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Game interface
Results: 20,875
- BuildingsJet suit docks can refill jet suits with air and fuel, or empty them of waste.STRINGS.BUILDINGS.PREFABS.JETSUITLOCKER.DESC
- BuildingsStores Jet Suits and refuels them with Oxygen and Combustible Liquid. Empties suits of Polluted Water. Build next to a Jet Suit Checkpoint to make Duplicants change into suits when passing by.STRINGS.BUILDINGS.PREFABS.JETSUITLOCKER.EFFECT
- BuildingsJet Suit DockSTRINGS.BUILDINGS.PREFABS.JETSUITLOCKER.NAME
- BuildingsA checkpoint must have a correlating dock built on the opposite side its arrow faces.STRINGS.BUILDINGS.PREFABS.JETSUITMARKER.DESC
- BuildingsMarks a threshold where Duplicants must change into or out of Jet Suits. Must be built next to a Jet Suit Dock. Can be rotated before construction.STRINGS.BUILDINGS.PREFABS.JETSUITMARKER.EFFECT
- BuildingsJet Suit CheckpointSTRINGS.BUILDINGS.PREFABS.JETSUITMARKER.NAME
- BuildingsFruity juice can really brighten a Duplicant's breaktimeSTRINGS.BUILDINGS.PREFABS.JUICER.DESC
- BuildingsProvides refreshment for Duplicants on their breaks. Drinking juice increases Duplicant Morale.STRINGS.BUILDINGS.PREFABS.JUICER.EFFECT
- BuildingsJuicerSTRINGS.BUILDINGS.PREFABS.JUICER.NAME
- BuildingsRockets can be used to send Duplicants into space and retrieve rare resources.STRINGS.BUILDINGS.PREFABS.KEROSENEENGINE.DESC
- BuildingsBurns Petroleum to propel rockets for mid-range space exploration. Petroleum Engines have generous height restrictions, ideal for hauling many modules. The engine must be built first before more rocket modules can be added.STRINGS.BUILDINGS.PREFABS.KEROSENEENGINE.EFFECT
- BuildingsPetroleum EngineSTRINGS.BUILDINGS.PREFABS.KEROSENEENGINE.NAME
- BuildingsMore powerful rocket engines can propel heavier burdens.STRINGS.BUILDINGS.PREFABS.KEROSENEENGINECLUSTER.DESC
- BuildingsBurns Petroleum to propel rockets for mid-range space exploration. Petroleum Engines have generous height restrictions, ideal for hauling many modules. Engine must be built via Rocket Platform, and requires an oxidizer tank. Once the engine has been built, more rocket modules can be added.STRINGS.BUILDINGS.PREFABS.KEROSENEENGINECLUSTER.EFFECT
- BuildingsPetroleum EngineSTRINGS.BUILDINGS.PREFABS.KEROSENEENGINECLUSTER.NAME
- BuildingsRockets can be used to send Duplicants into space and retrieve rare resources.STRINGS.BUILDINGS.PREFABS.KEROSENEENGINECLUSTERSMALL.DESC
- BuildingsBurns Petroleum to propel rockets for mid-range space exploration. Small Petroleum Engines possess the same speed as a Petroleum Engines but have smaller height restrictions. Engine must be built via Rocket Platform, and requires an oxidizer tank. Once the engine has been built, more rocket modules can be added.STRINGS.BUILDINGS.PREFABS.KEROSENEENGINECLUSTERSMALL.EFFECT
- BuildingsSmall Petroleum EngineSTRINGS.BUILDINGS.PREFABS.KEROSENEENGINECLUSTERSMALL.NAME
- BuildingsIt gets quite hot.STRINGS.BUILDINGS.PREFABS.KILN.DESC
- BuildingsFires Clay to produce Ceramic, and Coal or Wood to produce Refined Carbon. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.KILN.EFFECT
- BuildingsKilnSTRINGS.BUILDINGS.PREFABS.KILN.NAME
