Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsShowroom ChairSTRINGS.BUILDINGS.PREFABS.PROPHUMANCHESTERFIELDCHAIR.NAME
- BuildingsA luxurious couch where potential residents can comfortably nap and dream of home.STRINGS.BUILDINGS.PREFABS.PROPHUMANCHESTERFIELDSOFA.DESC
- BuildingsShowroom CouchSTRINGS.BUILDINGS.PREFABS.PROPHUMANCHESTERFIELDSOFA.NAME
- BuildingsA bed that folds into the wall, for small live/work spaces. This is the display model.STRINGS.BUILDINGS.PREFABS.PROPHUMANMURPHYBED.DESC
- BuildingsMurphy BedSTRINGS.BUILDINGS.PREFABS.PROPHUMANMURPHYBED.NAME
- BuildingsA hard plastic ladder.STRINGS.BUILDINGS.PREFABS.PROPLADDER.DESC
- BuildingsLadderSTRINGS.BUILDINGS.PREFABS.PROPLADDER.NAME
- BuildingsAn elegant ceiling lamp, slightly worse for wear.STRINGS.BUILDINGS.PREFABS.PROPLIGHT.DESC
- BuildingsLight FixtureSTRINGS.BUILDINGS.PREFABS.PROPLIGHT.NAME
- BuildingsA full coffee cup and a note abandoned mid sentence sit behind the desk. It gives me an eerie feeling, as if the receptionist has stepped out and will return any moment.STRINGS.BUILDINGS.PREFABS.PROPRECEPTIONDESK.DESC
- BuildingsReception DeskSTRINGS.BUILDINGS.PREFABS.PROPRECEPTIONDESK.NAME
- BuildingsA detailed anatomical model. It appears to be made of resin.STRINGS.BUILDINGS.PREFABS.PROPSKELETON.DESC
- BuildingsModel SkeletonSTRINGS.BUILDINGS.PREFABS.PROPSKELETON.NAME
- BuildingsAll that remains of a once peacefully orbiting satellite.STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE1.DESC
- BuildingsCrashed SatelliteSTRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE1.NAME
- BuildingsAll that remains of a once peacefully orbiting satellite.STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE2.DESC
- BuildingsWrecked SatelliteSTRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE2.NAME
- BuildingsAll that remains of a once peacefully orbiting satellite.STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE3.DESC
- BuildingsCrushed SatelliteSTRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE3.NAME
- BuildingsA table and some chairs.STRINGS.BUILDINGS.PREFABS.PROPTABLE.DESC
- BuildingsTableSTRINGS.BUILDINGS.PREFABS.PROPTABLE.NAME
- BuildingsLooking closely, it appears to be fake.STRINGS.BUILDINGS.PREFABS.PROPTALLPLANT.DESC
- BuildingsPotted PlantSTRINGS.BUILDINGS.PREFABS.PROPTALLPLANT.NAME
- BuildingsDuplicants can become sick if exposed to radiation without protection.STRINGS.BUILDINGS.PREFABS.RADIATIONLIGHT.DESC
- BuildingsEmits Radiation when Powered that can be collected by a Radbolt Generator.STRINGS.BUILDINGS.PREFABS.RADIATIONLIGHT.EFFECT
- BuildingsRadiation LampSTRINGS.BUILDINGS.PREFABS.RADIATIONLIGHT.NAME
- BuildingsIt's tempting to climb inside but trust me... don't.STRINGS.BUILDINGS.PREFABS.RAILGUN.DESC
- BuildingsLaunches Interplanetary Payloads between Planetoids. Payloads can contain Solid, Liquid, or Gas materials. Cannot transport Duplicants.STRINGS.BUILDINGS.PREFABS.RAILGUN.EFFECT
- BuildingsLaunch ToggleSTRINGS.BUILDINGS.PREFABS.RAILGUN.LOGIC_PORT
- BuildingsGreen Signal: Enable payload launching.STRINGS.BUILDINGS.PREFABS.RAILGUN.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Disable payload launching.STRINGS.BUILDINGS.PREFABS.RAILGUN.LOGIC_PORT_INACTIVE
- BuildingsInterplanetary LauncherSTRINGS.BUILDINGS.PREFABS.RAILGUN.NAME
- BuildingsLaunch cost: {current} / {required} radboltsSTRINGS.BUILDINGS.PREFABS.RAILGUN.SIDESCREEN_HEP_REQUIRED
- BuildingsPayload openers can be hooked up to conveyors, plumbing and ventilation for improved sorting.STRINGS.BUILDINGS.PREFABS.RAILGUNPAYLOADOPENER.DESC
- BuildingsUnpacks Interplanetary Payloads delivered by Duplicants. Automatically separates Solid, Liquid, and Gas materials and distributes them to the appropriate systems.STRINGS.BUILDINGS.PREFABS.RAILGUNPAYLOADOPENER.EFFECT
- BuildingsPayload OpenerSTRINGS.BUILDINGS.PREFABS.RAILGUNPAYLOADOPENER.NAME
- BuildingsA groomed critter is a happy, healthy, productive critter.STRINGS.BUILDINGS.PREFABS.RANCHSTATION.DESC
- BuildingsAllows the assigned Rancher to care for Critters. Assigned Duplicants must possess the Critter Ranching skill. Allows the assigned Rancher to care for and gradually tame Critters. Assigned Duplicants must possess the Critter Ranching skill.STRINGS.BUILDINGS.PREFABS.RANCHSTATION.EFFECT
- BuildingsGrooming StationSTRINGS.BUILDINGS.PREFABS.RANCHSTATION.NAME
- BuildingsRation boxes keep food safe from hungry critters, but don't slow food spoilage.STRINGS.BUILDINGS.PREFABS.RATIONBOX.DESC
- BuildingsStores a small amount of Food. Food must be delivered to boxes by Duplicants.STRINGS.BUILDINGS.PREFABS.RATIONBOX.EFFECT
- BuildingsRation BoxSTRINGS.BUILDINGS.PREFABS.RATIONBOX.NAME
- BuildingsEnables a colony to run on clean energy.STRINGS.BUILDINGS.PREFABS.REEFGENERATOR.DESC
- BuildingsConverts the kinetic energy from a Tidal Spring below it into electrical Power.STRINGS.BUILDINGS.PREFABS.REEFGENERATOR.EFFECT
- BuildingsTidal TurbineSTRINGS.BUILDINGS.PREFABS.REEFGENERATOR.NAME
- BuildingsFood spoilage can be slowed by ambient conditions as well as by refrigerators.STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.DESC
- BuildingsStores Food at an ideal Temperature to prevent spoilage.STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.EFFECT
- BuildingsFor food so cold, it brings a tear to the eye.STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.BLUE_BABYTEARS.DESC
- BuildingsWeepy Blue RefrigeratorSTRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.BLUE_BABYTEARS.NAME
- BuildingsFood spoilage can be slowed by ambient conditions as well as by refrigerators.STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.FACADES.DEFAULT_REFRIGERATOR.DESC