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Game interfaceCategory
Game interface
Results: 20,875
- Building detailsProduction Rate: {RATE}STRINGS.BUILDING.STATUSITEMS.DATAMINER.PRODUCTIONRATE.NAME
- Building detailsThis building is operating at {RATE} of its maximum speed Production rate decreases at higher temperatures Current ambient temperature: {TEMP}STRINGS.BUILDING.STATUSITEMS.DATAMINER.PRODUCTIONRATE.TOOLTIP
- Building detailsCooling ({CyclesRemaining} cycles remaining)STRINGS.BUILDING.STATUSITEMS.DEADREACTORCOOLINGOFF.NAME
- Building detailsThe radiation coming from this reactor is diminishingSTRINGS.BUILDING.STATUSITEMS.DEADREACTORCOOLINGOFF.TOOLTIP
- Building detailsRequires EmptyingSTRINGS.BUILDING.STATUSITEMS.DESALINATORNEEDSEMPTYING.NAME
- Building detailsThis building needs to be emptied of Salt to resume functionSTRINGS.BUILDING.STATUSITEMS.DESALINATORNEEDSEMPTYING.TOOLTIP
- Building detailsDestination Out Of RangeSTRINGS.BUILDING.STATUSITEMS.DESTINATIONOUTOFRANGE.NAME
- Building detailsThis rocket lacks the range to reach its destination Rocket Range: {Range} Destination Distance: {Distance}STRINGS.BUILDING.STATUSITEMS.DESTINATIONOUTOFRANGE.TOOLTIP
- Building detailsScanningSTRINGS.BUILDING.STATUSITEMS.DETECTORSCANNING.NAME
- Building detailsThis scanner is currently scouring space for anything of interestSTRINGS.BUILDING.STATUSITEMS.DETECTORSCANNING.TOOLTIP
- Building detailsSkill-Required DigSTRINGS.BUILDING.STATUSITEMS.DIGREQUIRESSKILLPERK.NAME
- Building detailsOnly Duplicants with one of the following Skills can mine this material: {Skills}STRINGS.BUILDING.STATUSITEMS.DIGREQUIRESSKILLPERK.TOOLTIP
- Building detailsOnly Duplicants with the {Skills} Skill or {Boosters} can mine this materialSTRINGS.BUILDING.STATUSITEMS.DIGREQUIRESSKILLPERK.TOOLTIP_DLC3
- Building detailsUnreachable DigSTRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.NAME
- Building detailsDuplicants cannot reach this areaSTRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.TOOLTIP
- Building detailsBothSTRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.DIRECTIONS.BOTH
- Building detailsLeftSTRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.DIRECTIONS.LEFT
- Building detailsRightSTRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.DIRECTIONS.RIGHT
- Building detailsUse Direction: {Direction}STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.NAME
- Building detailsDuplicants will only use this building when walking by it Currently allowed direction: {Direction}STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.TOOLTIP
- Building detailsWaiting To DisembarkSTRINGS.BUILDING.STATUSITEMS.DISEMBARKINGDUPLICANT.NAME
- Building detailsThe Duplicant inside this rocket can't come out until the Gantry is extendedSTRINGS.BUILDING.STATUSITEMS.DISEMBARKINGDUPLICANT.TOOLTIP
- Building detailsDispense RequestedSTRINGS.BUILDING.STATUSITEMS.DISPENSEREQUESTED.NAME
- Building detailsWaiting for a Duplicant to dispense the itemSTRINGS.BUILDING.STATUSITEMS.DISPENSEREQUESTED.TOOLTIP
- Building detailsEmitting {Element}: {FlowRate}STRINGS.BUILDING.STATUSITEMS.DISSOLVINGELEMENTDISSOLVING.NAME
- Building detailsProducing {Element} at a rate of {FlowRate}STRINGS.BUILDING.STATUSITEMS.DISSOLVINGELEMENTDISSOLVING.TOOLTIP
- Building detailsInertSTRINGS.BUILDING.STATUSITEMS.DISSOLVINGELEMENTDORMANT.NAME
- Building detailsThis element is currently inert It will emit {Element} when submerged in Water and exposed to sufficient LightSTRINGS.BUILDING.STATUSITEMS.DISSOLVINGELEMENTDORMANT.TOOLTIP
- Building detailsActivation RequiredSTRINGS.BUILDING.STATUSITEMS.DUPLICANTACTIVATIONREQUIRED.NAME
- Building detailsA Duplicant is required to bring this building onlineSTRINGS.BUILDING.STATUSITEMS.DUPLICANTACTIVATIONREQUIRED.TOOLTIP
- Building detailsPower Remaining: {JoulesAvailable} / {JoulesCapacity}STRINGS.BUILDING.STATUSITEMS.ELECTROBANKJOULESAVAILABLE.NAME
- Building details{JoulesAvailable} of stored Power available for use Maximum capacity: {JoulesCapacity}STRINGS.BUILDING.STATUSITEMS.ELECTROBANKJOULESAVAILABLE.TOOLTIP
- Building detailsConsuming {ElementTypes}: {FlowRate}STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.NAME
- Building detailsThis object is utilizing ambient {ElementTypes} from the environmentSTRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.TOOLTIP
- Building detailsUsing {ElementTypes}: {FlowRate}STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.NAME
- Building detailsThis building is using {ElementTypes} from storage at a rate of {FlowRate}STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.TOOLTIP
- Building detailsEmitting {ElementTypes}: {FlowRate}STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.NAME
- Building detailsThis building is releasing {ElementTypes} at a rate of {FlowRate}STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.TOOLTIP
- Building detailsEmitting {ElementTypes}: {FlowRate}STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.NAME
- Building detailsThis object is releasing {ElementTypes} at a rate of {FlowRate}STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.TOOLTIP
- Building detailsNot Emitting: OverpressureSTRINGS.BUILDING.STATUSITEMS.EMITTINGBLOCKEDHIGHPRESSURE.NAME
- Building detailsAmbient pressure is too high for {Element} to be releasedSTRINGS.BUILDING.STATUSITEMS.EMITTINGBLOCKEDHIGHPRESSURE.TOOLTIP
- Building detailsNot Emitting: Too ColdSTRINGS.BUILDING.STATUSITEMS.EMITTINGBLOCKEDLOWTEMPERATURE.NAME
- Building detailsTemperature is too low for {Element} to be releasedSTRINGS.BUILDING.STATUSITEMS.EMITTINGBLOCKEDLOWTEMPERATURE.TOOLTIP
- Building detailsEmitting CO2: {FlowRate}STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.NAME
- Building detailsProducing Carbon Dioxide at {FlowRate}STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.TOOLTIP
- Building detailsEmitting {ElementType}: {FlowRate}STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.NAME
- Building detailsProducing {ElementType} at {FlowRate}STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.TOOLTIP
- Building detailsEmitting {Element}: {FlowRate}STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.NAME
- Building detailsProducing {Element} at a rate of {FlowRate}STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.TOOLTIP