Game text
Game interfaceCategory
Game interface
Results: 20,875
- Building detailsEmitting LightSTRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.NAME
- Building detailsOpen the Light Overlay {Hotkey/Overlay5} to view this light's visibility radiusSTRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.TOOLTIP
- Building detailsEmitting Oxygen: {FlowRate}STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.NAME
- Building detailsProducing Oxygen at a rate of {FlowRate}STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.TOOLTIP
- Building detailsEmptySTRINGS.BUILDING.STATUSITEMS.EMPTYPUMPINGSTATION.NAME
- Building detailsThis pumping station cannot access any LiquidSTRINGS.BUILDING.STATUSITEMS.EMPTYPUMPINGSTATION.TOOLTIP
- Building detailsAwaiting CoolantSTRINGS.BUILDING.STATUSITEMS.ENOUGH_COOLANT.NAME
- Building details{1} of {0} must be present in storage to begin productionSTRINGS.BUILDING.STATUSITEMS.ENOUGH_COOLANT.TOOLTIP
- Building detailsAwaiting FuelSTRINGS.BUILDING.STATUSITEMS.ENOUGH_FUEL.NAME
- Building details{1} of {0} must be present in storage to begin productionSTRINGS.BUILDING.STATUSITEMS.ENOUGH_FUEL.TOOLTIP
- Building detailsEntombedSTRINGS.BUILDING.STATUSITEMS.ENTOMBED.NAME
- Building detailsBuilding entombmentSTRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_NAME
- Building detailsThese buildings are entombed and need to be dug out:STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_TOOLTIP
- Building detailsMust be dug out by a DuplicantSTRINGS.BUILDING.STATUSITEMS.ENTOMBED.TOOLTIP
- Building detailsArmedSTRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.ARMED.NAME
- Building detailsStand back, this baby's ready to blow!STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.ARMED.TOOLTIP
- Building detailsCountdown: {0}STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.COUNTDOWN.NAME
- Building details{0} seconds until detonationSTRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.COUNTDOWN.TOOLTIP
- Building detailsDuplicant Preservation OverrideSTRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.DUPE_DANGER.NAME
- Building detailsExplosive disabled due to close Duplicant proximitySTRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.DUPE_DANGER.TOOLTIP
- Building detailsExplodingSTRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.EXPLODING.NAME
- Building detailsKaboom!STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.EXPLODING.TOOLTIP
- Building detailsUnarmedSTRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.UNARMED.NAME
- Building detailsThis explosive is currently inactiveSTRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.UNARMED.TOOLTIP
- Building detailsDepletedSTRINGS.BUILDING.STATUSITEMS.EXPIRED.NAME
- Building detailsThis building has no more useSTRINGS.BUILDING.STATUSITEMS.EXPIRED.TOOLTIP
- Building detailsFabricator accepts mutant seedsSTRINGS.BUILDING.STATUSITEMS.FABRICATORACCEPTSMUTANTSEEDS.NAME
- Building detailsThis fabricator is allowed to use Mutant Seeds as recipe ingredientsSTRINGS.BUILDING.STATUSITEMS.FABRICATORACCEPTSMUTANTSEEDS.TOOLTIP
- Building detailsWaiting For MaterialsSTRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.NAME
- Building detailsFabrication will begin once materials have been deliveredSTRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.TOOLTIP
- Building detailsNo Fabrications QueuedSTRINGS.BUILDING.STATUSITEMS.FABRICATORIDLE.NAME
- Building detailsSelect a recipe to begin fabricationSTRINGS.BUILDING.STATUSITEMS.FABRICATORIDLE.TOOLTIP
- Building detailsWaiting For Radbolts ({CurrentHEP}/{HEPRequired})STRINGS.BUILDING.STATUSITEMS.FABRICATORLACKSHEP.NAME
- Building detailsA queued recipe requires more Radbolts than are currently stored. Currently stored: {CurrentHEP} Required for recipe: {HEPRequired}STRINGS.BUILDING.STATUSITEMS.FABRICATORLACKSHEP.TOOLTIP
- Building detailsFish Feeder accepts mutant seedsSTRINGS.BUILDING.STATUSITEMS.FISHFEEDERACCEPTSMUTANTSEEDS.NAME
- Building detailsThis fish feeder is allowed to use Mutant Seeds as fish foodSTRINGS.BUILDING.STATUSITEMS.FISHFEEDERACCEPTSMUTANTSEEDS.TOOLTIP
- Building detailsAll cargo bays are fullSTRINGS.BUILDING.STATUSITEMS.FLIGHTALLCARGOFULL.NAME
- Building detailsRocket cannot store any more materialsSTRINGS.BUILDING.STATUSITEMS.FLIGHTALLCARGOFULL.TOOLTIP
- Building detailsCargo capacity remaining: {0}STRINGS.BUILDING.STATUSITEMS.FLIGHTCARGOREMAINING.NAME
- Building detailsRocket can store up to {0} more materialsSTRINGS.BUILDING.STATUSITEMS.FLIGHTCARGOREMAINING.TOOLTIP
- Building detailsBuilding FloodedSTRINGS.BUILDING.STATUSITEMS.FLOODED.NAME
- Building detailsFloodingSTRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_NAME
- Building detailsThese buildings are flooded:STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_TOOLTIP
- Building detailsBuilding cannot function at current saturationSTRINGS.BUILDING.STATUSITEMS.FLOODED.TOOLTIP
- Building details{toilet} ReadySTRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.NAME
- Building detailsThis bathroom is ready to receive visitorsSTRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.TOOLTIP
- Building details{toilet} In UseSTRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.NAME
- Building detailsThis bathroom is occupiedSTRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.TOOLTIP
- Building detailsUnreachable foodSTRINGS.BUILDING.STATUSITEMS.FOOD_CONTAINERS_OUTSIDE_RANGE.NAME
- Building detailsRecuperating Duplicants must have Food available within {0} cellsSTRINGS.BUILDING.STATUSITEMS.FOOD_CONTAINERS_OUTSIDE_RANGE.TOOLTIP