Game text
Game interfaceCategory
Game interface
Results: 20,875
- Interface50% Grinding Gears penalty reductionSTRINGS.UI.ROLES_SCREEN.PERKS.EFFICIENT_BIONIC_GEARS.DESCRIPTION
- InterfaceSlows Exosuit Durability DamageSTRINGS.UI.ROLES_SCREEN.PERKS.EXOSUIT_DURABILITY.DESCRIPTION
- InterfaceExosuit Penalty ReductionSTRINGS.UI.ROLES_SCREEN.PERKS.EXOSUIT_EXPERTISE.DESCRIPTION
- InterfaceExtra Power BanksSTRINGS.UI.ROLES_SCREEN.PERKS.EXTRA_BIONIC_BATTERIES.DESCRIPTION
- InterfaceGeotuner UsageSTRINGS.UI.ROLES_SCREEN.PERKS.GEYSER_TUNING.DESCRIPTION
- InterfaceImmunity to {0}STRINGS.UI.ROLES_SCREEN.PERKS.IMMUNITY
- InterfaceIncreased resistance to Chilly Surroundings when in liquidSTRINGS.UI.ROLES_SCREEN.PERKS.IMPROVED_LIQUID_TEMPERATURE_TOLERANCE.DESCRIPTION
- InterfaceIncreased swimming speedSTRINGS.UI.ROLES_SCREEN.PERKS.INCREASE_SWIMMER_ATHLETICS_IN_LIQUID.DESCRIPTION
- InterfaceReduced Stamina consumption when swimmingSTRINGS.UI.ROLES_SCREEN.PERKS.INCREASE_SWIMMER_STAMINA_IN_LIQUID.DESCRIPTION
- InterfaceVirtual Planetarium UsageSTRINGS.UI.ROLES_SCREEN.PERKS.INTERSTELLAR_RESEARCH.DESCRIPTION
- InterfaceThis job comes with no trainingSTRINGS.UI.ROLES_SCREEN.PERKS.NO_PERKS
- InterfaceMaterials Study Terminal UsageSTRINGS.UI.ROLES_SCREEN.PERKS.NUCLEAR_RESEARCH.DESCRIPTION
- InterfaceVirtual Planetarium UsageSTRINGS.UI.ROLES_SCREEN.PERKS.ORBITAL_RESEARCH.DESCRIPTION
- Interface10% Slower Gunk BuildupSTRINGS.UI.ROLES_SCREEN.PERKS.REDUCED_GUNK_PRODUCTION.DESCRIPTION
- InterfaceIncreased resistance to Eye Irritation caused by Salt WaterSTRINGS.UI.ROLES_SCREEN.PERKS.REDUCE_SALTWATER_SWIMMER_EYE_IRRITATION.DESCRIPTION
- InterfaceBasic Job TrainingSTRINGS.UI.ROLES_SCREEN.PERKS.TITLE_BASICTRAINING
- InterfaceAdditional Job TrainingSTRINGS.UI.ROLES_SCREEN.PERKS.TITLE_MORETRAINING
- Interface{0}s prioritize these work errands: STRINGS.UI.ROLES_SCREEN.PRIORITY.DESCRIPTION
- InterfaceThis job does not affect errand prioritizationSTRINGS.UI.ROLES_SCREEN.PRIORITY.NO_EFFECT
- InterfaceJob PrioritiesSTRINGS.UI.ROLES_SCREEN.PRIORITY.TITLE
- InterfaceNo Duplicant selectedSTRINGS.UI.ROLES_SCREEN.RESUME.NO_SELECTION
- InterfacePREVIOUS DUTIESSTRINGS.UI.ROLES_SCREEN.RESUME.PREVIOUS_ROLES
- InterfaceQualificationsSTRINGS.UI.ROLES_SCREEN.RESUME.TITLE
- InterfaceUnassignedSTRINGS.UI.ROLES_SCREEN.RESUME.UNASSIGNED
- InterfaceJob Experience: {0}/{1} Duplicants can become eligible for specialized jobs by maxing their current job experienceSTRINGS.UI.ROLES_SCREEN.ROLE_PROGRESS
- InterfaceAssigned DuplicantsSTRINGS.UI.ROLES_SCREEN.SIDEBAR.ASSIGNED_DUPLICANTS
- InterfaceUnassign jobSTRINGS.UI.ROLES_SCREEN.SIDEBAR.UNASSIGN
- InterfaceUnassigned DuplicantsSTRINGS.UI.ROLES_SCREEN.SIDEBAR.UNASSIGNED_DUPLICANTS
- Interface(Pending)STRINGS.UI.ROLES_SCREEN.SLOTS.ASSIGNMENT_PENDING
- InterfaceNo slots availableSTRINGS.UI.ROLES_SCREEN.SLOTS.NOSLOTS
- InterfaceNo Duplicants meet the requirements for this jobSTRINGS.UI.ROLES_SCREEN.SLOTS.NO_ELIGIBLE_DUPLICANTS
- InterfaceNoneSTRINGS.UI.ROLES_SCREEN.SLOTS.PICK_DUPLICANT
- InterfaceNo JobSTRINGS.UI.ROLES_SCREEN.SLOTS.PICK_JOB
- InterfaceVacant PositionSTRINGS.UI.ROLES_SCREEN.SLOTS.UNASSIGNED
- Interface(ClickType/Click) to assign a Duplicant to this job openingSTRINGS.UI.ROLES_SCREEN.SLOTS.UNASSIGNED_TOOLTIP
- InterfaceTier 8STRINGS.UI.ROLES_SCREEN.TIER_NAMES.EIGHT
- InterfaceTier 5STRINGS.UI.ROLES_SCREEN.TIER_NAMES.FIVE
- InterfaceTier 4STRINGS.UI.ROLES_SCREEN.TIER_NAMES.FOUR
- InterfaceTier 9STRINGS.UI.ROLES_SCREEN.TIER_NAMES.NINE
- InterfaceTier 1STRINGS.UI.ROLES_SCREEN.TIER_NAMES.ONE
- InterfaceTier 7STRINGS.UI.ROLES_SCREEN.TIER_NAMES.SEVEN
- InterfaceTier 6STRINGS.UI.ROLES_SCREEN.TIER_NAMES.SIX
- InterfaceTier 3STRINGS.UI.ROLES_SCREEN.TIER_NAMES.THREE
- InterfaceTier 2STRINGS.UI.ROLES_SCREEN.TIER_NAMES.TWO
- InterfaceTier 0STRINGS.UI.ROLES_SCREEN.TIER_NAMES.ZERO
- InterfaceNo Duplicants have mastered this jobSTRINGS.UI.ROLES_SCREEN.WIDGET.NO_MASTERS_TOOLTIP
- InterfaceDuplicants who have mastered this job:{0}STRINGS.UI.ROLES_SCREEN.WIDGET.NUMBER_OF_MASTERS_TOOLTIP
- InterfaceSCHEDULESTRINGS.UI.SCHEDULE
- InterfaceEAT: During Mealtime Duplicants will head to their assigned mess halls and eat.STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.DESCRIPTION
- InterfaceMealtimeSTRINGS.UI.SCHEDULEBLOCKTYPES.EAT.NAME