Game text
Game interfaceCategory
Game interface
Results: 20,875
- InterfaceHYGIENE: During Hygiene hours Duplicants will head to their assigned washrooms to get cleaned up.STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.DESCRIPTION
- InterfaceHygieneSTRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.NAME
- InterfaceHAMMER TIME: During Hammer Time, Duplicants will relieve their Stress through dance. Please be aware that no matter how hard my Duplicants try, they will absolutely not be able to touch this.STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.DESCRIPTION
- InterfaceRecreationSTRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.NAME
- InterfaceSLEEP: When it's time to sleep, Duplicants will head to their assigned rooms and rest.STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.DESCRIPTION
- InterfaceSleepSTRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.NAME
- InterfaceWORK: During Work hours Duplicants will perform any pending errands in the colony.STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.DESCRIPTION
- InterfaceWorkSTRINGS.UI.SCHEDULEBLOCKTYPES.WORK.NAME
- InterfaceDuring Bathtime shifts my Duplicants will take care of their hygienic needs, such as going to the bathroom, using the shower or washing their hands. Once they're all caught up on personal hygiene, Duplicants will head back to work.STRINGS.UI.SCHEDULEGROUPS.HYGENE.DESCRIPTION
- InterfaceBathtimeSTRINGS.UI.SCHEDULEGROUPS.HYGENE.NAME
- InterfaceDuring Bathtime shifts my Duplicants will take care of their hygienic needs, such as going to the bathroom, using the shower or washing their hands.STRINGS.UI.SCHEDULEGROUPS.HYGENE.NOTIFICATION_TOOLTIP
- InterfaceWarning: Scheduling Issues ({0})STRINGS.UI.SCHEDULEGROUPS.MISSINGBLOCKS
- InterfaceNo {0} shifts allottedSTRINGS.UI.SCHEDULEGROUPS.NOTIME
- InterfaceDuring Downtime my Duplicants they may do as they please. This may include personal matters like bathroom visits or snacking, or they may choose to engage in leisure activities like socializing with friends. Downtime increases Duplicant Morale.STRINGS.UI.SCHEDULEGROUPS.RECREATION.DESCRIPTION
- InterfaceDowntimeSTRINGS.UI.SCHEDULEGROUPS.RECREATION.NAME
- InterfaceDuring Downtime shifts my Duplicants they may do as they please.STRINGS.UI.SCHEDULEGROUPS.RECREATION.NOTIFICATION_TOOLTIP
- InterfaceMy Duplicants use Bedtime shifts to rest up after a hard day's work. Scheduling too few bedtime shifts may prevent my Duplicants from regaining enough Stamina to make it through the following day.STRINGS.UI.SCHEDULEGROUPS.SLEEP.DESCRIPTION
- InterfaceBedtimeSTRINGS.UI.SCHEDULEGROUPS.SLEEP.NAME
- InterfaceMy Duplicants use Bedtime shifts to rest up after a hard day's work.STRINGS.UI.SCHEDULEGROUPS.SLEEP.NOTIFICATION_TOOLTIP
- Interface{0} {1}STRINGS.UI.SCHEDULEGROUPS.TOOLTIP_FORMAT
