Game text
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Game interface
Results: 20,875
- BuildingsRefrigeratorSTRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.DEFAULT_REFRIGERATOR.NAME
- BuildingsHonestly, this hue is particularly chilling.STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.GREEN_MUSH.DESC
- BuildingsMush Green RefrigeratorSTRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.GREEN_MUSH.NAME
- BuildingsThis fridge makes color-coordination a (cold) snap.STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.PURPLE_BRAINFAT.DESC
- BuildingsFaint Purple RefrigeratorSTRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.PURPLE_BRAINFAT.NAME
- BuildingsInspired by the Duplicant poem, "Pretty in Puce."STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.RED_ROSE.DESC
- BuildingsPuce Pink RefrigeratorSTRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.RED_ROSE.NAME
- BuildingsBold on the outside, cold on the inside!STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.STRIPES_RED_WHITE.DESC
- BuildingsBold Stripe RefrigeratorSTRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.STRIPES_RED_WHITE.NAME
- BuildingsSome Duplicants call it "sunny" yellow, but only because they've never seen the sun.STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.YELLOW_TARTAR.DESC
- BuildingsIck Yellow RefrigeratorSTRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.YELLOW_TARTAR.NAME
- BuildingsFull/Not FullSTRINGS.BUILDINGS.PREFABS.REFRIGERATOR.LOGIC_PORT
- BuildingsSends a Green Signal when fullSTRINGS.BUILDINGS.PREFABS.REFRIGERATOR.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.REFRIGERATOR.LOGIC_PORT_INACTIVE
- BuildingsRefrigeratorSTRINGS.BUILDINGS.PREFABS.REFRIGERATOR.NAME
- BuildingsIt's a Duplicant's duplicate's dock.STRINGS.BUILDINGS.PREFABS.REMOTEWORKERDOCK.DESC
- BuildingsRemote Worker Docks deploy automatons that operate machinery based on instructions received from a connected Remote Controller. Must be placed within range of its target building.STRINGS.BUILDINGS.PREFABS.REMOTEWORKERDOCK.EFFECT
- BuildingsRemote Worker DockSTRINGS.BUILDINGS.PREFABS.REMOTEWORKERDOCK.NAME
- BuildingsDock {ID}STRINGS.BUILDINGS.PREFABS.REMOTEWORKERDOCK.NAME_FMT
- BuildingsRemote controllers cut down on colony commute times.STRINGS.BUILDINGS.PREFABS.REMOTEWORKTERMINAL.DESC
- BuildingsEnables Duplicants to operate machinery remotely via a connected Remote Worker Dock.STRINGS.BUILDINGS.PREFABS.REMOTEWORKTERMINAL.EFFECT
- BuildingsRemote ControllerSTRINGS.BUILDINGS.PREFABS.REMOTEWORKTERMINAL.NAME
- BuildingsResearch stations are necessary for unlocking all research tiers.STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.DESC
- BuildingsConducts Novice Research to unlock new technologies. Consumes Dirt.STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.EFFECT
- BuildingsResearch StationSTRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.NAME
- BuildingsIncreases the amount of research data obtained en route to a destination.STRINGS.BUILDINGS.PREFABS.RESEARCHCLUSTERMODULE.DESC
- BuildingsCollects free-floating Data Banks found in its flight path. STRINGS.BUILDINGS.PREFABS.RESEARCHCLUSTERMODULE.EFFECT
- BuildingsResearch ModuleSTRINGS.BUILDINGS.PREFABS.RESEARCHCLUSTERMODULE.NAME
- BuildingsData banks can be used at virtual planetariums to produce additional research.STRINGS.BUILDINGS.PREFABS.RESEARCHMODULE.DESC
- BuildingsCompletes one Research Task per space mission. Produces a small Data Bank regardless of mission destination. Generated Research Points become available upon the rocket's return.STRINGS.BUILDINGS.PREFABS.RESEARCHMODULE.EFFECT
- BuildingsResearch ModuleSTRINGS.BUILDINGS.PREFABS.RESEARCHMODULE.NAME
- BuildingsErase skills from a Duplicant's mind, returning them to their default abilities.STRINGS.BUILDINGS.PREFABS.RESETSKILLSSTATION.DESC
- BuildingsRefunds a Duplicant's Skill Points for reassignment. Duplicants will lose all assigned skills in the process.STRINGS.BUILDINGS.PREFABS.RESETSKILLSSTATION.EFFECT
- BuildingsSkill ScrubberSTRINGS.BUILDINGS.PREFABS.RESETSKILLSSTATION.NAME
- BuildingsTrap SetterSTRINGS.BUILDINGS.PREFABS.REUSABLETRAP.INPUT_LOGIC_PORT
- BuildingsGreen Signal: Set trapSTRINGS.BUILDINGS.PREFABS.REUSABLETRAP.INPUT_LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Disarm and empty trapSTRINGS.BUILDINGS.PREFABS.REUSABLETRAP.INPUT_LOGIC_PORT_INACTIVE
- BuildingsTrap OccupiedSTRINGS.BUILDINGS.PREFABS.REUSABLETRAP.LOGIC_PORT
- BuildingsSends a Green Signal when a critter has been trappedSTRINGS.BUILDINGS.PREFABS.REUSABLETRAP.LOGIC_PORT_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.REUSABLETRAP.LOGIC_PORT_INACTIVE
- BuildingsRobo-pilot modules do not require a Duplicant astronaut.STRINGS.BUILDINGS.PREFABS.ROBOPILOTCOMMANDMODULE.DESC
- BuildingsEnables rockets to travel swiftly and safely without a Command Capsule. A Robo-Pilot Capsule must be the last module installed at the top of a rocket.STRINGS.BUILDINGS.PREFABS.ROBOPILOTCOMMANDMODULE.EFFECT
- BuildingsRobo-Pilot CapsuleSTRINGS.BUILDINGS.PREFABS.ROBOPILOTCOMMANDMODULE.NAME
- BuildingsRobo-pilot modules do not require a Duplicant astronaut.STRINGS.BUILDINGS.PREFABS.ROBOPILOTMODULE.DESC
- BuildingsEnables rockets to travel swfitly without a Rocket Control Station. Must be built via Rocket Platform.STRINGS.BUILDINGS.PREFABS.ROBOPILOTMODULE.EFFECT
- BuildingsRobo-Pilot ModuleSTRINGS.BUILDINGS.PREFABS.ROBOPILOTMODULE.NAME
- BuildingsRock Crushers loosen nuggets from raw ore and can process many different resources.STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.DESC
- BuildingsInefficiently produces refined materials from raw resources. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.EFFECT
- BuildingsWherever there's raw ore, there's a rock crusher lurking nearby.STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.FACADES.BALLOON.DESC
- BuildingsPop-A-Rocks-ESTRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.FACADES.BALLOON.NAME