Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsSpace Cadet CentrifugeSTRINGS.BUILDINGS.PREFABS.ASTRONAUTTRAININGCENTER.NAME
- BuildingsA robo-miner's range can be viewed at any time by selecting the building.STRINGS.BUILDINGS.PREFABS.AUTOMINER.DESC
- BuildingsAutomatically digs out all materials in a set range.STRINGS.BUILDINGS.PREFABS.AUTOMINER.EFFECT
- BuildingsRobo-MinerSTRINGS.BUILDINGS.PREFABS.AUTOMINER.NAME
- Buildings{Battery} charge lossSTRINGS.BUILDINGS.PREFABS.BATTERY.CHARGE_LOSS
- BuildingsBatteries allow power from generators to be stored for later.STRINGS.BUILDINGS.PREFABS.BATTERY.DESC
- BuildingsStores Power from generators, then provides that power to buildings. Loses charge over time.STRINGS.BUILDINGS.PREFABS.BATTERY.EFFECT
- BuildingsBatterySTRINGS.BUILDINGS.PREFABS.BATTERY.NAME
- BuildingsLarger batteries hold more power and keep systems running longer before recharging.STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.DESC
- BuildingsStores Power from generators, then provides that power to buildings. Slightly loses charge over time.STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.EFFECT
- BuildingsJumbo BatterySTRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.NAME
- BuildingsCharging a battery module before takeoff makes it easier to power buildings during flight.STRINGS.BUILDINGS.PREFABS.BATTERYMODULE.DESC
- BuildingsStores the excess Power generated by a Rocket Engine or Rocket Platform. Provides stored power to Interior Rocket Outlets. Loses charge over time. Must be built via Rocket Platform.STRINGS.BUILDINGS.PREFABS.BATTERYMODULE.EFFECT
- BuildingsBattery ModuleSTRINGS.BUILDINGS.PREFABS.BATTERYMODULE.NAME
- BuildingsSends a Green Signal when battery is less than {0}% charged, until it is {1}% (High Threshold) chargedSTRINGS.BUILDINGS.PREFABS.BATTERYSMART.ACTIVATE_TOOLTIP
- BuildingsSends a Red Signal when battery is {0}% charged, until it is less than {1}% (Low Threshold) chargedSTRINGS.BUILDINGS.PREFABS.BATTERYSMART.DEACTIVATE_TOOLTIP
- BuildingsSmart batteries send a Green Signal when they require charging.STRINGS.BUILDINGS.PREFABS.BATTERYSMART.DESC
- BuildingsStores Power from generators, then provides that power to buildings. Sends a Green Signal or Red Signal based on the configuration of the Logic Activation Parameters. Very slightly loses charge over time.STRINGS.BUILDINGS.PREFABS.BATTERYSMART.EFFECT
- BuildingsCharge ParametersSTRINGS.BUILDINGS.PREFABS.BATTERYSMART.LOGIC_PORT
- BuildingsSends a Green Signal when battery is less than Low Threshold charged, until High Threshold is reached againSTRINGS.BUILDINGS.PREFABS.BATTERYSMART.LOGIC_PORT_ACTIVE
- BuildingsSends a Red Signal when the battery is more than High Threshold charged, until Low Threshold is reached againSTRINGS.BUILDINGS.PREFABS.BATTERYSMART.LOGIC_PORT_INACTIVE
- BuildingsSmart BatterySTRINGS.BUILDINGS.PREFABS.BATTERYSMART.NAME
