Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsSends a Green Signal if receiving RedSTRINGS.BUILDINGS.PREFABS.LOGICGATENOT.OUTPUT_ACTIVE
- BuildingsSends a Red Signal if receiving GreenSTRINGS.BUILDINGS.PREFABS.LOGICGATENOT.OUTPUT_INACTIVE
- BuildingsOUTPUTSTRINGS.BUILDINGS.PREFABS.LOGICGATENOT.OUTPUT_NAME
- BuildingsThis gate outputs a Green Signal if receiving one or more Green Signals.STRINGS.BUILDINGS.PREFABS.LOGICGATEOR.DESC
- BuildingsOutputs a Green Signal if at least one of Input A OR Input B is receiving Green. Outputs a Red Signal when neither Input A or Input B are receiving Green.STRINGS.BUILDINGS.PREFABS.LOGICGATEOR.EFFECT
- BuildingsOR GateSTRINGS.BUILDINGS.PREFABS.LOGICGATEOR.NAME
- BuildingsSends a Green Signal if any Input is receiving GreenSTRINGS.BUILDINGS.PREFABS.LOGICGATEOR.OUTPUT_ACTIVE
- BuildingsSends a Red Signal if both Inputs are receiving RedSTRINGS.BUILDINGS.PREFABS.LOGICGATEOR.OUTPUT_INACTIVE
- BuildingsOUTPUTSTRINGS.BUILDINGS.PREFABS.LOGICGATEOR.OUTPUT_NAME
- BuildingsThis gate outputs a Green Signal if exactly one of its Inputs is receiving a Green Signal.STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.DESC
- BuildingsOutputs a Green Signal if exactly one of its Inputs is receiving Green. Outputs a Red Signal if both or neither Inputs are receiving a Green Signal.STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.EFFECT
- BuildingsXOR GateSTRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.NAME
- BuildingsSends a Green Signal if exactly one of its Inputs is receiving GreenSTRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.OUTPUT_ACTIVE
- BuildingsSends a Red Signal if both Input signals match (any color)STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.OUTPUT_INACTIVE
- BuildingsOUTPUTSTRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.OUTPUT_NAME
- BuildingsThe hammer makes neat sounds when it strikes buildings.STRINGS.BUILDINGS.PREFABS.LOGICHAMMER.DESC
- BuildingsIn its default orientation, the hammer strikes the building to the left when it receives a Green Signal. Each building has a unique sound when struck by the hammer. The hammer does no damage when it strikes.STRINGS.BUILDINGS.PREFABS.LOGICHAMMER.EFFECT
- BuildingsINPUTSTRINGS.BUILDINGS.PREFABS.LOGICHAMMER.INPUT_NAME
- BuildingsGreen Signal: Hammer strikes onceSTRINGS.BUILDINGS.PREFABS.LOGICHAMMER.INPUT_PORT_ACTIVE
- BuildingsRed Signal: NothingSTRINGS.BUILDINGS.PREFABS.LOGICHAMMER.INPUT_PORT_INACTIVE
- BuildingsResonating BuildingsSTRINGS.BUILDINGS.PREFABS.LOGICHAMMER.LOGIC_PORT
- BuildingsHammerSTRINGS.BUILDINGS.PREFABS.LOGICHAMMER.NAME
- BuildingsRadbolt sensors can send a signal when a Radbolt passes over them.STRINGS.BUILDINGS.PREFABS.LOGICHEPSENSOR.DESC
- BuildingsSends a Green Signal or a Red Signal when Radbolts detected enters the chosen range.STRINGS.BUILDINGS.PREFABS.LOGICHEPSENSOR.EFFECT
- BuildingsDetected RadboltsSTRINGS.BUILDINGS.PREFABS.LOGICHEPSENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if detected Radbolts are within the selected rangeSTRINGS.BUILDINGS.PREFABS.LOGICHEPSENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICHEPSENSOR.LOGIC_PORT_INACTIVE
- BuildingsRadbolt SensorSTRINGS.BUILDINGS.PREFABS.LOGICHEPSENSOR.NAME
- BuildingsReceives automation signals from space.STRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDRECEIVER.DESC
- BuildingsReceives a Green Signal or a Red Signal from an Automation Broadcaster over vast distances in space. Both the Automation Receiver and the Automation Broadcaster must be exposed to space to function.STRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDRECEIVER.EFFECT
- BuildingsReceiving SignalSTRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDRECEIVER.LOGIC_PORT
- BuildingsReceiving: Green SignalSTRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDRECEIVER.LOGIC_PORT_ACTIVE
- BuildingsReceiving: Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDRECEIVER.LOGIC_PORT_INACTIVE
- BuildingsAutomation ReceiverSTRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDRECEIVER.NAME
- BuildingsUnnamed BroadcasterSTRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDSENDER.DEFAULTNAME
- BuildingsSends automation signals into space.STRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDSENDER.DESC
- BuildingsSends a Green Signal or a Red Signal to an Automation Receiver over vast distances in space. Both the Automation Broadcaster and the Automation Receiver must be exposed to space to function.STRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDSENDER.EFFECT
- BuildingsBroadcasting SignalSTRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDSENDER.LOGIC_PORT
- BuildingsBroadcasting: Green SignalSTRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDSENDER.LOGIC_PORT_ACTIVE
- BuildingsBroadcasting: Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDSENDER.LOGIC_PORT_INACTIVE
- BuildingsAutomation BroadcasterSTRINGS.BUILDINGS.PREFABS.LOGICINTERASTEROIDSENDER.NAME
- BuildingsLight sensors can tell surface bunker doors above solar panels to open or close based on solar light levels.STRINGS.BUILDINGS.PREFABS.LOGICLIGHTSENSOR.DESC
- BuildingsSends a Green Signal or a Red Signal when ambient Brightness enters the chosen range.STRINGS.BUILDINGS.PREFABS.LOGICLIGHTSENSOR.EFFECT
- BuildingsAmbient BrightnessSTRINGS.BUILDINGS.PREFABS.LOGICLIGHTSENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if ambient Brightness is within the selected rangeSTRINGS.BUILDINGS.PREFABS.LOGICLIGHTSENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICLIGHTSENSOR.LOGIC_PORT_INACTIVE
- BuildingsLight SensorSTRINGS.BUILDINGS.PREFABS.LOGICLIGHTSENSOR.NAME
- BuildingsA Memory stores a Green Signal received in the Set Port (S) until the Reset Port (R) receives a Green Signal.STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.DESC
- BuildingsContains an internal Memory, and will output whatever signal is stored in that Memory. Signals sent to the Inputs only affect the Memory, and do not pass through to the Output. Sending a Green Signal to the Set Port (S) will set the memory to Green. Sending a Green Signal to the Reset Port (R) will reset the memory back to Red.STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.EFFECT
- BuildingsMemory ToggleSTRINGS.BUILDINGS.PREFABS.LOGICMEMORY.NAME