- InterfaceDuring Work shifts my Duplicants must perform the errands I have placed for them throughout the colony. It's important when scheduling to maintain a good work-life balance for my Duplicants to maintain their health and prevent Morale loss.STRINGS.UI.SCHEDULEGROUPS.WORKTIME.DESCRIPTION
- InterfaceWorkSTRINGS.UI.SCHEDULEGROUPS.WORKTIME.NAME
- InterfaceDuring Work shifts my Duplicants must perform the errands I've placed for them throughout the colony.STRINGS.UI.SCHEDULEGROUPS.WORKTIME.NOTIFICATION_TOOLTIP
- InterfaceAdd New ScheduleSTRINGS.UI.SCHEDULESCREEN.ADD_SCHEDULE
- InterfaceShift AlarmsSTRINGS.UI.SCHEDULESCREEN.ALARM_BUTTON
- InterfaceToggle Notifications No sounds or notifications will play for this schedule. DISABLED (ClickType/Click) to enableSTRINGS.UI.SCHEDULESCREEN.ALARM_BUTTON_OFF_TOOLTIP
- InterfaceToggle Notifications Sounds and notifications will play when shifts change for this schedule. ENABLED (ClickType/Click) to disableSTRINGS.UI.SCHEDULESCREEN.ALARM_BUTTON_ON_TOOLTIP
- InterfaceAlarm OffSTRINGS.UI.SCHEDULESCREEN.ALARM_TITLE_DISABLED
- InterfaceAlarm OnSTRINGS.UI.SCHEDULESCREEN.ALARM_TITLE_ENABLED
- InterfaceDelete ScheduleSTRINGS.UI.SCHEDULESCREEN.DELETE_BUTTON_TOOLTIP
- InterfaceDelete ScheduleSTRINGS.UI.SCHEDULESCREEN.DELETE_SCHEDULE
- InterfaceDelete this row Schedules must have two or more rows in order for one row to be deletedSTRINGS.UI.SCHEDULESCREEN.DELETE_SCHEDULE_TIMETABLE
- InterfaceRemove this schedule and unassign all Duplicants from itSTRINGS.UI.SCHEDULESCREEN.DELETE_SCHEDULE_TOOLTIP
- InterfaceDowntime Morale: {0}STRINGS.UI.SCHEDULESCREEN.DOWNTIME_MORALE
- InterfaceEarly Bird • All Attributes +2 in the morningSTRINGS.UI.SCHEDULESCREEN.DUPLICANT_EARLYBIRD_TOOLTIP
- InterfaceNight Owl • All Attributes +3 at nightSTRINGS.UI.SCHEDULESCREEN.DUPLICANT_NIGHTOWL_TOOLTIP
- InterfaceDuplicate this scheduleSTRINGS.UI.SCHEDULESCREEN.DUPLICATE_SCHEDULE
- InterfaceDuplicate this rowSTRINGS.UI.SCHEDULESCREEN.DUPLICATE_SCHEDULE_TIMETABLE
- InterfacePaint Tools:STRINGS.UI.SCHEDULESCREEN.PAINT_TOOLS
- InterfacedarSTRINGS.UI.SCHEDULESCREEN.POO
- InterfaceRename custom scheduleSTRINGS.UI.SCHEDULESCREEN.RENAME_BUTTON_TOOLTIP
- InterfaceReset ShiftsSTRINGS.UI.SCHEDULESCREEN.RESET_SETTINGS
- InterfaceRestore this schedule to default shiftsSTRINGS.UI.SCHEDULESCREEN.RESET_SETTINGS_TOOLTIP
- InterfaceDuplicants will receive {0} Morale from the scheduled Downtime shiftsSTRINGS.UI.SCHEDULESCREEN.SCHEDULE_DOWNTIME_MORALE
- Interface{0} (Assigned)STRINGS.UI.SCHEDULESCREEN.SCHEDULE_DROPDOWN_ASSIGNED
- InterfaceMove Duplicant...STRINGS.UI.SCHEDULESCREEN.SCHEDULE_DROPDOWN_BLANK
- InterfaceSCHEDULE EDITORSTRINGS.UI.SCHEDULESCREEN.SCHEDULE_EDITOR
- InterfaceCopy of STRINGS.UI.SCHEDULESCREEN.SCHEDULE_NAME_COPY_PREFIX
- InterfaceDefault Standard ScheduleSTRINGS.UI.SCHEDULESCREEN.SCHEDULE_NAME_DEFAULT
- InterfaceDefault Bionic ScheduleSTRINGS.UI.SCHEDULESCREEN.SCHEDULE_NAME_DEFAULT_BIONIC