- BuildingsLow Threshold:STRINGS.BUILDINGS.PREFABS.BATTERYSMART.SIDESCREEN_ACTIVATE
- BuildingsHigh Threshold:STRINGS.BUILDINGS.PREFABS.BATTERYSMART.SIDESCREEN_DEACTIVATE
- BuildingsLogic Activation ParametersSTRINGS.BUILDINGS.PREFABS.BATTERYSMART.SIDESCREEN_TITLE
- BuildingsSoak up some relaxing sun rays.STRINGS.BUILDINGS.PREFABS.BEACHCHAIR.DESC
- BuildingsDuplicants can relax by lounging in Sunlight. Increases Duplicant Morale.STRINGS.BUILDINGS.PREFABS.BEACHCHAIR.EFFECT
- Buildings{attrib}: {amount} (Bright Light)STRINGS.BUILDINGS.PREFABS.BEACHCHAIR.LIGHTEFFECT_HIGH
- BuildingsDuplicants will gain {amount} {attrib} if this building is in at least {lux} light.STRINGS.BUILDINGS.PREFABS.BEACHCHAIR.LIGHTEFFECT_HIGH_TOOLTIP
- Buildings{attrib}: {amount} (Dim Light)STRINGS.BUILDINGS.PREFABS.BEACHCHAIR.LIGHTEFFECT_LOW
- BuildingsDuplicants will gain {amount} {attrib} if this building is in light dimmer than {lux}.STRINGS.BUILDINGS.PREFABS.BEACHCHAIR.LIGHTEFFECT_LOW_TOOLTIP
- BuildingsBeach ChairSTRINGS.BUILDINGS.PREFABS.BEACHCHAIR.NAME
- BuildingsDuplicants without a bed will develop sore backs from sleeping on the floor.STRINGS.BUILDINGS.PREFABS.BED.DESC
- BuildingsGives one Duplicant a place to sleep. Duplicants will automatically return to their cots to sleep at night.STRINGS.BUILDINGS.PREFABS.BED.EFFECT
- BuildingsIt's sturdier than it looks.STRINGS.BUILDINGS.PREFABS.BED.FACADES.CREAKY.DESC
- BuildingsCamping CotSTRINGS.BUILDINGS.PREFABS.BED.FACADES.CREAKY.NAME
- BuildingsA safe place to sleep.STRINGS.BUILDINGS.PREFABS.BED.FACADES.DEFAULT_BED.DESC
- BuildingsCotSTRINGS.BUILDINGS.PREFABS.BED.FACADES.DEFAULT_BED.NAME
- BuildingsFor the Duplicant who dreams of scientific discoveries.STRINGS.BUILDINGS.PREFABS.BED.FACADES.SCIENCELAB.DESC
- BuildingsLab CotSTRINGS.BUILDINGS.PREFABS.BED.FACADES.SCIENCELAB.NAME
- BuildingsNow Duplicants can sleep beneath the stars without wearing an Atmo Suit to bed.STRINGS.BUILDINGS.PREFABS.BED.FACADES.STARCURTAIN.DESC
- BuildingsStargazer CotSTRINGS.BUILDINGS.PREFABS.BED.FACADES.STARCURTAIN.NAME
- BuildingsLike a weekend away, except... not.STRINGS.BUILDINGS.PREFABS.BED.FACADES.STAYCATION.DESC
- BuildingsStaycation CotSTRINGS.BUILDINGS.PREFABS.BED.FACADES.STAYCATION.NAME
- BuildingsWrapped in shiny gold stars, to help sleepy Duplicants feel accomplished.STRINGS.BUILDINGS.PREFABS.BED.FACADES.STRINGLIGHTS.DESC
- BuildingsGood Job CotSTRINGS.BUILDINGS.PREFABS.BED.FACADES.STRINGLIGHTS.NAME
- BuildingsCotSTRINGS.BUILDINGS.PREFABS.BED.NAME
- BuildingsA moderately Radioactive nest made by Beetas. Converts Uranium Ore into Enriched Uranium when worked by a Beeta. Will not function if ground below has been destroyed.STRINGS.BUILDINGS.PREFABS.BEEHIVE.DESC
- BuildingsThe cozy home of a Beeta.STRINGS.BUILDINGS.PREFABS.BEEHIVE.EFFECT
- BuildingsBeeta HiveSTRINGS.BUILDINGS.PREFABS.BEEHIVE.NAME