Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsNuclear ApothecarySTRINGS.BUILDINGS.PREFABS.ADVANCEDAPOTHECARY.NAME
- BuildingsConverts {0} to {1}STRINGS.BUILDINGS.PREFABS.ADVANCEDCRAFTINGTABLE.BIONIC_COMPONENT_RECIPE_DESC
- BuildingsConverts {0} to {1} !! WARNING: SYSTEM DAMAGE RISK !!STRINGS.BUILDINGS.PREFABS.ADVANCEDCRAFTINGTABLE.BIONIC_OVERCLOCK_RECIPE_DESC
- BuildingsMy colony has {0} Bionic Duplicant(s) with this booster assignedSTRINGS.BUILDINGS.PREFABS.ADVANCEDCRAFTINGTABLE.COLONY_HAS_BOOSTER_ASSIGNED_COUNT
- BuildingsMy colony has no Bionic Duplicants with this booster assignedSTRINGS.BUILDINGS.PREFABS.ADVANCEDCRAFTINGTABLE.COLONY_HAS_BOOSTER_ASSIGNED_NONE
- BuildingsSoldering stations allow Duplicants to build helpful Flydo retriever bots.STRINGS.BUILDINGS.PREFABS.ADVANCEDCRAFTINGTABLE.DESC
- BuildingsProduces advanced electronics and bionic Boosters. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.ADVANCEDCRAFTINGTABLE.EFFECT
- BuildingsConverts {0} to {1}STRINGS.BUILDINGS.PREFABS.ADVANCEDCRAFTINGTABLE.GENERIC_RECIPE_DESCRIPTION
- BuildingsSoldering StationSTRINGS.BUILDINGS.PREFABS.ADVANCEDCRAFTINGTABLE.NAME
- BuildingsDisease clinics require power, but treat more serious illnesses than sick bays alone.STRINGS.BUILDINGS.PREFABS.ADVANCEDDOCTORSTATION.DESC
- BuildingsAllows Duplicants to administer powerful treatments to sick Duplicants. Duplicants must possess the Advanced Medical Care Skill to treat peers.STRINGS.BUILDINGS.PREFABS.ADVANCEDDOCTORSTATION.EFFECT
- BuildingsDisease ClinicSTRINGS.BUILDINGS.PREFABS.ADVANCEDDOCTORSTATION.NAME
- BuildingsSuper computers unlock higher technology tiers than research stations alone.STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.DESC
- BuildingsConducts Advanced Research to unlock new technologies. Consumes Water. Assigned Duplicants must possess the Advanced Research skill.STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.EFFECT
- BuildingsSuper ComputerSTRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.NAME
- BuildingsLures can relocate Pufts or Shine Bugs to specific locations in my colony.STRINGS.BUILDINGS.PREFABS.AIRBORNECREATURELURE.DESC
- BuildingsAttracts one type of airborne critter at a time. Must be baited with Slime or Phosphorite.STRINGS.BUILDINGS.PREFABS.AIRBORNECREATURELURE.EFFECT
- BuildingsAirborne Critter LureSTRINGS.BUILDINGS.PREFABS.AIRBORNECREATURELURE.NAME
- BuildingsTriggers natural nesting instincts and improves critters' moods.STRINGS.BUILDINGS.PREFABS.AIRBORNECRITTERCONDO.DESC
- BuildingsA hanging respite area for adult Pufts, Moos and Shine Bugs.STRINGS.BUILDINGS.PREFABS.AIRBORNECRITTERCONDO.EFFECT
- BuildingsAirborne Critter CondoSTRINGS.BUILDINGS.PREFABS.AIRBORNECRITTERCONDO.NAME
- BuildingsA thermo regulator doesn't remove heat, but relocates it to a new area.STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.DESC
- BuildingsCools the Gas piped through it, but outputs Heat in its immediate vicinity.STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.EFFECT
- BuildingsThermo RegulatorSTRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.NAME
- BuildingsOh! Citrus scented!STRINGS.BUILDINGS.PREFABS.AIRFILTER.DESC