- Buildings(That means they climb it.)STRINGS.BUILDINGS.PREFABS.LADDER.DESC
- BuildingsEnables vertical mobility for Duplicants.STRINGS.BUILDINGS.PREFABS.LADDER.EFFECT
- BuildingsLadderSTRINGS.BUILDINGS.PREFABS.LADDER.NAME
- BuildingsDuplicant's sleep will be interrupted if another Duplicant uses the ladder.STRINGS.BUILDINGS.PREFABS.LADDERBED.DESC
- BuildingsProvides a sleeping area for one Duplicant and also functions as a ladder. Duplicants will automatically sleep in their assigned beds at night.STRINGS.BUILDINGS.PREFABS.LADDERBED.EFFECT
- BuildingsLadder BedSTRINGS.BUILDINGS.PREFABS.LADDERBED.NAME
- BuildingsPlastic ladders are mildly antiseptic and can help limit the spread of germs in a colony.STRINGS.BUILDINGS.PREFABS.LADDERFAST.DESC
- BuildingsIncreases Duplicant climbing speed.STRINGS.BUILDINGS.PREFABS.LADDERFAST.EFFECT
- BuildingsPlastic LadderSTRINGS.BUILDINGS.PREFABS.LADDERFAST.NAME
- BuildingsMicrotarget where your Interplanetary Payload lands on a Planetoid surface.STRINGS.BUILDINGS.PREFABS.LANDINGBEACON.DESC
- BuildingsGuides Interplanetary Payloads and Orbital Cargo Modules to land nearby. Interplanetary Payloads must be launched from a Interplanetary Launcher.STRINGS.BUILDINGS.PREFABS.LANDINGBEACON.EFFECT
- BuildingsTargeting BeaconSTRINGS.BUILDINGS.PREFABS.LANDINGBEACON.NAME
- BuildingsGeronimo!STRINGS.BUILDINGS.PREFABS.LANDING_POD.DESC
- BuildingsContains a Duplicant deployed from orbit. Pod will disintegrate on arrival.STRINGS.BUILDINGS.PREFABS.LANDING_POD.EFFECT
- BuildingsSpacefarer Deploy PodSTRINGS.BUILDINGS.PREFABS.LANDING_POD.NAME
- BuildingsVertical farming makes oversized organisms more accessible in limited spaces.STRINGS.BUILDINGS.PREFABS.LARGEBACKWALLFARM.DESC
- BuildingsGrows one extra-large aquatic Plant from a Seed. It also doubles as a wall tile.STRINGS.BUILDINGS.PREFABS.LARGEBACKWALLFARM.EFFECT
- BuildingsWall PlanterSTRINGS.BUILDINGS.PREFABS.LARGEBACKWALLFARM.NAME
- BuildingsIt's basically its own power grid.STRINGS.BUILDINGS.PREFABS.LARGEELECTROBANKDISCHARGER.DESC
- BuildingsEfficiently converts stored energy from Power Banks into power for connected buildings.STRINGS.BUILDINGS.PREFABS.LARGEELECTROBANKDISCHARGER.EFFECT
- BuildingsLarge DischargerSTRINGS.BUILDINGS.PREFABS.LARGEELECTROBANKDISCHARGER.NAME
- BuildingsA platform from which rockets can be launched and on which they can land.STRINGS.BUILDINGS.PREFABS.LAUNCHPAD.DESC
- BuildingsPrecursor to construction of all other Rocket modules. Allows Rockets to launch from or land on the host Planetoid. Automatically links up to Rocket Ports built to either side of the platform.STRINGS.BUILDINGS.PREFABS.LAUNCHPAD.EFFECT
- BuildingsLanded RocketSTRINGS.BUILDINGS.PREFABS.LAUNCHPAD.LOGIC_PORT_LANDED_ROCKET
- BuildingsSends a Green Signal when its rocket is on the Rocket PlatformSTRINGS.BUILDINGS.PREFABS.LAUNCHPAD.LOGIC_PORT_LANDED_ROCKET_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LAUNCHPAD.LOGIC_PORT_LANDED_ROCKET_INACTIVE
- BuildingsLaunch RocketSTRINGS.BUILDINGS.PREFABS.LAUNCHPAD.LOGIC_PORT_LAUNCH
- BuildingsGreen Signal: Launch rocketSTRINGS.BUILDINGS.PREFABS.LAUNCHPAD.LOGIC_PORT_LAUNCH_ACTIVE
- BuildingsRed Signal: Cancel launchSTRINGS.BUILDINGS.PREFABS.LAUNCHPAD.LOGIC_PORT_LAUNCH_INACTIVE