Game text
Game interfaceCategory
Game interface
Results: 20,875
- Building detailsAll Duplicants are dead or incapacitatedSTRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.TOOLTIP
- Building detailsOverpressureSTRINGS.BUILDING.STATUSITEMS.WELL_OVERPRESSURE.NAME
- Building detailsThis well can no longer function due to excessive backpressureSTRINGS.BUILDING.STATUSITEMS.WELL_OVERPRESSURE.TOOLTIP
- Building detailsBackpressure: {0}STRINGS.BUILDING.STATUSITEMS.WELL_PRESSURIZING.NAME
- Building detailsWell pressure increases with each use and must be periodically relieved to prevent shutdownSTRINGS.BUILDING.STATUSITEMS.WELL_PRESSURIZING.TOOLTIP
- Building detailsIntake Requires GasSTRINGS.BUILDING.STATUSITEMS.WINDTUNNELINTAKE.NAME
- Building detailsA wind tunnel requires Gas at the top and bottom intakes in order to operate The intakes for this wind tunnel don't have enough gas to operateSTRINGS.BUILDING.STATUSITEMS.WINDTUNNELINTAKE.TOOLTIP
- Building detailsCurrent Load: {CurrentLoadAndColor} / {MaxLoad}STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.NAME
- Building detailsThe current Power load on this wire Overloading a wire will cause damage to the wire over time and cause it to breakSTRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.TOOLTIP
- Building detailsWire ConnectedSTRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.NAME
- Building detailsThis wire is connected to a networkSTRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.TOOLTIP
- Building detailsWire DisconnectedSTRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.NAME
- Building detailsThis wire is not connecting a Power consumer to a Power generatorSTRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.TOOLTIP
- Building detailsPotential Load: {TotalPotentialLoadAndColor} / {MaxLoad}STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.NAME
- Building detailsHow much wattage this network will draw if all Power consumers on the network become active at onceSTRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.TOOLTIP
- Building detailsWire NominalSTRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.NAME
- Building detailsThis wire is able to handle the wattage it is receivingSTRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.TOOLTIP
- Building detailsNormalSTRINGS.BUILDING.STATUSITEMS.WORKING.NAME
- Building detailsThis building is working as intendedSTRINGS.BUILDING.STATUSITEMS.WORKING.TOOLTIP
- Building detailsDuplicant Operation RequiredSTRINGS.BUILDING.STATUSITEMS.WORKREQUIRESMINION.NAME
- Building detailsA Duplicant must be present to complete this operationSTRINGS.BUILDING.STATUSITEMS.WORKREQUIRESMINION.TOOLTIP
- BuildingsDisable DisinfectSTRINGS.BUILDINGS.AUTODISINFECTABLE.DISABLE_AUTODISINFECT.NAME
- BuildingsDo not automatically disinfect this buildingSTRINGS.BUILDINGS.AUTODISINFECTABLE.DISABLE_AUTODISINFECT.TOOLTIP
- BuildingsEnable DisinfectSTRINGS.BUILDINGS.AUTODISINFECTABLE.ENABLE_AUTODISINFECT.NAME
- BuildingsAutomatically disinfect this building when it becomes contaminatedSTRINGS.BUILDINGS.AUTODISINFECTABLE.ENABLE_AUTODISINFECT.TOOLTIP
- BuildingsThis building is cleanSTRINGS.BUILDINGS.AUTODISINFECTABLE.NO_DISEASE.TOOLTIP
- BuildingsEnable ManualSTRINGS.BUILDINGS.AUTOMATABLE.DISABLE_AUTOMATIONONLY.NAME
- BuildingsThis building's storage may be accessed by both Duplicants and Auto-Sweeper buildingsSTRINGS.BUILDINGS.AUTOMATABLE.DISABLE_AUTOMATIONONLY.TOOLTIP
- BuildingsDisable ManualSTRINGS.BUILDINGS.AUTOMATABLE.ENABLE_AUTOMATIONONLY.NAME
- BuildingsThis building's storage may be accessed by Auto-Sweepers only Duplicants will not be permitted to add or remove materials from this buildingSTRINGS.BUILDINGS.AUTOMATABLE.ENABLE_AUTOMATIONONLY.TOOLTIP
- Buildingsreceiving an incorrect substanceSTRINGS.BUILDINGS.DAMAGESOURCES.BAD_INPUT_ELEMENT
- BuildingsoverheatingSTRINGS.BUILDINGS.DAMAGESOURCES.BUILDING_OVERHEATED
- Buildingsan overloaded circuitSTRINGS.BUILDINGS.DAMAGESOURCES.CIRCUIT_OVERLOADED
- Buildingsfalling space rocksSTRINGS.BUILDINGS.DAMAGESOURCES.COMET
- Buildingspipe contents becoming too hotSTRINGS.BUILDINGS.DAMAGESOURCES.CONDUIT_CONTENTS_BOILED
- Buildingspipe contents becoming too coldSTRINGS.BUILDINGS.DAMAGESOURCES.CONDUIT_CONTENTS_FROZE
- Buildingscorrosive elementSTRINGS.BUILDINGS.DAMAGESOURCES.CORROSIVE_ELEMENT
- Buildingsneighboring liquid pressureSTRINGS.BUILDINGS.DAMAGESOURCES.LIQUID_PRESSURE
- Buildingsan overloaded logic circuitSTRINGS.BUILDINGS.DAMAGESOURCES.LOGIC_CIRCUIT_OVERLOADED
- BuildingsmicrometeoriteSTRINGS.BUILDINGS.DAMAGESOURCES.MICROMETEORITE
- Buildingsan angry Duplicant. Rude!STRINGS.BUILDINGS.DAMAGESOURCES.MINION_DESTRUCTION
- BuildingsA {0} sustained damage from {1}STRINGS.BUILDINGS.DAMAGESOURCES.NOTIFICATION_TOOLTIP
- Buildingsrocket engineSTRINGS.BUILDINGS.DAMAGESOURCES.ROCKET
- BuildingsCancel DisinfectSTRINGS.BUILDINGS.DISINFECTABLE.DISABLE_DISINFECT.NAME
- BuildingsCancel this disinfect orderSTRINGS.BUILDINGS.DISINFECTABLE.DISABLE_DISINFECT.TOOLTIP
- BuildingsDisinfectSTRINGS.BUILDINGS.DISINFECTABLE.ENABLE_DISINFECT.NAME
- BuildingsMark this building for disinfectionSTRINGS.BUILDINGS.DISINFECTABLE.ENABLE_DISINFECT.TOOLTIP
- BuildingsThis building is already cleanSTRINGS.BUILDINGS.DISINFECTABLE.NO_DISEASE.TOOLTIP
- BuildingsSome medications help prevent diseases, while others aim to alleviate existing illness.STRINGS.BUILDINGS.PREFABS.ADVANCEDAPOTHECARY.DESC
- BuildingsProduces Medicine to cure most basic Diseases. Duplicants must possess the Medicine Compounding Skill to fabricate medicines. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.ADVANCEDAPOTHECARY.EFFECT