Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsRocket ChecklistSTRINGS.BUILDINGS.PREFABS.LAUNCHPAD.LOGIC_PORT_READY
- BuildingsSends a Green Signal when its rocket is ready for flightSTRINGS.BUILDINGS.PREFABS.LAUNCHPAD.LOGIC_PORT_READY_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LAUNCHPAD.LOGIC_PORT_READY_INACTIVE
- BuildingsRocket PlatformSTRINGS.BUILDINGS.PREFABS.LAUNCHPAD.NAME
- BuildingsLead suit docks can refill lead suits with air and empty them of waste.STRINGS.BUILDINGS.PREFABS.LEADSUITLOCKER.DESC
- BuildingsStores Lead Suits and refuels them with Oxygen. Empties suits of Polluted Water. Build next to a Lead Suit Checkpoint to make Duplicants change into suits when passing by.STRINGS.BUILDINGS.PREFABS.LEADSUITLOCKER.EFFECT
- BuildingsLead Suit DockSTRINGS.BUILDINGS.PREFABS.LEADSUITLOCKER.NAME
- BuildingsA checkpoint must have a correlating dock built on the opposite side its arrow faces.STRINGS.BUILDINGS.PREFABS.LEADSUITMARKER.DESC
- BuildingsMarks a threshold where Duplicants must change into or out of Lead Suits. Must be built next to a Lead Suit Dock Can be rotated before construction.STRINGS.BUILDINGS.PREFABS.LEADSUITMARKER.EFFECT
- BuildingsLead Suit CheckpointSTRINGS.BUILDINGS.PREFABS.LEADSUITMARKER.NAME
- BuildingsBottle fillers allow Duplicants to manually deliver liquids from place to place.STRINGS.BUILDINGS.PREFABS.LIQUIDBOTTLER.DESC
- BuildingsAutomatically stores piped Liquids into bottles for manual transport.STRINGS.BUILDINGS.PREFABS.LIQUIDBOTTLER.EFFECT
- BuildingsBottle FillerSTRINGS.BUILDINGS.PREFABS.LIQUIDBOTTLER.NAME
- BuildingsDuplicants will fill cargo bays with any resources they find during space missions.STRINGS.BUILDINGS.PREFABS.LIQUIDCARGOBAY.DESC
- BuildingsAllows Duplicants to store any Liquid resources found during space missions. Stored resources become available to the colony upon the rocket's return.STRINGS.BUILDINGS.PREFABS.LIQUIDCARGOBAY.EFFECT
- BuildingsLiquid Cargo TankSTRINGS.BUILDINGS.PREFABS.LIQUIDCARGOBAY.NAME
- BuildingsHolds more than a regular cargo tank.STRINGS.BUILDINGS.PREFABS.LIQUIDCARGOBAYCLUSTER.DESC
- BuildingsAllows Duplicants to store most of the Liquid resources found during space missions. Stored resources become available to the colony upon the rocket's return. Must be built via Rocket Platform.STRINGS.BUILDINGS.PREFABS.LIQUIDCARGOBAYCLUSTER.EFFECT
- BuildingsLarge Liquid Cargo TankSTRINGS.BUILDINGS.PREFABS.LIQUIDCARGOBAYCLUSTER.NAME
- BuildingsDuplicants will fill cargo tanks with whatever resources they find during space missions.STRINGS.BUILDINGS.PREFABS.LIQUIDCARGOBAYSMALL.DESC
- BuildingsAllows Duplicants to store some of the Liquid resources found during space missions. Stored resources become available to the colony upon the rocket's return. Must be built via Rocket Platform.STRINGS.BUILDINGS.PREFABS.LIQUIDCARGOBAYSMALL.EFFECT
- BuildingsLiquid Cargo TankSTRINGS.BUILDINGS.PREFABS.LIQUIDCARGOBAYSMALL.NAME
- BuildingsA thermo aquatuner cools liquid and outputs the heat elsewhere.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDITIONER.DESC
- BuildingsCools the Liquid piped through it, but outputs Heat in its immediate vicinity.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDITIONER.EFFECT
- BuildingsThermo AquatunerSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDITIONER.NAME
- BuildingsLiquid pipes are used to connect the inputs and outputs of plumbed buildings.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.DESC
- BuildingsCarries Liquid between Outputs and Intakes. Can be run through wall and floor tile.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.EFFECT
- BuildingsLiquid PipeSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.NAME
- BuildingsSeparate pipe systems help prevent building damage caused by mingled pipe contents.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.DESC
- BuildingsRuns one Liquid Pipe section over another without joining them. Can be run through wall and floor tile.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.EFFECT
- BuildingsLiquid BridgeSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.NAME
- BuildingsGerm sensors can help control automation behavior in the presence of germs.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.DESC
- BuildingsSends a Green Signal or a Red Signal based on the internal Germ count of the pipe.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.EFFECT
- BuildingsInternal Germ CountSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if the number of Germs in the pipe is within the selected rangeSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.LOGIC_PORT_INACTIVE
- BuildingsLiquid Pipe Germ SensorSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.NAME
- BuildingsElement sensors can be used to detect the presence of a specific liquid in a pipe.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.DESC
- BuildingsSends a Green Signal when the selected Liquid is detected within a pipe.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.EFFECT
- BuildingsInternal Liquid PresenceSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if the configured Liquid is detected within the pipeSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.LOGIC_PORT_INACTIVE
- BuildingsLiquid Pipe Element SensorSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.NAME
- BuildingsOverflow valves can be used to prioritize which buildings should receive precious resources first.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITOVERFLOW.DESC
- BuildingsFills a secondaryLiquid output only when its primary output is blocked.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITOVERFLOW.EFFECT
- BuildingsLiquid Overflow ValveSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITOVERFLOW.NAME
- BuildingsPriority flows ensure important buildings are filled first when on a system with other buildings.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITPREFERENTIALFLOW.DESC
- BuildingsDiverts Liquid to a secondary input when its primary input overflows.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITPREFERENTIALFLOW.EFFECT
- BuildingsPriority Liquid FlowSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITPREFERENTIALFLOW.NAME
- BuildingsRadiant pipes pumping cold liquid can be run through hot areas to help cool them down.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITRADIANT.DESC