- BuildingsCollect solar energy before takeoff and during flight.STRINGS.BUILDINGS.PREFABS.SOLARPANELMODULE.DESC
- BuildingsConverts Sunlight into electrical Power for use on rockets. Must be built via Rocket Platform. Must be exposed to space.STRINGS.BUILDINGS.PREFABS.SOLARPANELMODULE.EFFECT
- BuildingsSolar Panel ModuleSTRINGS.BUILDINGS.PREFABS.SOLARPANELMODULE.NAME
- BuildingsAdditional thrusters allow rockets to reach far away space destinations.STRINGS.BUILDINGS.PREFABS.SOLIDBOOSTER.DESC
- BuildingsBurns Iron and Oxylite to increase rocket exploration distance.STRINGS.BUILDINGS.PREFABS.SOLIDBOOSTER.EFFECT
- BuildingsSolid Fuel ThrusterSTRINGS.BUILDINGS.PREFABS.SOLIDBOOSTER.NAME
- BuildingsDuplicants will fill cargo bays with any resources they find during space missions.STRINGS.BUILDINGS.PREFABS.SOLIDCARGOBAYSMALL.DESC
- BuildingsAllows Duplicants to store some of the Solid Materials found during space missions. Stored resources become available to the colony upon the rocket's return. Must be built via Rocket Platform.STRINGS.BUILDINGS.PREFABS.SOLIDCARGOBAYSMALL.EFFECT