Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsUsed to build the walls and floor of rooms.STRINGS.BUILDINGS.PREFABS.TILEPOI.EFFECT
- BuildingsTileSTRINGS.BUILDINGS.PREFABS.TILEPOI.NAME
- BuildingsAn astronaut must accompany sight seeing Duplicants on rocket flights.STRINGS.BUILDINGS.PREFABS.TOURISTMODULE.DESC
- BuildingsAllows one non-Astronaut Duplicant to visit space. Sight-Seeing Rocket flights decrease Stress.STRINGS.BUILDINGS.PREFABS.TOURISTMODULE.EFFECT
- BuildingsSight-Seeing ModuleSTRINGS.BUILDINGS.PREFABS.TOURISTMODULE.NAME
- BuildingsDuplicants will only exit a transit tube when a safe landing area is available beneath it.STRINGS.BUILDINGS.PREFABS.TRAVELTUBE.DESC
- BuildingsQuickly transports Duplicants from a Transit Tube Access to the tube's end. Only transports Duplicants.STRINGS.BUILDINGS.PREFABS.TRAVELTUBE.EFFECT
- BuildingsTransit TubeSTRINGS.BUILDINGS.PREFABS.TRAVELTUBE.NAME
- BuildingsDuplicants require access points to enter tubes, but not to exit them.STRINGS.BUILDINGS.PREFABS.TRAVELTUBEENTRANCE.DESC
- BuildingsAllows Duplicants to enter the connected Transit Tube system. Stops drawing Power once fully charged.STRINGS.BUILDINGS.PREFABS.TRAVELTUBEENTRANCE.EFFECT
- BuildingsTransit Tube AccessSTRINGS.BUILDINGS.PREFABS.TRAVELTUBEENTRANCE.NAME
- BuildingsTube crossings can run transit tubes through walls without leaking gas or liquid.STRINGS.BUILDINGS.PREFABS.TRAVELTUBEWALLBRIDGE.DESC
- BuildingsAllows Transit Tubes to be run through wall and floor tile. Functions as regular tile.STRINGS.BUILDINGS.PREFABS.TRAVELTUBEWALLBRIDGE.EFFECT
- BuildingsTransit Tube CrossingSTRINGS.BUILDINGS.PREFABS.TRAVELTUBEWALLBRIDGE.NAME
- BuildingsSomething useful could be put here somedaySTRINGS.BUILDINGS.PREFABS.UNCONSTRUCTEDROCKETMODULE.DESC
- BuildingsCan be changed into a different rocket moduleSTRINGS.BUILDINGS.PREFABS.UNCONSTRUCTEDROCKETMODULE.EFFECT
- BuildingsEmpty Rocket ModuleSTRINGS.BUILDINGS.PREFABS.UNCONSTRUCTEDROCKETMODULE.NAME
- BuildingsDuplicants catch their breath faster by using a breathing station than by trying to resurface for air. Submerged Duplicants recover their breath faster by using a breathing station than by surfacing for air.STRINGS.BUILDINGS.PREFABS.UNDERWATERBREATHINGSTATION.DESC
- BuildingsProvides breathable Oxygen to Duplicants in suffocating environments via a connected Gas Pipe input. Provides breathable Oxygen to submerged Duplicants via a connected Gas Pipe input. Requires Power.STRINGS.BUILDINGS.PREFABS.UNDERWATERBREATHINGSTATION.EFFECT
- BuildingsBreathing StationSTRINGS.BUILDINGS.PREFABS.UNDERWATERBREATHINGSTATION.NAME
- BuildingsEven wild critters are happier after they've had a little R&R.STRINGS.BUILDINGS.PREFABS.UNDERWATERCRITTERCONDO.DESC
- BuildingsA fancy respite area for adult Critters who live in Liquid pools.STRINGS.BUILDINGS.PREFABS.UNDERWATERCRITTERCONDO.EFFECT
- BuildingsAquatic Critter CondoSTRINGS.BUILDINGS.PREFABS.UNDERWATERCRITTERCONDO.NAME
- BuildingsA soothing sip of brackene helps critters put up with crowded quarters.STRINGS.BUILDINGS.PREFABS.UNDERWATERMILKFEEDER.DESC
- BuildingsDispenses Brackene to aquatic Critters. Accessing the fountain significantly improves Critters' moods.STRINGS.BUILDINGS.PREFABS.UNDERWATERMILKFEEDER.EFFECT
- BuildingsAquatic Critter FountainSTRINGS.BUILDINGS.PREFABS.UNDERWATERMILKFEEDER.NAME
