Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsDuplicants automatically bring captured critters to these relocation points for release.STRINGS.BUILDINGS.PREFABS.CREATUREDELIVERYPOINT.DESC
- BuildingsReleases trapped Critters back into the world. Can be used multiple times.STRINGS.BUILDINGS.PREFABS.CREATUREDELIVERYPOINT.EFFECT
- BuildingsCritter Drop-OffSTRINGS.BUILDINGS.PREFABS.CREATUREDELIVERYPOINT.NAME
- BuildingsCritters tend to stay close to their food source and wander less when given a feeder. Wild critters who use feeders get accustomed to the cushiness of domesticated life.STRINGS.BUILDINGS.PREFABS.CREATUREFEEDER.DESC
- BuildingsAutomatically dispenses food for hungry Critters.STRINGS.BUILDINGS.PREFABS.CREATUREFEEDER.EFFECT
- BuildingsCritter FeederSTRINGS.BUILDINGS.PREFABS.CREATUREFEEDER.NAME
- BuildingsIt's designed for land critters, but flopping fish sometimes find their way in too.STRINGS.BUILDINGS.PREFABS.CREATUREGROUNDTRAP.DESC
- BuildingsCaptures a living Critter for transport. Only Duplicants with the Critter Ranching I skill can arm this trap. It's reusable!STRINGS.BUILDINGS.PREFABS.CREATUREGROUNDTRAP.EFFECT
- BuildingsCritter TrapSTRINGS.BUILDINGS.PREFABS.CREATUREGROUNDTRAP.NAME
- BuildingsCritter traps cannot catch swimming or flying critters.STRINGS.BUILDINGS.PREFABS.CREATURETRAP.DESC
- BuildingsCaptures a living Critter for transport. Single use.STRINGS.BUILDINGS.PREFABS.CREATURETRAP.EFFECT
- BuildingsCritter TrapSTRINGS.BUILDINGS.PREFABS.CREATURETRAP.NAME
- BuildingsIt's nice to have nice things.STRINGS.BUILDINGS.PREFABS.CRITTERCONDO.DESC
- BuildingsProvides a comfortable lounge area that boosts domesticated Critters' happiness.STRINGS.BUILDINGS.PREFABS.CRITTERCONDO.EFFECT
- BuildingsCritter CondoSTRINGS.BUILDINGS.PREFABS.CRITTERCONDO.NAME
- BuildingsDuplicants automatically bring captured critters to these relocation points for release.STRINGS.BUILDINGS.PREFABS.CRITTERDROPOFF.DESC
- BuildingsReleases trapped Critters back into the world. Monitoring and drop-off are limited to the specified species.STRINGS.BUILDINGS.PREFABS.CRITTERDROPOFF.EFFECT
- BuildingsEnable/DisableSTRINGS.BUILDINGS.PREFABS.CRITTERDROPOFF.LOGIC_INPUT.DESC
- BuildingsGreen Signal: Enable critter drop-offSTRINGS.BUILDINGS.PREFABS.CRITTERDROPOFF.LOGIC_INPUT.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Disable critter drop-offSTRINGS.BUILDINGS.PREFABS.CRITTERDROPOFF.LOGIC_INPUT.LOGIC_PORT_INACTIVE
- BuildingsCritter Drop-OffSTRINGS.BUILDINGS.PREFABS.CRITTERDROPOFF.NAME
- BuildingsDuplicants will automatically wrangle excess critters.STRINGS.BUILDINGS.PREFABS.CRITTERPICKUP.DESC
- BuildingsEnsures the prompt relocation of Critters that exceed the maximum amount set. Monitoring and pick-up are limited to the specified species.STRINGS.BUILDINGS.PREFABS.CRITTERPICKUP.EFFECT
- BuildingsEnable/DisableSTRINGS.BUILDINGS.PREFABS.CRITTERPICKUP.LOGIC_INPUT.DESC
