Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsMEMORY OUTPUTSTRINGS.BUILDINGS.PREFABS.LOGICMEMORY.READ_PORT
- BuildingsOutputs a Green Signal if the internal Memory is set to GreenSTRINGS.BUILDINGS.PREFABS.LOGICMEMORY.READ_PORT_ACTIVE
- BuildingsOutputs a Red Signal if the internal Memory is set to RedSTRINGS.BUILDINGS.PREFABS.LOGICMEMORY.READ_PORT_INACTIVE
- BuildingsRESET PORT (R)STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.RESET_PORT
- BuildingsGreen Signal: Reset the internal Memory to RedSTRINGS.BUILDINGS.PREFABS.LOGICMEMORY.RESET_PORT_ACTIVE
- BuildingsRed Signal: No effectSTRINGS.BUILDINGS.PREFABS.LOGICMEMORY.RESET_PORT_INACTIVE
- BuildingsSET PORT (S)STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.SET_PORT
- BuildingsGreen Signal: Set the internal Memory to GreenSTRINGS.BUILDINGS.PREFABS.LOGICMEMORY.SET_PORT_ACTIVE
- BuildingsRed Signal: No effectSTRINGS.BUILDINGS.PREFABS.LOGICMEMORY.SET_PORT_INACTIVE
- BuildingsCurrent Value: {0}STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.STATUS_ITEM_VALUE
- BuildingsAutomated systems save power and time by removing the need for Duplicant input.STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.DESC
- BuildingsConnects to an Automation grid to automatically turn Power on or off. Does not affect circuitry preceding the switch.STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.EFFECT
- BuildingsKill PowerSTRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.LOGIC_PORT
- BuildingsGreen Signal: Allow Power through connected circuitsSTRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Prevent Power from flowing through connected circuitsSTRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.LOGIC_PORT_INACTIVE
- BuildingsPower ShutoffSTRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.NAME
- BuildingsAtmo sensors can be used to prevent excess oxygen production and overpressurization.STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.DESC
- BuildingsSends a Green Signal or a Red Signal when Gas pressure enters the chosen range.STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.EFFECT
- BuildingsGas PressureSTRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.LOGIC_PORT
- BuildingsSends a Green Signal if Gas pressure is within the selected rangeSTRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.LOGIC_PORT_INACTIVE
- BuildingsAtmo SensorSTRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.NAME
- BuildingsA hydro sensor can tell a pump to refill its basin as soon as it contains too little liquid.STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.DESC
- BuildingsSends a Green Signal or a Red Signal when Liquid pressure enters the chosen range. Must be submerged in Liquid.STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.EFFECT
- BuildingsLiquid PressureSTRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.LOGIC_PORT
- BuildingsSends a Green Signal if Liquid pressure is within the selected rangeSTRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.LOGIC_PORT_INACTIVE
- BuildingsHydro SensorSTRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.NAME
- BuildingsRadiation sensors can disable buildings when they detect dangerous levels of radiation.STRINGS.BUILDINGS.PREFABS.LOGICRADIATIONSENSOR.DESC
- BuildingsSends a Green Signal or a Red Signal when ambient Radiation enters the chosen range.STRINGS.BUILDINGS.PREFABS.LOGICRADIATIONSENSOR.EFFECT
- BuildingsAmbient RadiationSTRINGS.BUILDINGS.PREFABS.LOGICRADIATIONSENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if ambient Radiation is within the selected rangeSTRINGS.BUILDINGS.PREFABS.LOGICRADIATIONSENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICRADIATIONSENSOR.LOGIC_PORT_INACTIVE
- BuildingsRadiation SensorSTRINGS.BUILDINGS.PREFABS.LOGICRADIATIONSENSOR.NAME
- BuildingsLogic ribbons use significantly less space to carry multiple automation signals.STRINGS.BUILDINGS.PREFABS.LOGICRIBBON.DESC
- BuildingsA 4-Bit Automation Wire which can carry up to four automation signals. Use a Ribbon Writer to output to multiple Bits, and a Ribbon Reader to input from multiple Bits.STRINGS.BUILDINGS.PREFABS.LOGICRIBBON.EFFECT
- BuildingsAutomation RibbonSTRINGS.BUILDINGS.PREFABS.LOGICRIBBON.NAME
- BuildingsWire bridges allow multiple automation grids to exist in a small area without connecting.STRINGS.BUILDINGS.PREFABS.LOGICRIBBONBRIDGE.DESC
- BuildingsRuns one Automation Ribbon section over another without joining them. Can be run through wall and floor tile.STRINGS.BUILDINGS.PREFABS.LOGICRIBBONBRIDGE.EFFECT
- BuildingsTransmit SignalSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONBRIDGE.LOGIC_PORT
- BuildingsGreen Signal: Pass through the Green SignalSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONBRIDGE.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Pass through the Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONBRIDGE.LOGIC_PORT_INACTIVE
- BuildingsAutomation Ribbon BridgeSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONBRIDGE.NAME
- BuildingsInputs the signal from a single Bit in an Automation Ribbon into an Automation Wire.STRINGS.BUILDINGS.PREFABS.LOGICRIBBONREADER.DESC
- BuildingsReads a Green Signal or a Red Signal from the specified Bit of an Automation Ribbon onto an Automation Wire.STRINGS.BUILDINGS.PREFABS.LOGICRIBBONREADER.EFFECT
- BuildingsRIBBON INPUTSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONREADER.INPUT_NAME
- BuildingsGreen Signal: Reads a Green Signal from selected BitSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONREADER.INPUT_PORT_ACTIVE
- BuildingsRed Signal: Reads a Red Signal from selected BitSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONREADER.INPUT_PORT_INACTIVE
- Buildings4-Bit InputSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONREADER.LOGIC_PORT
- BuildingsBit ReadingSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONREADER.LOGIC_PORT_OUTPUT