- BuildingsCollecting a critter's unfertilized eggs may slow down their reproduction.STRINGS.BUILDINGS.PREFABS.UNDERWATERMILKINGSTATION.DESC
- BuildingsExtracts Ovolene or Squid Ink from eligible aquatic Critters. Assigned Duplicants must possess both the Critter Ranching II and Basic Swimming skills.STRINGS.BUILDINGS.PREFABS.UNDERWATERMILKINGSTATION.EFFECT
- BuildingsAquatic Milking StationSTRINGS.BUILDINGS.PREFABS.UNDERWATERMILKINGSTATION.NAME
- BuildingsA groomed critter is a happy, healthy, productive critter.STRINGS.BUILDINGS.PREFABS.UNDERWATERRANCHSTATION.DESC
- BuildingsAllows the assigned Rancher to care for Critters. Assigned Duplicants must possess both the Critter Ranching and Basic Swimming skills. Allows the assigned Rancher to care for and gradually tame Critters. Assigned Duplicants must possess both the Critter Ranching and Basic Swimming skills.STRINGS.BUILDINGS.PREFABS.UNDERWATERRANCHSTATION.EFFECT
- BuildingsAquatic Grooming StationSTRINGS.BUILDINGS.PREFABS.UNDERWATERRANCHSTATION.NAME
- BuildingsVisiting this building restores critters' physical and emotional well-being.STRINGS.BUILDINGS.PREFABS.UNDERWATERSHEARINGSTATION.DESC
- BuildingsAllows eligible aquatic Critters to be safely sheared for useful raw materials. Assigned Duplicants must possess both the Critter Ranching and Basic Swimming skills.STRINGS.BUILDINGS.PREFABS.UNDERWATERSHEARINGSTATION.EFFECT
- BuildingsAquatic Shearing StationSTRINGS.BUILDINGS.PREFABS.UNDERWATERSHEARINGSTATION.NAME
- BuildingsOnce it's all set up, blockages take care of themselves.STRINGS.BUILDINGS.PREFABS.UNDERWATERVENTDRILL.DESC
- BuildingsRemoves mineral build-up from underwater vents to restore the flow of Gases. Must be built on top of a vent or fissure.STRINGS.BUILDINGS.PREFABS.UNDERWATERVENTDRILL.EFFECT
- BuildingsMarine DrillSTRINGS.BUILDINGS.PREFABS.UNDERWATERVENTDRILL.NAME
- BuildingsEnriched uranium is a specialized substance that can be used to fuel powerful research reactors.STRINGS.BUILDINGS.PREFABS.URANIUMCENTRIFUGE.DESC
- BuildingsExtracts Enriched Uranium from Uranium Ore. Outputs Depleted Uranium in molten form.STRINGS.BUILDINGS.PREFABS.URANIUMCENTRIFUGE.EFFECT
- BuildingsUranium CentrifugeSTRINGS.BUILDINGS.PREFABS.URANIUMCENTRIFUGE.NAME
- BuildingsConvert Uranium ore to Molten Uranium and Enriched UraniumSTRINGS.BUILDINGS.PREFABS.URANIUMCENTRIFUGE.RECIPE_DESCRIPTION
- BuildingsA pristine Nutrient Bar dispenser.STRINGS.BUILDINGS.PREFABS.VENDINGMACHINE.DESC
- BuildingsVending MachineSTRINGS.BUILDINGS.PREFABS.VENDINGMACHINE.NAME
- BuildingsDuplicants love the feeling of high-powered wind through their hair.STRINGS.BUILDINGS.PREFABS.VERTICALWINDTUNNEL.DESC
- BuildingsGas Displacement: {amount}STRINGS.BUILDINGS.PREFABS.VERTICALWINDTUNNEL.DISPLACEMENTEFFECT
- BuildingsThis building will displace {amount} Gas while in use.STRINGS.BUILDINGS.PREFABS.VERTICALWINDTUNNEL.DISPLACEMENTEFFECT_TOOLTIP
- BuildingsMust be connected to a Power Source. To properly function, the area under this building must be left vacant. Increases Duplicants Morale.STRINGS.BUILDINGS.PREFABS.VERTICALWINDTUNNEL.EFFECT
- BuildingsVertical Wind TunnelSTRINGS.BUILDINGS.PREFABS.VERTICALWINDTUNNEL.NAME
- BuildingsWall Toilets transmit fewer germs to Duplicants and require no emptying.STRINGS.BUILDINGS.PREFABS.WALLTOILET.DESC