生锈油质小行星

小行星

小行星Spaced Out!

一颗生锈的星球,有着油质核心。

复制人必须经过大量的铁锈和海洋区域才能获得小行星的原油。

材料
36
植物、种子与小动物
24
尺寸
128 × 153 格

可能出现的材料

植物、种子与小动物

这些是配置中可能生成的内容。实际结果取决于所选生态区、模板及可用空间。

间歇泉与其他自然地形

可能使用的模板

子世界配置

生态配置

可能出现的地形

可能出现的位置

  • 绿叶星群Spaced Out!

    配置中的可能选项

    放置规则 (1)

    配置中的可能选项

    星图环: 4

    声明的规则值
    {
      "world": "expansion1::worlds/OilRichWarpTarget",
      "buffer": 3,
      "locationType": "InnerCluster",
      "allowedRings": {
        "min": 4,
        "max": 4
      }
    }
  • 泥潭星群Spaced Out!

    配置中的可能选项

    放置规则 (1)

    配置中的可能选项

    星图环: 4

    声明的规则值
    {
      "world": "expansion1::worlds/OilRichWarpTarget",
      "buffer": 3,
      "locationType": "InnerCluster",
      "allowedRings": {
        "min": 4,
        "max": 4
      }
    }

放置规则

起始基地

声明的规则值
"expansion1::bases/warpworldSandstoneBase"

配置中的可能选项

声明的规则值
{
  "name": "expansion1::subworlds/sandstone/SandstoneWarpStart"
}

配置中的可能选项

声明的规则值
{
  "name": "expansion1::subworlds/sandstone/med_SandstoneWarp"
}

配置中的可能选项

设定数量: 2–未指定

声明的规则值
{
  "name": "expansion1::subworlds/sandstone/SandstoneMini",
  "minCount": 2
}

配置中的可能选项

声明的规则值
{
  "name": "subworlds/space/Space"
}

配置中的可能选项

声明的规则值
{
  "name": "expansion1::subworlds/space/SpaceWithSaltyBorder"
}

配置中的可能选项

声明的规则值
{
  "name": "expansion1::subworlds/magma/BottomSmall"
}

配置中的可能选项

声明的规则值
{
  "name": "expansion1::subworlds/oil/OilSparse"
}

配置中的可能选项

声明的规则值
{
  "name": "expansion1::subworlds/oil/OilWells"
}

配置中的可能选项

设定数量: 未指定–2

声明的规则值
{
  "name": "expansion1::subworlds/rust/med_Rust",
  "maxCount": 2
}

配置中的可能选项

设定数量: 4–未指定

声明的规则值
{
  "name": "expansion1::subworlds/ocean/med_OceanSurface",
  "minCount": 4
}

遵循放置规则, 尝试放置一个

放置条件(1 项,按顺序应用)
  1. 选择符合条件的单元格, 区域: Ocean
声明的规则值
{
  "names": [
    "poi/poi_ocean_geyser_saltwater"
  ],
  "listRule": "TryOne",
  "priority": 100,
  "allowedCellsFilter": [
    {
      "command": "Replace",
      "zoneTypes": [
        "Ocean"
      ]
    }
  ]
}

遵循放置规则, 放置一组后尝试追加放置, 选择 2 个

追加尝试: 3

放置条件(2 项,按顺序应用)
  1. 选择符合条件的单元格, 区域: OilField
  2. 仅保留符合条件的单元格, 标签: AtDepths, DistanceFromTag, 距离: 0–2
声明的规则值
{
  "names": [
    "poi/oil/small_oilpockets_geyser_a",
    "poi/oil/small_oilpockets_geyser_b",
    "poi/oil/small_oilpockets_geyser_c",
    "poi/oil/small_oilpockets_geyser_d",
    "poi/oil/small_oilpockets_geyser_e",
    "poi/oil/small_oilpockets_geyser_f",
    "poi/oil/small_oilpockets_geyser_g",
    "poi/oil/small_oilpockets_geyser_h"
  ],
  "listRule": "GuaranteeSomeTryMore",
  "someCount": 2,
  "moreCount": 3,
  "priority": 105,
  "allowedCellsFilter": [
    {
      "command": "Replace",
      "zoneTypes": [
        "OilField"
      ]
    },
    {
      "command": "IntersectWith",
      "tagcommand": "DistanceFromTag",
      "tag": "AtDepths",
      "minDistance": 0,
      "maxDistance": 2
    }
  ]
}

