Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsIt's easier to focus on work when shielded from the vacuum of space.STRINGS.BUILDINGS.PREFABS.CLUSTERTELESCOPEENCLOSED.DESC
- BuildingsReveals visitable Planetoids in space and produces Data Banks... in comfort! Assigned Duplicants must possess the Astronomy skill. Excellent sunburn protection (100%), partial Radiation protection (50%) . Building must be exposed to space to function.STRINGS.BUILDINGS.PREFABS.CLUSTERTELESCOPEENCLOSED.EFFECT
- BuildingsEnclosed TelescopeSTRINGS.BUILDINGS.PREFABS.CLUSTERTELESCOPEENCLOSED.NAME
- BuildingsA steady {0} supply is required to sustain working Duplicants.STRINGS.BUILDINGS.PREFABS.CLUSTERTELESCOPEENCLOSED.REQUIREMENT_TOOLTIP
- BuildingsRockets can be used to send Duplicants into space and retrieve rare resources.STRINGS.BUILDINGS.PREFABS.CO2ENGINE.DESC
- BuildingsUses pressurized Carbon Dioxide to propel rockets for short range space exploration. Carbon Dioxide Engines are relatively fast engine for their size but with limited height restrictions. Engine must be built via Rocket Platform. Once the engine has been built, more rocket modules can be added.STRINGS.BUILDINGS.PREFABS.CO2ENGINE.EFFECT
- BuildingsCarbon Dioxide EngineSTRINGS.BUILDINGS.PREFABS.CO2ENGINE.NAME
- BuildingsSkimmers remove large amounts of carbon dioxide, but produce no breathable air.STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.DESC
- BuildingsUses Water to filter Carbon Dioxide from the air.STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.EFFECT
- BuildingsCarbon SkimmerSTRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.NAME
- BuildingsNetworks of many scanners will scan more efficiently than one on its own.STRINGS.BUILDINGS.PREFABS.COMETDETECTOR.DESC
- BuildingsSends a Green Signal to its automation circuit when it detects incoming objects from space. Can be configured to detect incoming meteor showers or returning space rockets.STRINGS.BUILDINGS.PREFABS.COMETDETECTOR.EFFECT
- BuildingsSpace ScannerSTRINGS.BUILDINGS.PREFABS.COMETDETECTOR.NAME
- BuildingsAt least one astronaut must be assigned to the command module to pilot a rocket.STRINGS.BUILDINGS.PREFABS.COMMANDMODULE.DESC
- BuildingsContains passenger seating for Duplicant Astronauts. A Command Capsule must be the last module installed at the top of a rocket.STRINGS.BUILDINGS.PREFABS.COMMANDMODULE.EFFECT
- BuildingsLaunch RocketSTRINGS.BUILDINGS.PREFABS.COMMANDMODULE.LOGIC_PORT_LAUNCH
- BuildingsGreen Signal: Launch rocketSTRINGS.BUILDINGS.PREFABS.COMMANDMODULE.LOGIC_PORT_LAUNCH_ACTIVE
- BuildingsRed Signal: Awaits launch commandSTRINGS.BUILDINGS.PREFABS.COMMANDMODULE.LOGIC_PORT_LAUNCH_INACTIVE
- BuildingsRocket ChecklistSTRINGS.BUILDINGS.PREFABS.COMMANDMODULE.LOGIC_PORT_READY
- BuildingsSends a Green Signal when its rocket launch checklist is completeSTRINGS.BUILDINGS.PREFABS.COMMANDMODULE.LOGIC_PORT_READY_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.COMMANDMODULE.LOGIC_PORT_READY_INACTIVE
- BuildingsCommand CapsuleSTRINGS.BUILDINGS.PREFABS.COMMANDMODULE.NAME
- BuildingsComposts safely deal with biological waste, producing fresh dirt.STRINGS.BUILDINGS.PREFABS.COMPOST.DESC
