Game text
Game interfaceCategory
Game interface
Results: 20,875
- InterfaceLiquid Output PipeSTRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUT
- InterfaceTwo Liquid Output PipesSTRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUTS
- InterfaceDuplicant operationSTRINGS.UI.BUILDINGEFFECTS.REQUIRESMANUALOPERATION
- InterfacePower: {0}STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWER
- InterfacePower generatorSTRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWERGENERATOR
- InterfaceDedicated Room: {0}STRINGS.UI.BUILDINGEFFECTS.REQUIRESROOM
- Interface1 Unplanted SeedSTRINGS.UI.BUILDINGEFFECTS.REQUIRESSEED
- InterfaceSkilled Duplicant operationSTRINGS.UI.BUILDINGEFFECTS.REQUIRESSKILLEDOPERATION
- InterfaceSkilled Duplicant operationSTRINGS.UI.BUILDINGEFFECTS.REQUIRESSKILLEDOPERATION_DLC3
- Interface{0}: {1} per Research pointSTRINGS.UI.BUILDINGEFFECTS.RESEARCH_MATERIALS
- Interface • Buildings: {buildinglist}STRINGS.UI.BUILDINGEFFECTS.ROCKETRESTRICTION_BUILDINGS
- InterfaceRestriction Control:STRINGS.UI.BUILDINGEFFECTS.ROCKETRESTRICTION_HEADER
- InterfaceShearable {Item}: {Amount} per {Time}STRINGS.UI.BUILDINGEFFECTS.SCALE_GROWTH
- InterfaceShearable {Item}: {Amount} per {Time} ({Atmosphere})STRINGS.UI.BUILDINGEFFECTS.SCALE_GROWTH_ATMO
- InterfaceMilkable {Item}: {Amount} when Reproduction reaches {Percent}STRINGS.UI.BUILDINGEFFECTS.SCALE_GROWTH_FERTILITY
- InterfaceShearable {Item}: {Amount} per {Time} ({TempMin} - {TempMax})STRINGS.UI.BUILDINGEFFECTS.SCALE_GROWTH_TEMP
- InterfaceStorage capacity: {0}STRINGS.UI.BUILDINGEFFECTS.STORAGECAPACITY
- InterfaceStress: {0} per minuteSTRINGS.UI.BUILDINGEFFECTS.STRESSREDUCEDPERMINUTE
- InterfaceSettings to allow or restrict Duplicants from passing through the door.STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ACCESS_CONTROL
- InterfaceThis building requires Radbolts to function, consuming them at a rate of {Rate} while in useSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ACTIVE_PARTICLE_CONSUMPTION
- InterfaceEffect being applied: {0} {1}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ADDED_EFFECT
- InterfaceAllows Fertilizer to be delivered to plantsSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ALLOWS_FERTILIZER
- InterfaceAllows Liquid to be delivered to plantsSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ALLOWS_IRRIGATION
- InterfaceAllows irrigation Pipe connectionSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ALLOWS_IRRIGATION_PIPE
- InterfaceThis amenity may only be used by the Duplicant it is assigned toSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ASSIGNEDDUPLICANT
- InterfaceCan hold {0} of Power when connected to a GeneratorSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BATTERYCAPACITY
- Interface{0} of this battery's charge will be lost as HeatSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BATTERYLEAK
- Interface{0} to {1}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BRANCH_GROWER_PLANT_POTENTIAL_OUTPUT
- InterfaceThis category of building may be required or prohibited in certain RoomsSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BUILDINGROOMREQUIREMENTCLASS
- InterfaceThis critter can be captured and moved using a Fish TrapSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.CAPTURE_METHOD_FISH_TRAP
- InterfaceThis critter can be captured and moved using an Airborne Critter TrapSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.CAPTURE_METHOD_FLYING_TRAP
- InterfaceThis critter can be captured and moved using a Critter TrapSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.CAPTURE_METHOD_TRAP
- InterfaceThis critter can be captured Mark critters for capture using the Wrangle Tool {Hotkey/Capture} Duplicants must possess the Critter Ranching skill in order to wrangle crittersSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.CAPTURE_METHOD_WRANGLE
- InterfaceDuplicants gain +{0} Morale when dining with friends at a Communal TableSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.COMMUNAL_DINING
- Interface{1} of {0} coolant is required to cool off an item produced by this building Coolant Temperature increase is variable and dictated by the amount of energy needed to cool the produced itemSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.COOLANT
- InterfaceDecreases Decor values by {0} in a {1} tile radiusSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORDECREASED
- InterfaceImproves Decor values by {0} in a {1} tile radiusSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORPROVIDED
- InterfaceThis critter gets bloated after eating and will produce {Items}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DIET_ADDITIONAL_PRODUCED
- InterfaceThis critter can typically consume these materials at the following rates: {Foodlist}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DIET_CONSUMED
- InterfaceCreatures will eat and digest only specific materialsSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DIET_HEADER
- InterfaceThis critter will "produce" the following materials: {Items}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DIET_PRODUCED
- InterfaceRemoves {0} per useSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DISEASECONSUMEDPERUSE
- InterfaceProduces {1} of {0} per useSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DISEASEEMITTEDPERUSE
- InterfaceDoctoring increases existing health benefits and can allow the treatment of otherwise stubborn DiseasesSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DOCTORING
- InterfaceDuplicants walk {0} faster on this tileSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DUPLICANTMOVEMENTBOOST
- Interface{0} of stored {1}STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.EDIBLE_PLANT_INTERNAL_STORAGE
- InterfacePower Banks store {0} of Power They can be discharged by circuits, buildings and Bionic DuplicantsSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELECTROBANKS
- InterfaceConsumes {1} of {0} when in useSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMED
- InterfaceConsumes {1} of {0} per useSTRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMEDPERUSE
- InterfaceProduces {1} of {0} per use It will be the Temperature of the input materials.STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTEDPERUSE