Game text
Game interfaceCategory
Game interface
Results: 20,875
- InterfaceProduces {1} of {0} when in use It will be the Temperature of the building at the time of productionSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED_ENTITYTEMP
- InterfaceProduces {1} of {0} when in use It will be produced at {2}.STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED_FIXEDTEMP
- InterfaceProduces {1} of {0} when in use It will be the combined Temperature of the input materials.STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED_INPUTTEMP
- InterfaceProduces {1} of {0} when in use It will be at least {2}, or hotter if the building is hotter.STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED_MINORENTITYTEMP
- InterfaceProduces {1} of {0} when in use It will be at least {2}, or hotter if the input materials are hotter.STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED_MINTEMP
- InterfaceProduces {1} of {0} per use Duplicant waste is emitted at {2}.STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED_TOILET
- InterfaceAccelerates Plant growth and maturationSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENABLESDOMESTICGROWTH
- InterfaceDraws {0} from the Power Grid it's connected toSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYCONSUMED
- InterfaceProduces {0} for the Power Grid it's connected toSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYGENERATED
- InterfaceFabrication is the production of items and equipmentSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.FABRICATES
- InterfaceIngredients: {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.FABRICATOR_INGREDIENTS
- InterfaceThis building dumps Water on the floor while in useSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.FOOD_DEHYDRATOR_WATER_OUTPUT
- InterfaceReduces the Temperature of piped Gases by {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GASCOOLING
- Interface{0} germs are present in the output of this geyserSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_DISEASE
- InterfaceThis geyser will produce for {0} of every {1}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_PERIOD
- InterfaceWhile erupting, this geyser will produce {0} at a rate of {1}, and at a Temperature of {2}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_PRODUCTION
- InterfaceWhile erupting, this geyser will produce {0} at a rate of {1}, and at a Temperature of {2}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_PRODUCTION_GEOTUNED
- Interface{0} of {1} Geotuners targeting this geyser are amplifying itSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_PRODUCTION_GEOTUNED_COUNT
- InterfaceTotal geotuning: {0} {1}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_PRODUCTION_GEOTUNED_TOTAL
- InterfaceGeotuned STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_PRODUCTION_GEOTUNED_TOTAL_ROW_TITLE
- InterfaceThis geyser emits an average of {average} of {element} during its lifetime This includes its dormant periodSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_AVR_OUTPUT
- InterfaceGeotuned STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_AVR_OUTPUT_BREAKDOWN_ROW
- InterfaceTotal Geotuning STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_AVR_OUTPUT_BREAKDOWN_TITLE
- InterfaceA researcher must analyze this geyser to determine its average output rateSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_AVR_OUTPUT_UNSTUDIED
- InterfaceThis geyser will become active in {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_NEXT_ACTIVE
- InterfaceThis geyser will become dormant in {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_NEXT_DORMANT
- InterfaceThis geyser will be active for {0} out of every {1} It will be dormant the rest of the timeSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_PERIOD
- InterfaceA researcher must analyze this geyser to determine its geoactive periodSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_UNSTUDIED
- InterfaceDissipates {0} per second Sum Temperature change can be affected by the material attributes of the cooled substance: • mass • specific heat capacity • surface area • insulation thickness • thermal conductivitySTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATCONSUMED
- InterfaceStops heating when the surrounding average Temperature is above {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATER_TARGETTEMPERATURE
- InterfaceGenerates {0} per second Sum Temperature change is affected by the material attributes of the heated substance: • mass • specific heat capacity • surface area • insulation thickness • thermal conductivitySTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED
- InterfaceGenerates Heat based on the Volume and Specific Heat Capacity of the pumped Gas Cooling 1 kg of Oxygen the entire {1} will output {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED_AIRCONDITIONER
- InterfaceGenerates Heat based on the Volume and Specific Heat Capacity of the pumped Liquid Cooling 10 kg of Water the entire {1} will output {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED_LIQUIDCONDITIONER
- InterfaceTune Ups will improve these buildings:STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.IMPROVED_BUILDINGS
- Interface{0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.IMPROVED_BUILDINGS_ITEM
- InterfaceCrop Tending will improve growth times for these plants:STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.IMPROVED_PLANTS
- Interface{0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.IMPROVED_PLANTS_ITEM
- InterfaceThis building is only operational while its parent rocket is in flightSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.IN_ORBIT_REQUIRED
- InterfaceStored items will reach a Temperature of {0} over timeSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ITEM_TEMPERATURE_ADJUST
- InterfaceThis building melts {0} of Ice into {0} of cold ({1}) Water Wood consumption varies depending on the initial temperature of the IceSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.KETTLE_MELT_RATE
- InterfaceReduces the Temperature of piped Liquid by {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.LIQUIDCOOLING
- InterfaceSending an Automation Signal with a higher Bit Depth than the connected Logic Wire can result in damage to the circuitSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MAX_BITS
- InterfaceDrawing more than the maximum allowed Watts can result in damage to the circuitSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MAX_WATTAGE
- InterfaceDuplicants gain +{0} Morale and -{1}% Stress when topping their food with Caviar at a Dining TableSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MESS_CAVIAR
- InterfaceDuplicants gain +{0} Morale when using Table Salt with their food at a Dining TableSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MESS_TABLE_SALT
- InterfaceCeases to function when temperatures fall below {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MINIMUM_TEMP
- InterfaceThis critter drops {Item} at a rate of {Rate} when it is happy It must be in a good Mood in order to moltSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MOLT_DROP
- InterfaceIncreases the Runspeed of DuplicantsSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MOVEMENT_BONUS
- InterfaceThis critter secretes {Item} at a rate of {Rate}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MUCUS_SECRETION
- InterfaceDampens noise at {0} dB in a {1} tile radiusSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.NOISE_POLLUTION_DECREASE