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Game interface
Results: 20,875
- BuildingsSends a Green Signal or a Red Signal based on whether a Duplicant is in the sensor's range.STRINGS.BUILDINGS.PREFABS.LOGICDUPLICANTSENSOR.EFFECT
- BuildingsDuplicant Motion SensorSTRINGS.BUILDINGS.PREFABS.LOGICDUPLICANTSENSOR.LOGIC_PORT
- BuildingsSends a Green Signal while a Duplicant is in the sensor's tile rangeSTRINGS.BUILDINGS.PREFABS.LOGICDUPLICANTSENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICDUPLICANTSENSOR.LOGIC_PORT_INACTIVE
- BuildingsDuplicant Motion SensorSTRINGS.BUILDINGS.PREFABS.LOGICDUPLICANTSENSOR.NAME
- BuildingsThese sensors can detect the presence of a specific gas and alter systems accordingly.STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.DESC
- BuildingsSends a Green Signal when the selected Gas is detected on this sensor's tile. Sends a Red Signal when the selected Gas is not present.STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.EFFECT
- BuildingsSpecific Gas PresenceSTRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.LOGIC_PORT
- BuildingsSends a Green Signal if the selected Gas is detectedSTRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.LOGIC_PORT_INACTIVE
- BuildingsGas Element SensorSTRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.NAME
- BuildingsThese sensors can detect the presence of a specific liquid and alter systems accordingly.STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.DESC
- BuildingsSends a Green Signal when the selected Liquid is detected on this sensor's tile. Sends a Red Signal when the selected Liquid is not present.STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.EFFECT
- BuildingsSpecific Liquid PresenceSTRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.LOGIC_PORT
- BuildingsSends a Green Signal if the selected Liquid is detectedSTRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.LOGIC_PORT_INACTIVE
- BuildingsLiquid Element SensorSTRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.NAME
- BuildingsThis gate outputs a Green Signal when both its inputs are receiving Green Signals at the same time.STRINGS.BUILDINGS.PREFABS.LOGICGATEAND.DESC
- BuildingsOutputs a Green Signal when both Input A AND Input B are receiving Green. Outputs a Red Signal when even one Input is receiving Red.STRINGS.BUILDINGS.PREFABS.LOGICGATEAND.EFFECT
- BuildingsAND GateSTRINGS.BUILDINGS.PREFABS.LOGICGATEAND.NAME
- BuildingsSends a Green Signal if both Inputs are receiving GreenSTRINGS.BUILDINGS.PREFABS.LOGICGATEAND.OUTPUT_ACTIVE
- BuildingsSends a Red Signal if any Input is receiving RedSTRINGS.BUILDINGS.PREFABS.LOGICGATEAND.OUTPUT_INACTIVE
- BuildingsOUTPUTSTRINGS.BUILDINGS.PREFABS.LOGICGATEAND.OUTPUT_NAME
- BuildingsThis gate continues outputting a Green Signal for a short time after the gate stops receiving a Green Signal.STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.DESC
- BuildingsOutputs a Green Signal if the Input is receiving a Green Signal. Continues sending a Green Signal for an amount of buffer time after the Input receives a Red Signal.STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.EFFECT
- BuildingsBUFFER GateSTRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.NAME
- BuildingsSends a Green Signal while receiving Green. After receiving Red, will continue sending Green until the timer has expiredSTRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.OUTPUT_ACTIVE
- BuildingsOtherwise, sends a Red Signal.STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.OUTPUT_INACTIVE
- BuildingsOUTPUTSTRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.OUTPUT_NAME
- BuildingsSignal Distributors can be used to choose which circuit should receive a given automation signal.STRINGS.BUILDINGS.PREFABS.LOGICGATEDEMULTIPLEXER.DESC
- BuildingsRoute a single Input signal out one of four possible Outputs, based on the selection made by the Control Inputs. Send a Green Signal or a Red Signal to the two Control Inputs to determine which Output is selected.STRINGS.BUILDINGS.PREFABS.LOGICGATEDEMULTIPLEXER.EFFECT
- BuildingsSignal DistributorSTRINGS.BUILDINGS.PREFABS.LOGICGATEDEMULTIPLEXER.NAME
- BuildingsSends a Green or Red signal to the selected outputSTRINGS.BUILDINGS.PREFABS.LOGICGATEDEMULTIPLEXER.OUTPUT_ACTIVE
- BuildingsNothingSTRINGS.BUILDINGS.PREFABS.LOGICGATEDEMULTIPLEXER.OUTPUT_INACTIVE
- BuildingsOUTPUTSTRINGS.BUILDINGS.PREFABS.LOGICGATEDEMULTIPLEXER.OUTPUT_NAME
- BuildingsThis gate only lets a Green Signal through if its Input has received a Green Signal that lasted longer than the selected filter time.STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.DESC
- BuildingsOnly lets a Green Signal through if the Input has received a Green Signal for longer than the selected filter time. Will continue outputting a Red Signal if the Green Signal did not last long enough.STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.EFFECT
- BuildingsFILTER GateSTRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.NAME
- BuildingsSends a Green Signal after receiving Green for longer than the selected filter timerSTRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.OUTPUT_ACTIVE
- BuildingsOtherwise, sends a Red Signal.STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.OUTPUT_INACTIVE
- BuildingsOUTPUTSTRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.OUTPUT_NAME
- BuildingsSignal Selectors can be used to select which automation signal is relevant to pass through to a given circuitSTRINGS.BUILDINGS.PREFABS.LOGICGATEMULTIPLEXER.DESC
- BuildingsSelect which one of four Input signals should be sent out the Output, using Control Inputs. Send a Green Signal or a Red Signal to the two Control Inputs to determine which Input is selected.STRINGS.BUILDINGS.PREFABS.LOGICGATEMULTIPLEXER.EFFECT
- BuildingsSignal SelectorSTRINGS.BUILDINGS.PREFABS.LOGICGATEMULTIPLEXER.NAME
- BuildingsReceives a Green or Red signal from the selected inputSTRINGS.BUILDINGS.PREFABS.LOGICGATEMULTIPLEXER.OUTPUT_ACTIVE
- BuildingsNothingSTRINGS.BUILDINGS.PREFABS.LOGICGATEMULTIPLEXER.OUTPUT_INACTIVE
- BuildingsOUTPUTSTRINGS.BUILDINGS.PREFABS.LOGICGATEMULTIPLEXER.OUTPUT_NAME
- BuildingsThis gate reverses automation signals, turning a Green Signal into a Red Signal and vice versa.STRINGS.BUILDINGS.PREFABS.LOGICGATENOT.DESC
- BuildingsOutputs a Green Signal if the Input is receiving a Red Signal. Outputs a Red Signal when its Input is receiving a Green Signal.STRINGS.BUILDINGS.PREFABS.LOGICGATENOT.EFFECT
- BuildingsNOT GateSTRINGS.BUILDINGS.PREFABS.LOGICGATENOT.NAME