- BuildingsReduces Polluted Dirt, rotting Foods, and discarded organics down into Dirt.STRINGS.BUILDINGS.PREFABS.COMPOST.EFFECT
- BuildingsCompostSTRINGS.BUILDINGS.PREFABS.COMPOST.NAME
- BuildingsMarked for EmptyingSTRINGS.BUILDINGS.PREFABS.CONDUIT.STATUS_ITEM.NAME
- BuildingsAwaiting a Plumber to clear this pipeSTRINGS.BUILDINGS.PREFABS.CONDUIT.STATUS_ITEM.TOOLTIP
- BuildingsIt can transfer heat effectively even if no liquid is passing through.STRINGS.BUILDINGS.PREFABS.CONTACTCONDUCTIVEPIPEBRIDGE.DESC
- BuildingsCarries Liquid, allowing extreme Temperature exchange with overlapping buildings. Can function in a vacuum. Can be run through wall and floor tiles.STRINGS.BUILDINGS.PREFABS.CONTACTCONDUCTIVEPIPEBRIDGE.EFFECT
- BuildingsConduction PanelSTRINGS.BUILDINGS.PREFABS.CONTACTCONDUCTIVEPIPEBRIDGE.NAME
- BuildingsProper cooking eliminates foodborne disease and produces tasty, stress-relieving meals.STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.DESC
- BuildingsCooks a wide variety of improved Foods. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.EFFECT
- BuildingsElectric GrillSTRINGS.BUILDINGS.PREFABS.COOKINGSTATION.NAME
- BuildingsCorner trim is a purely decorative addition for ceiling corners.STRINGS.BUILDINGS.PREFABS.CORNERMOULDING.DESC
- BuildingsUsed to decorate the ceiling corners of rooms. Increases Decor, contributing to Morale.STRINGS.BUILDINGS.PREFABS.CORNERMOULDING.EFFECT
- BuildingsIt really dresses up a ceiling corner.STRINGS.BUILDINGS.PREFABS.CORNERMOULDING.FACADES.DEFAULT_CORNERMOULDING.DESC
- BuildingsCorner TrimSTRINGS.BUILDINGS.PREFABS.CORNERMOULDING.FACADES.DEFAULT_CORNERMOULDING.NAME
- BuildingsWhy deck the halls, when you could festoon them?STRINGS.BUILDINGS.PREFABS.CORNERMOULDING.FACADES.SHINEORNAMENTS.DESC
- BuildingsFancy Bug Corner GarlandSTRINGS.BUILDINGS.PREFABS.CORNERMOULDING.FACADES.SHINEORNAMENTS.NAME
- BuildingsCorner TrimSTRINGS.BUILDINGS.PREFABS.CORNERMOULDING.NAME
- BuildingsPlanetariums allow the simulated exploration of locations discovered with a telescope.STRINGS.BUILDINGS.PREFABS.COSMICRESEARCHCENTER.DESC
- BuildingsConducts Interstellar Research to unlock new technologies. Consumes data from Research Modules. Assigned Duplicants must possess the Astronomy skill.STRINGS.BUILDINGS.PREFABS.COSMICRESEARCHCENTER.EFFECT
- BuildingsVirtual PlanetariumSTRINGS.BUILDINGS.PREFABS.COSMICRESEARCHCENTER.NAME
- BuildingsCrafting stations allow Duplicants to make oxygen masks to wear in low breathability areas.STRINGS.BUILDINGS.PREFABS.CRAFTINGTABLE.DESC
- BuildingsProduces items and equipment for Duplicant use. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.CRAFTINGTABLE.EFFECT
- BuildingsCrafting StationSTRINGS.BUILDINGS.PREFABS.CRAFTINGTABLE.NAME
- BuildingsConverts {0} to {1}STRINGS.BUILDINGS.PREFABS.CRAFTINGTABLE.RECIPE_DESCRIPTION
- BuildingsIt needs to be armed prior to use.STRINGS.BUILDINGS.PREFABS.CREATUREAIRTRAP.DESC
- BuildingsAttracts and captures airborne Critters. Only Duplicants with the Critter Ranching I skill can arm this trap. It's reusable!STRINGS.BUILDINGS.PREFABS.CREATUREAIRTRAP.EFFECT
- BuildingsAirborne Critter TrapSTRINGS.BUILDINGS.PREFABS.CREATUREAIRTRAP.NAME