Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsProvides Light when Powered. Increases Duplicant workspeed within light radius.STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.EFFECT
- BuildingsFor Duplicants who can't keep real plants alive.STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.BLOSSOM.DESC
- BuildingsBlossom Ceiling LightSTRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.BLOSSOM.NAME
- BuildingsIt does not go on the floor.STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.DEFAULT_CEILINGLIGHT.DESC
- BuildingsCeiling LightSTRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.DEFAULT_CEILINGLIGHT.NAME
- BuildingsThe height of plumbing-inspired interior design.STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.FAUXPIPE.DESC
- BuildingsFaux Pipe Ceiling LightSTRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.FAUXPIPE.NAME
- BuildingsFor best results, do not fill with liquids.STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.LABFLASK.DESC
- BuildingsLab Flask Ceiling LightSTRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.LABFLASK.NAME
- BuildingsThe protective cage makes it the safest choice for underground parties.STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.MINING.DESC
- BuildingsMining Ceiling LightSTRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.MINING.NAME
- BuildingsA fun lampshade for fun spaces.STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.POLKADOT.DESC
- BuildingsPolka Dot Ceiling LightSTRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.POLKADOT.NAME
- BuildingsThe initials E.R. are sewn into the lampshade.STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.RUBIKS.DESC
- BuildingsPuzzle Cube Ceiling LightSTRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.FACADES.RUBIKS.NAME
- BuildingsCeiling LightSTRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.NAME
- BuildingsCheckpoints can be connected to automated sensors to determine when it's safe to enter.STRINGS.BUILDINGS.PREFABS.CHECKPOINT.DESC
- BuildingsAllows Duplicants to pass when receiving a Green Signal. Prevents Duplicants from passing when receiving a Red Signal.STRINGS.BUILDINGS.PREFABS.CHECKPOINT.EFFECT
- BuildingsDuplicant Stop/GoSTRINGS.BUILDINGS.PREFABS.CHECKPOINT.LOGIC_PORT
- BuildingsGreen Signal: Allow Duplicant passageSTRINGS.BUILDINGS.PREFABS.CHECKPOINT.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Prevent Duplicant passageSTRINGS.BUILDINGS.PREFABS.CHECKPOINT.LOGIC_PORT_INACTIVE
- BuildingsDuplicant CheckpointSTRINGS.BUILDINGS.PREFABS.CHECKPOINT.NAME
- BuildingsIt's like a blender, but better.STRINGS.BUILDINGS.PREFABS.CHEMICALREFINERY.DESC
- BuildingsCombines Liquids and other inputs into fluid compounds. Duplicants will not fabricate emulsions unless recipes are queued.STRINGS.BUILDINGS.PREFABS.CHEMICALREFINERY.EFFECT
- BuildingsEmulsifierSTRINGS.BUILDINGS.PREFABS.CHEMICALREFINERY.NAME
- BuildingsBiodiesel is a Combustible Liquid used in Power production.STRINGS.BUILDINGS.PREFABS.CHEMICALREFINERY.REFINEDLIPID_RECIPE_DESCRIPTION
- BuildingsSalt Water is a Liquid with insulating and radiation-absorbing properties.STRINGS.BUILDINGS.PREFABS.CHEMICALREFINERY.SALTWATER_RECIPE_DESCRIPTION
- BuildingsBleach stone is useful for sanitation and geotuning.STRINGS.BUILDINGS.PREFABS.CHLORINATOR.DESC
- BuildingsUses Salt and Gold to produce Bleach Stone.STRINGS.BUILDINGS.PREFABS.CHLORINATOR.EFFECT
- BuildingsBleach Stone HopperSTRINGS.BUILDINGS.PREFABS.CHLORINATOR.NAME
- BuildingsAllows skilled Duplicants to add extra personal pizzazz to their wardrobe.STRINGS.BUILDINGS.PREFABS.CLOTHINGALTERATIONSTATION.DESC
- BuildingsUpgrades Snazzy Suits into Primo Garb. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.CLOTHINGALTERATIONSTATION.EFFECT
- BuildingsClothing RefashionatorSTRINGS.BUILDINGS.PREFABS.CLOTHINGALTERATIONSTATION.NAME
- BuildingsA textile loom can be used to spin Reed Fiber into wearable Duplicant clothing.STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.DESC
- BuildingsTailors Duplicant Clothing items. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.EFFECT
- BuildingsTextile LoomSTRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.NAME
- BuildingsLaunch RocketSTRINGS.BUILDINGS.PREFABS.CLUSTERCOMMANDMODULE.LOGIC_PORT_LAUNCH
- BuildingsGreen Signal: Launch rocketSTRINGS.BUILDINGS.PREFABS.CLUSTERCOMMANDMODULE.LOGIC_PORT_LAUNCH_ACTIVE
- BuildingsRed Signal: Awaits launch commandSTRINGS.BUILDINGS.PREFABS.CLUSTERCOMMANDMODULE.LOGIC_PORT_LAUNCH_INACTIVE
- BuildingsRocket ChecklistSTRINGS.BUILDINGS.PREFABS.CLUSTERCOMMANDMODULE.LOGIC_PORT_READY
- BuildingsSends a Green Signal when its rocket launch checklist is completeSTRINGS.BUILDINGS.PREFABS.CLUSTERCOMMANDMODULE.LOGIC_PORT_READY_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.CLUSTERCOMMANDMODULE.LOGIC_PORT_READY_INACTIVE
- BuildingsCommand CapsuleSTRINGS.BUILDINGS.PREFABS.CLUSTERCOMMANDMODULE.NAME
- BuildingsA hatch for getting in and out of the rocket.STRINGS.BUILDINGS.PREFABS.CLUSTERCRAFTINTERIORDOOR.DESC
- BuildingsWarning: Do not open mid-flight.STRINGS.BUILDINGS.PREFABS.CLUSTERCRAFTINTERIORDOOR.EFFECT
- BuildingsInterior HatchSTRINGS.BUILDINGS.PREFABS.CLUSTERCRAFTINTERIORDOOR.NAME
- BuildingsTelescopes are necessary for studying space, allowing rocket travel to other worlds.STRINGS.BUILDINGS.PREFABS.CLUSTERTELESCOPE.DESC
- BuildingsReveals visitable Planetoids in space, producing Data Banks in the process. Assigned Duplicants must possess the Astronomy skill. Building must be exposed to space to function.STRINGS.BUILDINGS.PREFABS.CLUSTERTELESCOPE.EFFECT
- BuildingsTelescopeSTRINGS.BUILDINGS.PREFABS.CLUSTERTELESCOPE.NAME
- BuildingsA steady {0} supply is required to sustain working Duplicants.STRINGS.BUILDINGS.PREFABS.CLUSTERTELESCOPE.REQUIREMENT_TOOLTIP