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Game interfaceCategory
Game interface
Results: 20,875
- BuildingsCarries Liquid, allowing extreme Temperature exchange with the surrounding environment. Can be run through wall and floor tile.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITRADIANT.EFFECT
- BuildingsRadiant Liquid PipeSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITRADIANT.NAME
- BuildingsThermo sensors disable buildings when their pipe contents reach a certain temperature.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.DESC
- BuildingsSends a Green Signal or a Red Signal when pipe contents enter the chosen Temperature range.STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.EFFECT
- BuildingsInternal Liquid TemperatureSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.LOGIC_PORT
- BuildingsSends a Green Signal if the contained Liquid is within the selected Temperature rangeSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.LOGIC_PORT_INACTIVE
- BuildingsLiquid Pipe Thermo SensorSTRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.NAME
- BuildingsA Duplicant can work a hydrofan to temporarily cool small areas as needed.STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.DESC
- BuildingsDissipates a small amount of the Heat.STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.EFFECT
- BuildingsHydrofanSTRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.NAME
- BuildingsAll liquids are sent into the building's output pipe, except the liquid chosen for filtering.STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.DESC
- BuildingsSieves one Liquid out of a mix, sending it into a dedicated Filtered Output Pipe. Can only filter one liquid type at a time.STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.EFFECT
- BuildingsLiquid FilterSTRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.NAME
- BuildingsStoring additional fuel increases the distance a rocket can travel before returning.STRINGS.BUILDINGS.PREFABS.LIQUIDFUELTANK.DESC
- BuildingsStores the Liquid fuel piped into it to supply rocket engines. The stored fuel type is determined by the rocket engine it is built upon.STRINGS.BUILDINGS.PREFABS.LIQUIDFUELTANK.EFFECT
- BuildingsLiquid Fuel TankSTRINGS.BUILDINGS.PREFABS.LIQUIDFUELTANK.NAME
- BuildingsStoring additional fuel increases the distance a rocket can travel before returning.STRINGS.BUILDINGS.PREFABS.LIQUIDFUELTANKCLUSTER.DESC
- BuildingsStores the Liquid fuel piped into it to supply rocket engines. The stored fuel type is determined by the rocket engine it is built upon. Must be built via Rocket Platform.STRINGS.BUILDINGS.PREFABS.LIQUIDFUELTANKCLUSTER.EFFECT
- BuildingsLarge Liquid Fuel TankSTRINGS.BUILDINGS.PREFABS.LIQUIDFUELTANKCLUSTER.NAME
- BuildingsTepidizers heat liquid, which can kill waterborne germs.STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.DESC
- BuildingsWarms large bodies of Liquid. Must be fully submerged.STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.EFFECT
- BuildingsLiquid TepidizerSTRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.NAME
- BuildingsMeter Valves let an exact amount of liquid pass through before shutting off.STRINGS.BUILDINGS.PREFABS.LIQUIDLIMITVALVE.DESC
- BuildingsConnects to an Automation grid to automatically turn Liquid flow off when the specified amount has passed through it.STRINGS.BUILDINGS.PREFABS.LIQUIDLIMITVALVE.EFFECT
- BuildingsLimit ReachedSTRINGS.BUILDINGS.PREFABS.LIQUIDLIMITVALVE.LOGIC_PORT_OUTPUT
- BuildingsReset MeterSTRINGS.BUILDINGS.PREFABS.LIQUIDLIMITVALVE.LOGIC_PORT_RESET
- BuildingsLiquid Meter ValveSTRINGS.BUILDINGS.PREFABS.LIQUIDLIMITVALVE.NAME
- BuildingsSends a Green Signal if limit has been reachedSTRINGS.BUILDINGS.PREFABS.LIQUIDLIMITVALVE.OUTPUT_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.LIQUIDLIMITVALVE.OUTPUT_PORT_INACTIVE
- BuildingsGreen Signal: Reset the amountSTRINGS.BUILDINGS.PREFABS.LIQUIDLIMITVALVE.RESET_PORT_ACTIVE
- BuildingsRed Signal: NothingSTRINGS.BUILDINGS.PREFABS.LIQUIDLIMITVALVE.RESET_PORT_INACTIVE
- BuildingsAutomated piping saves power and time by removing the need for Duplicant input.STRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.DESC
- BuildingsConnects to an Automation grid to automatically turn Liquid flow on or off.STRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.EFFECT
- BuildingsOpen/CloseSTRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.LOGIC_PORT
- BuildingsGreen Signal: Allow Liquid flowSTRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Prevent Liquid flowSTRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.LOGIC_PORT_INACTIVE
- BuildingsLiquid ShutoffSTRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.NAME
- BuildingsMini pumps are useful for moving small quantities of liquid with minimum power.STRINGS.BUILDINGS.PREFABS.LIQUIDMINIPUMP.DESC
- BuildingsDraws in a small amount of Liquid and runs it through Pipes. Must be submerged in Liquid.STRINGS.BUILDINGS.PREFABS.LIQUIDMINIPUMP.EFFECT
- BuildingsMini Liquid PumpSTRINGS.BUILDINGS.PREFABS.LIQUIDMINIPUMP.NAME
- BuildingsPiping a pump's output to a building's intake will send liquid to that building.STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.DESC
- BuildingsDraws in Liquid and runs it through Pipes. Must be submerged in Liquid.STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.EFFECT
- BuildingsLiquid PumpSTRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.NAME
- BuildingsPitcher pumps allow Duplicants to bottle and deliver liquids from place to place.STRINGS.BUILDINGS.PREFABS.LIQUIDPUMPINGSTATION.DESC
- BuildingsManually pumps Liquid into bottles for transport. Duplicants can only carry liquids that are bottled.STRINGS.BUILDINGS.PREFABS.LIQUIDPUMPINGSTATION.EFFECT
- BuildingsPitcher PumpSTRINGS.BUILDINGS.PREFABS.LIQUIDPUMPINGSTATION.NAME
- BuildingsReservoirs cannot receive manually delivered resources.STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.DESC
- BuildingsStores any Liquid resources piped into it.STRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.EFFECT
- BuildingsLiquid ReservoirSTRINGS.BUILDINGS.PREFABS.LIQUIDRESERVOIR.NAME