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Game interface
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- BuildingsRibbon ReaderSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONREADER.NAME
- BuildingsOUTPUTSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONREADER.OUTPUT_NAME
- BuildingsGreen Signal: Sends a Green Signal to attached Automation WireSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONREADER.OUTPUT_PORT_ACTIVE
- BuildingsRed Signal: Sends a Red Signal to attached Automation WireSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONREADER.OUTPUT_PORT_INACTIVE
- BuildingsTranslates the signal from an Automation Wire to a single Bit in an Automation RibbonSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONWRITER.DESC
- BuildingsWrites a Green Signal or a Red Signal to the specified Bit of an Automation Ribbon Automation Ribbon must be used as the output wire to avoid overloading.STRINGS.BUILDINGS.PREFABS.LOGICRIBBONWRITER.EFFECT
- BuildingsINPUTSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONWRITER.INPUT_NAME
- BuildingsGreen Signal: Receives Green Signal to be written to selected BitSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONWRITER.INPUT_PORT_ACTIVE
- BuildingsRed Signal: Receives Red Signal to to be written selected BitSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONWRITER.INPUT_PORT_INACTIVE
- Buildings1-Bit InputSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONWRITER.LOGIC_PORT
- BuildingsBit WritingSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONWRITER.LOGIC_PORT_OUTPUT
- BuildingsRibbon WriterSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONWRITER.NAME
- BuildingsRIBBON OUTPUTSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONWRITER.OUTPUT_NAME
- BuildingsGreen Signal: Writes a Green Signal to selected Bit of an Automation RibbonSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONWRITER.OUTPUT_PORT_ACTIVE
- BuildingsRed Signal: Writes a Red Signal to selected Bit of an Automation RibbonSTRINGS.BUILDINGS.PREFABS.LOGICRIBBONWRITER.OUTPUT_PORT_INACTIVE
- BuildingsSignal switches don't turn grids on and off like power switches, but add an extra signal.STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.DESC
- BuildingsSends a Green Signal or a Red Signal on an Automation grid.STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.EFFECT
- BuildingsSignal ToggleSTRINGS.BUILDINGS.PREFABS.LOGICSWITCH.LOGIC_PORT
- BuildingsSends a Green Signal if toggled ONSTRINGS.BUILDINGS.PREFABS.LOGICSWITCH.LOGIC_PORT_ACTIVE
- BuildingsSends a Red Signal if toggled OFFSTRINGS.BUILDINGS.PREFABS.LOGICSWITCH.LOGIC_PORT_INACTIVE
- BuildingsSignal SwitchSTRINGS.BUILDINGS.PREFABS.LOGICSWITCH.NAME
- BuildingsSignal SwitchSTRINGS.BUILDINGS.PREFABS.LOGICSWITCH.SIDESCREEN_TITLE
- BuildingsThermo sensors can disable buildings when they approach dangerous temperatures.STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.DESC
- BuildingsSends a Green Signal or a Red Signal when ambient Temperature enters the chosen range.STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.EFFECT
- BuildingsAmbient TemperatureSTRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if ambient Temperature is within the selected rangeSTRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.LOGIC_PORT_INACTIVE
- BuildingsThermo SensorSTRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.NAME
- BuildingsCycle sensors ensure systems always turn on at the same time, day or night, every cycle.STRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.DESC
- BuildingsSets an automatic Green Signal and Red Signal schedule within one day-night cycle.STRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.EFFECT
- BuildingsCycle TimeSTRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if current time is within the selected Green rangeSTRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.LOGIC_PORT_INACTIVE
- BuildingsCycle SensorSTRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.NAME
- BuildingsTimer sensors create automation schedules for very short or very long periods of time.STRINGS.BUILDINGS.PREFABS.LOGICTIMERSENSOR.DESC
- BuildingsCreates a timer to send Green Signals and Red Signals for specific amounts of time.STRINGS.BUILDINGS.PREFABS.LOGICTIMERSENSOR.EFFECT
- BuildingsTimer ScheduleSTRINGS.BUILDINGS.PREFABS.LOGICTIMERSENSOR.LOGIC_PORT
- BuildingsSends a Green Signal for the selected amount of Green timeSTRINGS.BUILDINGS.PREFABS.LOGICTIMERSENSOR.LOGIC_PORT_ACTIVE
- BuildingsThen, sends a Red Signal for the selected amount of Red timeSTRINGS.BUILDINGS.PREFABS.LOGICTIMERSENSOR.LOGIC_PORT_INACTIVE
- BuildingsTimer SensorSTRINGS.BUILDINGS.PREFABS.LOGICTIMERSENSOR.NAME
- BuildingsWattage sensors can send a signal when a building has switched on or off.STRINGS.BUILDINGS.PREFABS.LOGICWATTAGESENSOR.DESC
- BuildingsSends a Green Signal or a Red Signal when Wattage consumed enters the chosen range.STRINGS.BUILDINGS.PREFABS.LOGICWATTAGESENSOR.EFFECT
- BuildingsConsumed WattageSTRINGS.BUILDINGS.PREFABS.LOGICWATTAGESENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if current Wattage is within the selected rangeSTRINGS.BUILDINGS.PREFABS.LOGICWATTAGESENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICWATTAGESENSOR.LOGIC_PORT_INACTIVE
- BuildingsWattage SensorSTRINGS.BUILDINGS.PREFABS.LOGICWATTAGESENSOR.NAME
- BuildingsAutomation wire is used to connect building ports to automation gates.STRINGS.BUILDINGS.PREFABS.LOGICWIRE.DESC
- BuildingsConnects buildings to Sensors. Can be run through wall and floor tile.STRINGS.BUILDINGS.PREFABS.LOGICWIRE.EFFECT
- BuildingsAutomation WireSTRINGS.BUILDINGS.PREFABS.LOGICWIRE.NAME
- BuildingsWire bridges allow multiple automation grids to exist in a small area without connecting.STRINGS.BUILDINGS.PREFABS.LOGICWIREBRIDGE.DESC