遵循放置规则, 全部放置

放置条件(4 项,按顺序应用)
  1. 选择符合条件的单元格, 标签: AtStart, DistanceFromTag, 距离: 1–4
  2. 仅保留符合条件的单元格, 区域: Sandstone, Ocean, Rust
  3. 排除符合条件的单元格, 标签: NoGravitasFeatures, AtTag
  4. 排除符合条件的单元格, 标签: AtDepths, DistanceFromTag, 距离: 0–1
声明的规则值
{
  "names": [
    "expansion1::poi/warp/sender",
    "expansion1::poi/warp/receiver"
  ],
  "listRule": "GuaranteeAll",
  "priority": 90,
  "allowedCellsFilter": [
    {
      "command": "Replace",
      "tagcommand": "DistanceFromTag",
      "tag": "AtStart",
      "minDistance": 1,
      "maxDistance": 4
    },
    {
      "command": "IntersectWith",
      "zoneTypes": [
        "Sandstone",
        "Ocean",
        "Rust"
      ]
    },
    {
      "command": "ExceptWith",
      "tagcommand": "AtTag",
      "tag": "NoGravitasFeatures"
    },
    {
      "command": "ExceptWith",
      "tagcommand": "DistanceFromTag",
      "tag": "AtDepths",
      "minDistance": 0,
      "maxDistance": 1
    }
  ]
}

遵循放置规则, 尝试放置选定的一组, 选择 4 个

放置条件(2 项,按顺序应用)
  1. 选择符合条件的单元格, 标签: AtStart, DistanceFromTag, 距离: 1–3
  2. 仅保留符合条件的单元格, 区域: Sandstone, Ocean, Rust
声明的规则值
{
  "names": [
    "expansion1::poi/boon/bedroom",
    "expansion1::poi/boon/washroom",
    "expansion1::poi/boon/power",
    "expansion1::poi/boon/kitchen",
    "expansion1::poi/boon/well",
    "expansion1::poi/boon/farm"
  ],
  "listRule": "TrySome",
  "someCount": 4,
  "priority": 50,
  "allowedCellsFilter": [
    {
      "command": "Replace",
      "tagcommand": "DistanceFromTag",
      "tag": "AtStart",
      "minDistance": 1,
      "maxDistance": 3
    },
    {
      "command": "IntersectWith",
      "zoneTypes": [
        "Sandstone",
        "Ocean",
        "Rust"
      ]
    }
  ]
}

遵循放置规则, 全部放置

放置条件(2 项,按顺序应用)
  1. 选择符合条件的单元格, 标签: AtStart, DistanceFromTag, 距离: 2–10
  2. 排除符合条件的单元格, 区域: Space
声明的规则值
{
  "names": [
    "expansion1::geysers/liquid_sulfur"
  ],
  "listRule": "GuaranteeAll",
  "priority": 200,
  "allowedCellsFilter": [
    {
      "command": "Replace",
      "tagcommand": "DistanceFromTag",
      "tag": "AtStart",
      "minDistance": 2,
      "maxDistance": 10
    },
    {
      "command": "ExceptWith",
      "zoneTypes": [
        "Space"
      ]
    }
  ]
}

遵循放置规则, 尝试放置一个, 重复 2 次

允许重复

放置条件(2 项,按顺序应用)
  1. 选择符合条件的单元格, 标签: AtStart, DistanceFromTag, 距离: 2–10
  2. 排除符合条件的单元格, 区域: Space
声明的规则值
{
  "names": [
    "geysers/chlorine_gas",
    "geysers/methane",
    "geysers/hot_co2",
    "geysers/small_volcano",
    "geysers/liquid_co2",
    "expansion1::geysers/liquid_sulfur"
  ],
  "listRule": "TryOne",
  "times": 2,
  "allowDuplicates": true,
  "priority": 10,
  "allowedCellsFilter": [
    {
      "command": "Replace",
      "tagcommand": "DistanceFromTag",
      "tag": "AtStart",
      "minDistance": 2,
      "maxDistance": 10
    },
    {
      "command": "ExceptWith",
      "zoneTypes": [
        "Space"
      ]
    }
  ]
}
游戏参考信息

expansion1::worldgen/worlds/OilRichWarpTarget.yaml

世界生成源数据

查看配置示意图

此视图用于比较已配置的区域,并不显示特定世界种子的生成布局。

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