- BuildingsGreen Signal: Wrangle excess crittersSTRINGS.BUILDINGS.PREFABS.CRITTERPICKUP.LOGIC_INPUT.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Ignore excess crittersSTRINGS.BUILDINGS.PREFABS.CRITTERPICKUP.LOGIC_INPUT.LOGIC_PORT_INACTIVE
- BuildingsCritter Pick-UpSTRINGS.BUILDINGS.PREFABS.CRITTERPICKUP.NAME
- BuildingsCeiling trim is a purely decorative addition to one's overhead area.STRINGS.BUILDINGS.PREFABS.CROWNMOULDING.DESC
- BuildingsUsed to decorate the ceilings of rooms. Increases Decor, contributing to Morale.STRINGS.BUILDINGS.PREFABS.CROWNMOULDING.EFFECT
- BuildingsCeiling trim is a purely decorative addition to one's overhead area.STRINGS.BUILDINGS.PREFABS.CROWNMOULDING.FACADES.DEFAULT_CROWNMOULDING.DESC
- BuildingsCeiling TrimSTRINGS.BUILDINGS.PREFABS.CROWNMOULDING.FACADES.DEFAULT_CROWNMOULDING.NAME
- BuildingsSomeone spent their entire weekend gluing ribbons to paper Shine Bug cut-outs, and it shows.STRINGS.BUILDINGS.PREFABS.CROWNMOULDING.FACADES.SHINEORNAMENTS.DESC
- BuildingsFancy Bug Ceiling GarlandSTRINGS.BUILDINGS.PREFABS.CROWNMOULDING.FACADES.SHINEORNAMENTS.NAME
- BuildingsCeiling TrimSTRINGS.BUILDINGS.PREFABS.CROWNMOULDING.NAME
- BuildingsDefrost FriendSTRINGS.BUILDINGS.PREFABS.CRYOTANK.DEFROSTBUTTON
- BuildingsA new pal is just an icebreaker awaySTRINGS.BUILDINGS.PREFABS.CRYOTANK.DEFROSTBUTTONTOOLTIP
- BuildingsThe tank appears impossibly old, but smells crisp and brand new. A silhouette just barely visible through the frost of the glass.STRINGS.BUILDINGS.PREFABS.CRYOTANK.DESC
- BuildingsCryotank 3000STRINGS.BUILDINGS.PREFABS.CRYOTANK.NAME
- BuildingsData banks can also be used to program robo-pilot rocket modules.STRINGS.BUILDINGS.PREFABS.DATAMINER.DESC
- BuildingsMass-produces Data Banks that can be processed into Data Analysis Research points. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.DATAMINER.EFFECT
- BuildingsData MinerSTRINGS.BUILDINGS.PREFABS.DATAMINER.NAME
- BuildingsTurns {0} into {1}.STRINGS.BUILDINGS.PREFABS.DATAMINER.RECIPE_DESCRIPTION
- BuildingsDon't forget to decontaminate behind your ears.STRINGS.BUILDINGS.PREFABS.DECONTAMINATIONSHOWER.DESC
- BuildingsUses Water to remove Germs and Radiation. Decontaminates both Duplicants and their Clothing.STRINGS.BUILDINGS.PREFABS.DECONTAMINATIONSHOWER.EFFECT
- BuildingsDecontamination ShowerSTRINGS.BUILDINGS.PREFABS.DECONTAMINATIONSHOWER.NAME
- BuildingsEverything tastes better when it's deep-fried.STRINGS.BUILDINGS.PREFABS.DEEPFRYER.DESC
- BuildingsUses Tallow to cook a wide variety of improved Foods. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.DEEPFRYER.EFFECT
- BuildingsDeep FryerSTRINGS.BUILDINGS.PREFABS.DEEPFRYER.NAME
- BuildingsOutside of KitchenSTRINGS.BUILDINGS.PREFABS.DEEPFRYER.STATUSITEMS.OUTSIDE_KITCHEN.NAME
- BuildingsThis building must be in a Kitchen before it can be usedSTRINGS.BUILDINGS.PREFABS.DEEPFRYER.STATUSITEMS.OUTSIDE_KITCHEN.TOOLTIP