- BuildingsUses Sand to filter Polluted Oxygen from the air, reducing Disease spread.STRINGS.BUILDINGS.PREFABS.AIRFILTER.EFFECT
- BuildingsDeodorizerSTRINGS.BUILDINGS.PREFABS.AIRFILTER.NAME
- BuildingsAlgae distillers convert disease-causing slime into algae for oxygen production.STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.DESC
- BuildingsRefines Slime into Algae.STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.EFFECT
- BuildingsAlgae DistillerSTRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.NAME
- BuildingsAlgae colony, Duplicant colony... we're more alike than we are different.STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.DESC
- BuildingsConsumes Algae to produce Oxygen and remove some Carbon Dioxide. Gains a 10% efficiency boost in direct Light.STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.EFFECT
- BuildingsAlgae TerrariumSTRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.NAME
- BuildingsEmpty Polluted Water ThresholdSTRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.SIDESCREEN_TITLE
- BuildingsSome medications help prevent diseases, while others aim to alleviate existing illness.STRINGS.BUILDINGS.PREFABS.APOTHECARY.DESC
- BuildingsProduces Medicine to cure most basic Diseases. Duplicants must possess the Medicine Compounding Skill to fabricate medicines. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.APOTHECARY.EFFECT
- BuildingsApothecarySTRINGS.BUILDINGS.PREFABS.APOTHECARY.NAME
- BuildingsKomet Kablam-O! For up to two players.STRINGS.BUILDINGS.PREFABS.ARCADEMACHINE.DESC
- BuildingsAllows Duplicants to play video games on their breaks. Increases Duplicant Morale.STRINGS.BUILDINGS.PREFABS.ARCADEMACHINE.EFFECT
- BuildingsArcade CabinetSTRINGS.BUILDINGS.PREFABS.ARCADEMACHINE.NAME
- BuildingsDiscover the mysteries of the past.STRINGS.BUILDINGS.PREFABS.ARTIFACTANALYSISSTATION.DESC
- BuildingsAnalyses and extracts Neutronium from artifacts of interest.STRINGS.BUILDINGS.PREFABS.ARTIFACTANALYSISSTATION.EFFECT
- BuildingsArtifact Analysis StationSTRINGS.BUILDINGS.PREFABS.ARTIFACTANALYSISSTATION.NAME
- BuildingsVacillator Recharge drop chance: {chance}STRINGS.BUILDINGS.PREFABS.ARTIFACTANALYSISSTATION.PAYLOAD_DROP_RATE
- BuildingsThis artifact has a {chance} to drop a Vacillator Recharge when analyzed at the Artifact Analysis StationSTRINGS.BUILDINGS.PREFABS.ARTIFACTANALYSISSTATION.PAYLOAD_DROP_RATE_TOOLTIP
- BuildingsHolds artifacts found in space.STRINGS.BUILDINGS.PREFABS.ARTIFACTCARGOBAY.DESC
- BuildingsAllows Duplicants to store any artifacts they uncover during space missions. Artifacts become available to the colony upon the rocket's return. Must be built via Rocket Platform.STRINGS.BUILDINGS.PREFABS.ARTIFACTCARGOBAY.EFFECT
- BuildingsArtifact Transport ModuleSTRINGS.BUILDINGS.PREFABS.ARTIFACTCARGOBAY.NAME
- BuildingsDuplicants must complete astronaut training in order to pilot space rockets.STRINGS.BUILDINGS.PREFABS.ASTRONAUTTRAININGCENTER.DESC
- BuildingsTrains Duplicants to become Astronaut. Duplicants must possess the Astronaut trait to receive training.STRINGS.BUILDINGS.PREFABS.ASTRONAUTTRAININGCENTER.EFFECT