Game text
Game interfaceCategory
Game interface
Results: 20,875
- InterfaceProduces noise at {0} dB in a {1} tile radiusSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.NOISE_POLLUTION_INCREASE
- InterfaceThe building will produce these effects when its requirements are metSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONEFFECTS
- InterfaceAll requirements must be met in order for this building to operateSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONREQUIREMENTS
- InterfaceBegins overheating at {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OVERHEAT_TEMP
- InterfaceCeases to function when the surrounding mass is above {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OVER_PRESSURE_MASS
- InterfaceA Radbolt Port on this building allows it to receive RadboltsSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PARTICLE_PORT_INPUT
- InterfaceThis building has a configurable Radbolt Port for Radbolt emissionSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PARTICLE_PORT_OUTPUT
- InterfacePlants grow more slowly when contained within boxesSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PLANTERBOX_PENTALTY
- InterfaceThis building gains additional effects or functionality when built inside a {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PREFERS_ROOM
- InterfaceRefining this material produces {0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PROCESSEDITEM
- InterfaceProcesses raw materials into refined materialsSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PROCESSES
- InterfaceThis building produces {0} Data Banks each time a Starmap hex is revealedSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PRODUCESDATABANKS
- InterfaceThis building produces medical suppliesSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PRODUCESMEDICINE
- InterfaceProduces {0} researchSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PRODUCES_RESEARCH_POINTS
- InterfaceImproves Duplicant Morale during scheduled DowntimeSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.RECREATION
- InterfaceRefills Exosuit Oxygen tanks with Oxygen for reuseSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFILLOXYGENTANK
- Interface{0} of Heat will be produced to cool off the fabricated item This will raise the Temperature of the contained {1} by {2}, and heat the containing buildingSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFINEMENT_ENERGY_HAS_COOLANT
- Interface{0} of Heat will be produced to cool off the fabricated item If {1} is used for coolant, its Temperature will be raised by {2}, and will heat the containing buildingSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFINEMENT_ENERGY_NO_COOLANT
- Interface{0}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVEDEFFECT
- InterfaceUse of this building will remove the listed effectsSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVESEFFECTSUBTITLE
- InterfaceThe cooking process kills all Germs present in the ingredients, removing the Disease risk when eating the productSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVES_DISEASE
- InterfaceAn expressive Duplicant must work on this object to create ArtSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESCREATIVITY
- InterfaceMust receive deliveries of {0} to functionSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESELEMENT
- InterfaceMust receive Gas from a Gas Pipe systemSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASINPUT
- InterfaceMust expel Gas through a Gas Pipe systemSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUT
- InterfaceMust expel Gas through a Gas Pipe systemSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUTS
- InterfaceMust receive Liquid from a Liquid Pipe systemSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDINPUT
- InterfaceMust expel Liquid through a Liquid Pipe systemSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUT
- InterfaceMust expel Liquid through a Liquid Pipe systemSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUTS
- InterfaceA Duplicant must be present to run this buildingSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESMANUALOPERATION
- InterfaceMust be connected to a power grid with at least {0} of available PowerSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWER
- InterfaceMust be connected to a Power producing generator to functionSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWERGENERATOR
- InterfaceMust be built within a dedicated Room Room will become a {0} after constructionSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESROOM
- InterfaceMust receive a plant SeedSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESSEED
- InterfaceOnly a Duplicant with the {Skill} skill can use this buildingSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESSKILLEDOPERATION
- InterfaceOnly a Duplicant with the {Skill} skill or {Booster} can use this buildingSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESSKILLEDOPERATION_DLC3
- InterfaceThis research station consumes {1} of {0} for each Research Point producedSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.RESEARCH_MATERIALS
- InterfaceThis station controls the operational status of the following buildings: {buildinglist}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ROCKETRESTRICTION_BUILDINGS
- InterfaceControls whether a building is operational within a rocket interiorSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ROCKETRESTRICTION_HEADER
- InterfaceThis critter can be sheared every {Time} to produce {Amount} of {Item}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.SCALE_GROWTH
- InterfaceThis critter can be sheared every {Time} to produce {Amount} of {Item} It must be kept in {Atmosphere}-rich environments to regrow sheared {Item}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.SCALE_GROWTH_ATMO
- InterfaceThis critter can be sheared every {Time} to produce {Amount} of {Item} It must be well fed to grow shearable {Item}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.SCALE_GROWTH_FED
- InterfaceThis critter can be milked to produce {Amount} of {Item} once tamed Reproduction must be 75% or higher before milking Elderly critters cannot be milkedSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.SCALE_GROWTH_FERTILE
- InterfaceThis critter can be sheared every {Time} to produce {Amount} of {Item} It must eat food between {TempMin} - {TempMax} to regrow sheared {Item}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.SCALE_GROWTH_TEMP
- InterfaceHolds up to {0} of materialSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STORAGECAPACITY
- InterfaceRemoves {0} of Duplicants' Stress for every uninterrupted minute of useSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STRESSREDUCEDPERMINUTE
- InterfaceConnect a Wire to the large Input with any amount of Watts.STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.TRANSFORMER_INPUT_WIRE
- InterfaceThe Power provided by the the small Output will be limited to {0}.STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.TRANSFORMER_OUTPUT_WIRE
- InterfaceThis vent produces {0} which can be harvested using a Marine DrillSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.UNDERWATERVENT_SHEARING
- InterfaceThis building requires Diamond to operate, consuming it at a rate of {Rate} while in useSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.UNDERWATER_DRILL_DIAMOND_CONSUMPTION